Just improvising ride-away. It might be a bit silly for some moves and there are a few moves related to DKCR and DKC:TF that Dixie and Cranky could use of course. Also throwing barrels would of course be more Cranky-related due to his appearance in the DK Arcade game than to any other Kong. Of course the moveset sounds more funny than being serious.
Smashes:
Neutral Smash: Multiple attack with his stick(combos up to 3-4 hits possible)
Forward Tilt: Chargable attack with his stick or charged attack with his flat hand (in DKC3 he had a dojo where he used a shield to defend himself and related to the dojo, I feel like the flat hand move would fit in the dojo style as well)
Down Tilt: The Pogostick move as already known from DKC:TF
Up Tilt: Attack with the stick upwards
Specials:
Neutral Special: Throw Barrels(Inspiration: DK Arcade Game) or throw some random things as if he were upset because of something or someone(he could also use empty potion containers from DK64 and throw them at you if you want a precise example)
Side Special: Jump in a minecart ;D (I honestly can't figure out something for that one yet but until now the minecart, similar to Wario's bike would still be an option)
Recovery Move:Squawks saving him(less plausible as Squawks wasn't even able to transport Tiny Kong until she got the shrink potion on one side, on the other side however still possible as it would be a good explanation why Cranky couldn't fly longer with Squawks help) or the Rocket Barrel from DKCR and DKC:TF appearing. Another option would be the barrel that shoots you somewhere in most DK games.
Down Special: Laying back into his chair
hitting enemies close to him.
Cranky would be slower than Diddy but still be quite fast. (Of course Donkey Kong being slower than Cranky