MegaMan
Ultimate Marvel vs. Capcom 3 Moveset:
Gender: Male
Species: Robot
Game Series: MegaMan
First Appearance: MegaMan (1987)
Health: 900,000 HP Points
Voice Actor: Cole Howard
Power Ranking (Out of 7)
Intelligence: 3
Strength: 4
Speed: 5
Stamina: 4
Energy Projection: 7
Fighting Ability: 4
Description:
Designed and built by Dr. Light, MegaMan fights against the evil Dr. Wily and his Robot masters in order to protect the world in the year of 20XX. He's often companied by a robot dog by the name of Rush, and always has the support of his sister Roll and Dr. Light. His main weapon is the Mega Buster, an energy blast that's powered by solar energy.
Assist Alpha: Full Mega Buster Charge Shot (Shot, Forward)
Assist HC: Rain Flush
Assist Beta: Tornado Hold (Shot, Tilt Down)
Assist HC: Rain Flush
Assist Gamma: Wave Burner (Shot, Instant)
Assist HC: Rain Flush
Entrance:
From the top of the screen, MegaMan will teleport onto the screen, Rush teleporting after him and standing next to him.
Entrance Quotes:
#1: Alright! Let's do this!
#2: There's nothing my Trusty Mega Buster can't handle!
#3: Rush! C'mon boy, we've got work to do.
Against Ryu: You look like you've got some interesting powers. I'll just have to beat you so I can try em out!
Against Morrigan: Your powers seem not from this world, I wonder if I'll be able to use them…
Against Zero: You're like no robot I've ever seen before! Your technology is amazing!
Against Tron Bonne: Uhh…sorry Lady…I'm not the person that you're looking for.
Against Iron Man/Sentinel: You must be one of Wily's new Robot Masters. I'll take care of you quickly.
Against Akuma: Your power levels are off the charts! I'd better be careful with this one…
Against Felicia: Awwwww…what a cute kitty-cat, just gotta stay away from the claws…
Moves:
Attack Layout:
Ground Level
Standing Light: Straight Punch (40,000)
Standing Medium: Upper Punch (54,000)
Standing Hard: Mega Buster Shot (70,000)
Standing Special: Double Leg Kick (80,000)
Crouched
Crouching Light: Low Kick (43,000)
Crouching Medium: Backwards Kick (53,000)
Crouching Hard: Sliding Kick (75,000)
Air Attacks
Air Light: Straight Kick (45,000)
Air Medium: Overhead Kick (58,000)
Air Hard: Mega Buster Shot (70,000)
Air Special: Axe Kick (80,000)
Unique Moves
Slash Claw (Forward + M) (55,000)
Rush Adapter (MegaMan's Secondary Jump)
Rush Coil (MegaMan's Super Jump)
Rush Jet (In the air, Double tap forward. MegaMan's Air Dash)
Mega Buster Charge Shot (Hold the H button to charge Mega Buster and make the projectile more powerful) (1 second Charge = 85,000. 2 second charge = 100,000)
Hyper Sliding Kick (While holding Down, Hold the H button for 2 seconds and release) (100,000)
Top Spin (In the Air Down + S) (85,000)
Super Arm (MegaMan's Throw using Gutsman's powers) (80,000)
Special Moves
Tornado Hold Close (Qcf + L When the weapon is attached) (100,000)
MegaMan's main projectile in MVC2 aside from his Mega Buster, when the weapon's attached, MegaMan will drop forward a small fan that'll blow wind upwards and cause damage to the opponent.
Tornado Hold Far (Qcf + M When the weapon is attached) (100,000)
MegaMan will launch a fan that'll blow air in an upward pattern, causing damage to the opponent. This weapon can only be used when attached, and is the standard weapon attached when the match starts.
Hyper Bomb Close (Qcf + L When the weapon is attached) (115,000)
When this weapon is attached, MegaMan will launch a bomb forward at a short distance, blowing up upon contact with the ground. This weapon can OTG downed opponents and cause a ground bounce.
Hyper Bomb Far (Qcf + M When the weapon is attached) (115,000)
When this weapon is attached, MegaMan will launch a bomb forward at a long distance, blowing up upon contact with the ground. This attack can cause a wall bounce if the distance between the opponent and the wall is short.
Flame Sword Slash (Qcf + L When the weapon is attached) (100,000)
The melee weapon of MegaMan's switchable weapons, MegaMan will do a downward slash with the Flame Sword, expelling flames in the forward direction as he does so. This is made to be a Melee weapon that can be comboed into, but the fire the weapon gives off can get opponents from a small distance away, and therefore can act as a projectile too.
Flame Sword Dash Slash (Qcf + M When the weapon is attached) (100,000)
MegaMan will use the Flame Sword to do a dash attack, going a good distance across the screen. The weapon can only be used when equipped, and the sword gives of small fire flares as a somewhat projectile just like its close range version.
Laser Trident (Qcf + H) (95,000)
MegaMan will launch forward a Laser Trident from his Mega Buster. This projectile causes a electric hitstun and goes through the opponent, going all the way off screen whether or not it actually connects with the opponent.
Needle Cannon (Dp + L) (110,000)
MegaMan will launch five small needles from his Mega Buster, the needles moving very quickly and dealing small damage alone but good damage when all of the needles strike the opponent.
Wave Burner (Dp + M) (130,000 Total)
MegaMan will emit a flamethrower from his Mega Buster, waving it up and down as the flames travel through the air to damage the opponent. This attack can OTG a downed opponent as well as even catch airborne enemies as well. This attack also nullifies small projectiles.
Mega Uppercut (Dp +H) (110,000)
Another returning ability from MVC2, MegaMan will do a rising punch, his fist alit with blue energy. This is MegaMan's form of the Shoryuken in a sense. This attack can be air comboed into.
Ice Wave (Qcb + L) (90,000)
MegaMan will emit a wave of Ice energy across the floor, this attack going the entire distance of the screen and moving at a moderate pace. Upon contact with the opponent, the opponent will get a frozen stun state and the wave will continue going until it's fully gone across the screen.
Thunder Wool (Qcb + M) (95,000)
MegaMan will shoot a piece of Thunder Wool from his Mega Buster up into the sky, the Thunder Wool then striking down to the ground and spreading along the ground like a small shockwave. The ground shockwave causes a paralysis effect while an airborne opponent hit by the lightning bolt striking from the Thunder Wool will get a ground bounce state.
Hornet Chaser (Qcb + H) (80,000)
MegaMan will launch a Hornet from his Mega Buster, the Hornet then homing in the opponent and striking them. This attack works a lot like Dante's Standing Light projectile, in the sense that it takes a moment to home in on the opponent before attacking.
Jewel Satellite (Dpb + A) (Spin = 50,000. Projectile = 75,000)
This ability requires half a hyper bar in order to use. MegaMan will summon forth the Jewel Satelite, surrounding himself with jewels that'll protect him from damage. The Jewels can withstand one physical attack and two projectile attacks. The Jewels also hurt to touch, so just standing next to the opponent with this attack activated will hurt them.
Change Weapons (Down + Down + A)
MegaMan's Qcf + L or M attacks can be changed by activating this ability. This'll summon forth an Eddie, who'll drop you the power you want depending on the attack button used. L will give you the Tornado Hold, M will give you the Hyper Bomb and H will give you the Flame Sword.
Hyper Combos
Rain Flush (Qcf + AA) (270,000)
MegaMan will release a Rain capsule up into the air from his Mega Buster, the screen then being engulfed in a downpour of green energy. This attack is completely screen-filling, meaning it'll even hit opponents up in the air, an ability that Full Screen hyper combos like Okami Shuffle lacked.
Rush Bomber (Qcb + AA) (Bomb = 60,000)
MegaMan's assist HC, he'll call on Rush to activate his Rush Bomber form, Rush then flying up into the air in his Rush Jet form and dropping bombs on the opponents. Every time you push an attack button, he'll drop a bomb. This is almost like MegaMan's version of Kitty Helper.
Eddie Summon (Down + Down + AA)
MegaMan will summon an Eddie to the screen, who will then walk over to MegaMan and give him a Power chip, increasing his health. This attack can be stolen by opponents, and also shows off a comical MegaMan life bar when MegaMan heals.
Level 3: Hyper MegaMan (Dp + AA) (420,000)
MegaMan's trademark Hyper combo throughout the MVC series is now his level 3 Hyper combo. MegaMan will emit a small field of energy around himself, extending outward a certain distance before disappearing. If the opponent is in the radius of the energy wave, Rush, Beat and Eddie will all combine with MegaMan, turning him into Hyper MegaMan. MegaMan will then ignite a giant Energy blast from his Buster, Continuously smash the opponent. Hyper MegaMan will also launch missiles across the screen as he does so, adding in even more damage. When the attack finishes, MegaMan will transform back into his normal self, all the partners dashing off in different directions.
Victory Pose: MegaMan will give a peace out to the screen before teleporting away.
Victory Quotes:
#1: I can't wait to try out these new powers.
#2: Dr. Light will be happy about these results…
#3: Minimum damage taken…that's a good sign.
#4: Good Ol' Mega Buster, what would I ever do without you?
Against Sentinel/Iron Man: Nice try Dr. Wily, but your robot's treachery ends today!
Against Zero: I guess we know who has the better technology.
Assist Quotes:
Call Partner:
"Help me out!"
Switch-Out:
"Let's go!"
Last Person Switch Out:
"I've got this!"
Color Scheme:
Color #1: Blue
Color #2: Red
Color #3: Green
Color #4: Black
Color #5: Yellow
Color #6: Black & Red
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.