FlareHabanero
Banned via Warnings
Because I'm going to keep saying it until people get the hint.Why did you even bother to say anything in the first place?
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Because I'm going to keep saying it until people get the hint.Why did you even bother to say anything in the first place?
Don't you find it a bit silly to assume that any new FE rep will be a "last-minute clone" when Ike clearly wasn't?Because I'm going to keep saying it until people get the hint.
The difference here is that Ike had something going for him.Don't you find it a bit silly to assume that any new FE rep will be a "last-minute clone" when Ike clearly wasn't?
Well you did miss the fema.. *shot*How much validity exists in this line of thinking, if any? Are there any recurring archetypes I'm missing that you think are similarly important to consider?
What do you have to prove that Chrom would be a Wolf-like clone and not Roy? Roy being a clone in Melee doesn't mean anything. Look at Falco in Brawl. Could you please explain why you say this?Chrom's likely to be more unique than Roy. A returning Roy would likely largely emulate his Melee clone moveset for the benefit of Melee Roy fans, while Chrom could be more of a Wolf to Marth's Fox as Chrom has no need to adhere to a pre-existing moveset.
Fire Emblem characters will be clones because they are new!?!? Dafug?Don't you find it a bit silly to assume that any new FE rep will be a "last-minute clone" when Ike clearly wasn't?
Eh, ugh, sialwmbejskabejsoanweh!&82$/7/@.!New topic time!
One factor I incorporate into my analysis is whether a potential newcomer fits into an archetype that is visibly recurring between Smash games. My big examples are 'heavyweight,' 'retro character,' and 'sword user,' along with maybe 'clone/semi-clone.' I think those examples are deeper than just claiming 'we've always gotten a Star Fox newcomer, two Pokemon characters and a bulbous-nosed plumber' (Golden's example); they're consciously-made categories that Sakurai has brought up at least once each, and he knows, more likely than not, that different parts of the fanbase specifically enjoy in newcomers.
How much validity exists in this line of thinking, if any? Are there any recurring archetypes I'm missing that you think are similarly important to consider?
Roy has an existing clone moveset which will influence him, while Chrom doesn't. That simple, really.What do you have to prove that Chrom would be a Wolf-like clone and not Roy? Roy being a clone in Melee doesn't mean anything. Look at Falco in Brawl. Could you please explain why you say this?
Fire Emblem characters will be clones because they are new!?!? Dafug?
What would your reaction be if our 5th Pokemon character WASN'T Mewtwo. If it was Genesect I'd be happy as ****.
couldn't care less,What would your reaction be if our 5th Pokemon character WASN'T Mewtwo. If it was Genesect I'd be happy as ****.
That may be one of the dumbest things I've heard today.Roy has an existing clone moveset which will influence him, while Chrom doesn't. That simple, really.
Well...Mewtwo is my favorite Pokemon, so I'd have a genuinely sad reaction.What would your reaction be if our 5th Pokemon character WASN'T Mewtwo. If it was Genesect I'd be happy as ****.
That may be one of the dumbest things I've heard today.
I'd always prefer Darkrai or Deoxys or Plusle and Minun in that order.What would your reaction be if our 5th Pokemon character WASN'T Mewtwo. If it was Genesect I'd be happy as ****.
I would be intrigued, actually. Which reminds me, I still haven't played that game. I feel like I missed out on something really unique.Also, what does everyone think of the idea of Boy and his Blob as a character?
Using the 2009 Wii design of course.
I don't care about Mewtwo,but Genesect over Mewtwo is a sin IMO.What would your reaction be if our 5th Pokemon character WASN'T Mewtwo. If it was Genesect I'd be happy as ****.
That may be one of the dumbest things I've heard today.
You are implying that because someone was a clone in the cloniest game ever, that they would still be a clone in later installments that usually declone characters the best they can and that someone who is absolute clone material (more than Roy I might add) wouldn't because he hasn't been before!?
Sakurai could just as easily decide to completely declone Roy, though, so it's a bit of a moot point.
Eh, I don't think there's much validity in it. If the archetype directly correlates with the game, then maybe, but I don't have an immediate example of that.How much validity exists in this line of thinking, if any?
So you're denying that Sakurai keeps the existing moveset of any returning veteran in mind when designing them for a new Smash game?
You are missing out on a really cool experience!I would be intrigued, actually. Which reminds me, I still haven't played that game. I feel like I missed out on something really unique.![]()
It is to me, but it doesn't seem to be to others who have prediction rosters with no new heavyweight or retro character at all (these people almost always have Chrom, though). In terms of what pizzadudemanguy said, for some characters, these archetypes are part of their essence, and may find their ways in for that reason alone. However, in evaluating each successive crop of newcomers, the fact that these archetypes keep recurring in small quantities is enough to make me wonder whether this extends beyond the characters themselves and factors into Sakurai's discussion of 'balance' in a roster and its characters' playstyles.I think thinking from that prospective of those archetypes seems kind of bluntly obvious.
Don't know, that's like saying we'll get a "hands rep" or "hair rep".
It is to me, but it doesn't seem to be to others who have prediction rosters with no new heavyweight or retro character at all (these people almost always have Chrom, though). In terms of what pizzadudemanguy said, for some characters, these archetypes are part of the essence of some characters, and may find their ways in for that reason alone. However, in evaluating each successive crop of newcomers, the fact that these archetypes keep recurring in small quantities is enough to make me wonder whether this extends beyond the characters themselves and factors into Sakurai's discussion of 'balance' in a roster and its characters' playstyles.
Lucario's betterWell...Mewtwo is my favorite Pokemon, so I'd have a genuinely sad reaction.
Hitmonchan's part of the original 12! He can't get cut!Had a dream that Hitmonchan was playable in Super Smash Brothers 64. Imagine if that actually happened.
We need Hitmonchan. We don't have a character to represent my dreams.Hitmonchan's part of the original 12! He can't get cut!
![]()
Had a dream that Hitmonchan was playable in Super Smash Brothers 64. Imagine if that actually happened.
Lucario's better![]()
It's definitely both IMO. Which is why, if a user is attempting to create a realistic roster, it's pertinent for them to analyze more than just the characters as individuals, but how they would contribute to the roster balance as well. A newcomer batch of all middleweights, or all close-ranged fistfighters, or even all unique characters just isn't realistic based on what we've seen thus far.Equally, however, we must ask ourselves whether Melee and Brawl each got at least one heavyweight because Sakurai wanted heavyweights, or because very popular franchises were missing very popular villains who happened to fit the heavyweight type. Or it could be both! Who knows?
Zoruark beats them bothLucario's better![]()
That's probably just trying to emphasize the rule of diversity typical of many fighting games. If there is a desire to include more heavyweight characters to balance out the lightweight characters, then so be it. If there is a desire to stray away from a certain type of playstyle and focus more on unexplored ideas, then so be it. If less emphasis is put on new characters and instead fleshing out the existing characters, then so be it. It's not so much labeling characters under a certain characteristic and adding them solely because of that, but more like trying to keep up the consistency of trying to have a flexible roster. Old, new, good, evil, fast, slow, weak, strong, big, small, human, non-human, anything that will contribute to providing something interesting to talk about.It is to me, but it doesn't seem to be to others who have prediction rosters with no new heavyweight or retro character at all (these people almost always have Chrom, though). In terms of what pizzadudemanguy said, for some characters, these archetypes are part of the essence of some characters, and may find their ways in for that reason alone. However, in evaluating each successive crop of newcomers, the fact that these archetypes keep recurring in small quantities is enough to make me wonder whether this extends beyond the characters themselves and factors into Sakurai's discussion of 'balance' in a roster and its characters' playstyles.
Better yours than mine. Mine include Zombie Marth and Zombie Ike.We need Hitmonchan. We don't have a character to represent my dreams.
I don't want a character from my dreams, considering the roster in my dream included Finn and Jake.We need Hitmonchan. We don't have a character to represent my dreams.
Zombie characters for Alternate costumes!Better yours than mine. Mine include Zombie Marth and Zombie Ike.
Demise confirmed for smash 4You want to know my favorite excuse for reps? Declaring a character important because they are canonically responsible for the plot or main character of the series. You don't know how many people use that excuse for Demise from Skyward Sword.![]()