Well I remember the latter point.
Ok.
I've played the best Mario and Dr. Mario of all-time several times with a few different characters.
Mario and Doc are two of my (rarely used) secondaries, and I understand how to use them quite well. The only character I'm better with is Fox.
Then how can you
not tell the differences?
-Neutral attacks 1 to 3 are slower and more damaging.
-Side Tilt has more knockback but less damage.
-Up Tilt gives more damage and knockback, but has specific trajectories (opponents in front get sent forward, opponents above get sent upward). Mario's is better for setting up combos.
-Down Tilt sends foes behind him with slightly more damage. Mario's keeps foes in front of him.
-Dash attack lasts slightly longer and doesn't weaken, sends opponents in random trajectory. Mario's sends opponents diagonally behind him and weakens over time.
-Forward Smash has less range but no sourspot (so set damage). It does less damage than the sweetspot on Mario's while giving more knockback.
-Up Smash is slightly faster and more damaging than Mario's, but does less knockback on grounded foes (while more knockback on aerial foes). It also spikes grounded foes.
-Down Smash does the same damage on both hits and is slightly more damaging than the first hit of Mario's.
-Neutral Air is an inverted sex kick. It gets stronger the longer his leg is out. Mario's is a regular sex kick that gets weaker the longer his leg is out.
-Forward Air is NOT A METEOR SMASH. Mario's is. Also, it has a sourspot, unlike Mario's.
-Back Air is less damaging, has a semi-spike trajectory and presumably has higher knockback (Mario's knockback isn't recorded at this time).
-Up Air is less damaging and presumably has higher knockback (Like above, Mario's isn't recorded).
-Down Air has an extra hit and is slightly slower from what I remember (need to compare the two again).
Grabs and throws, I don't know what difference there is other than knockback, so I can't say anything there.
And Specials, those differences should be clear already.
As for other properties:
-Higher air speed
-Cannot wall jump
-Heavier (PAL only)
So I will repeat myself; the differences are difficult to spot (as compared to say, C. Falcon and Ganondorf), but they
do exist.
On top of that, I know how to play every character fairly well. I am probably one of the few people that doesn't have a hard time wavedashing with Bowser, actually.
Good for you. Doesn't make you any less wrong.
Even the sage can play the fool.
Not really. I mean, if you don't play at a competitive level again top tier competition, you often don't understand the game quite as well, or understand just how good said character and player(s) are. With Pikachu, it is very clear to me that Axe is certainly very individualistic and talented, but Pikachu is definitely as good as they say.
After all, a team sports player can point out how good a player versus the talent of the team a lot better than the average fan.
And yet I seem to have a better grasp at the differences between Mario and Dr. Mario than you.
Seems rather sad if you ask me.
Ness can be easily killed once you get him off the stage and force him to use PK Thunder 2 to recover. Once you got him doing that, you can just poke him a bit farther away, and he dies. With Bowser, something similar (albeit to a lesser extent) is true, although it takes a lot more to poke him off the stage.
Well Ness and Bowser suck far more. If you do say 30% on Ness and get him off the stage at the top level of play, he's dead. With Bowser, you can combo him easily, avoid all of his attacks, and stop him from recovering due to his very linear and easy to predict recovery.
Knock Pichu off and force him to use Agility. Knock his ass again, perhaps even
while he's using Agility. Wash, Rinse, Repeat.
Pichu at least has an amazing recovery to kind of hide its' terrible lightweight nature.
Again, all of my what.