Not really. They were planned or tested at some point, but the final roster (sans Sonic) according to Sakurai was completed by 2005.
Also, last I checked, you said "Prai_Mai" was a random button instead of Plusle and Minun, and yet here you are saying it isn't that.
No, he said the roster was
finalized. Meaning, the character
decisions were made by then, not the characters themselves.
A roster being finalized however, doesn't mean that characters can't be taken out if they cannot be finished in a reasonable time or if complications come up. What it means is that no character that was initially unplanned for would be added (with Sonic noted as the exception).
One such example of a complication is Dixie Kong, who was initially planned as a tag partner to Diddy Kong. When that couldn't work out, she was then scrapped from that idea and put into the pile of "low priority" characters; characters that could be left unfinished if time would not allow for everyone alongside Jigglypuff, Mewtwo, Roy, Dr. Mario, Toon Link, Toon Zelda/Sheik, and Wolf. Jigglypuff, Toon Link, and Wolf were merely the ones that didn't have to be left unfinished.
Nintendo World Report said:
The first interesting tidbit he dropped during his talk was that the final character roster was essentially completed when the design document was finalized on July 7, 2005. That was, the character list was done 2½ years before the game was completed. Sakurai said the reasoning behind this was that he knew making additions later during development would be very difficult.
To prevent this master plan from becoming a problem in the long run, Sakurai's design was constructed with the goal of trying to include as much of it as possible within the allotted time. In that way, late cuts could be made without sacrificing the production schedule. The only exception to this plan was the late addition of Sonic. He was not added into the game until some time last year, though Sakurai didn't elaborate on how they incorporated him into the game relatively quickly.
http://www.nintendoworldreport.com/news/15390
Also, you checked wrong; I've been saying that it's NOT the random box. I mean, I made this post on the "A Theory Regarding Pra_Mai" thread just two days ago!
"pra_mai" cannot mean "every player".
While it is true that "mai" can be translated to "each" or "every" like in words like "mainichi" (every day), "pra" can not be translated to "player".
Closest thing to "pra" that can be "player" is "pureiyaa", which if abbreviated at all would be "prei", not "pra".
Whoever first came up with that translation is a moron.
I've also been arguing that it's not Plusle and Minun either, though I don't feel like digging up another old post of mine.
Umm... no. I probably know more about the Mario match up with you, because I have faced the best Mario and Doc player (Shroomed) and I have seen him play hundreds of matches live with Doc and a few dozen matches with Mario, and there is almost no difference, sans Doc having an easier time killing thanks to his slightly better power, his improved forward smash, and vastly superior forward air.
"Probably". You don't really know ****.
All you can claim is "oh, I've seen a pro player play as both". I've PLAYED as both. There's a lot of differences that ignorant people that just go by what they
see (such as you) don't understand.
Especially when you claim his FSmash is
improved, when it's only "stronger". It has worse range than Mario's, which is already rather poor range.
Also, how many good competitive Mario players do you know=???
Irrelevant to the argument.
Well we're comparing Pichu, a self-damaging character, to a giant moving combo machine in Bowser with no real reliable offense that does much damage and a character who can't recover worth a crap, is easier than most characters to juggle, and moves around very slowly (for his weight class) in Ness.
Given that Pichu is able to do all of the same combos as Pikachu (if not a little better), it automatically has better offense than Bowser by far and Ness by a fair bit. Add in the superior speed, recovery, and movement, and I don't see how it being so easy to kill would make it worse than Bowser or Ness. Being killed early isn't as bad as being a giant sandbag to juggle or not being able to recover worth a crap.[/quote]
Superior recovery?
All of my what.
Aside from that, Pichu has pitiful range, poor defensive play, and is easily combo'd and chain thrown.
Sure, Pichu has some combo game, but overall, it just plain
sucks.
Really, if Axe played Pichu as well as Pikachu, Pichu would definitely be ranked above those two. The same flies true with Shroomed still playing Mario.
Lol.
Original character Toad over an original character we got in Melee=??? Who'd he replace, Mewtwo=???
Way to miss the point.
I'm saying that clone Toad is a horrible idea, and that if he WAS to be a character in Melee, being original would be a less horrible alternative.
I am not saying that Original Toad should be over Original Someone Else. I'm saying Meat Shield Toad is better than Clone Toad.