Please, I just want one post by you to explain why ROB is a bad choice.
Sakurai has said himself that he wants to balance between hardcore and casuals, so he will most likely add some casual characters, like say WFT and Villager, and some choices casual gamers would not expect. It's not one or the other, it's both. Smash 4 is a balance between the two.
Sakurai didn't say he's looking for a balance between the two. On the contrary, he said he doesn't incorporate them very much at all, again dismissing them as "very small." Sakurai is a businessman who wants to maximize revenue. Never forget that.
Sakurai said he's looking to please "intermediates." Truth by told, most "true casuals," the parents who buy Smash Bros. for their 13 year old for Christmas, don't care much about the roster, but the intermediates would. I lumped them in with the casuals, because they can sort of fit in that definition. The casuals are the ones who would say, "oh, cool, a new Smash is coming out. I sure hope the have Krystal or Baby Bowser, maybe get rid of one of those Ness or Marth characters" (gotta remember, this is U.S. perspective. Fire Emblem isn't too big.) Those "intermediates" are the ones that need to be won over, and they still outnumber us massively.
To clarify, I have met a few casuals who literally refer to them as "ness characters" or "marth characters." While we're busy looking at who means what to the Mother series, casuals are looking forward to playing as the characters that they're playing as right now. Sorry for using anecdotal evidence, and I wish I had some empirical evidence to work with, but if I'm going to predict a full roster, I'm going to have to work with what I've got, unless my predicted roster consists solely of confirmed characters.
[collapse="Sakurai"]Kotaku: Do you ever talk to the high-level competitive players when you're balancing Smash Bros.?
Sakurai: Mostly I don't incorporate feedback like that. Smash Bros. tries to target the intermediate players. When you try to please the competitive players the most, you end up targeting a very small group of people.[/collapse]
Link again
Keyword: targeting. This is business lingo. This is target audience.
Smash doesn't pay attention to most SWF interests, we are a competitive "high-level" forum. Smash targets the "kinda casuals" who might express interest in a good roster, might hit a tournament to try it, watch a few videos sometimes, but largely doesn't take it to our level.
For R.O.B.
1. Lack of personality. He feels more like a "tool" that you "use" than a "character" you "roleplay" as.
2. Lack of personal moveset. R.O.B.'s moves are largely an improvision "cause he's a robot," and not movesets that represent who he was supposed to be as a character. Sakurai talks about why Samus is floaty, based on her physics in her games. 10+ of Mario's attacks are taken directly, same motion and everything, from other games. Same with Wii Fit Trainer (though they made the small leap into "attack when you stretch" as opposed to just "stretch." The motion is still down.) Same with Villager to a large extent, though instead of just chopping down trees, he chops down trees "on opponents." Small extrapolation. Undeniably, the moves a character uses actually having meaning to a character matters, and R.O.B. is the only character who not only has no personal moves, but can't have any, because he was never a "doer."
3. Lack of appeal. It seems the folks who like R.O.B. are the ones who are serious and passionate enough to care about whether or not it saved video gaming. The majority of the audience more just wants to play as their favorite Nintendo character, as advertised on the game's boxes/etc. Outside of people who like robots, casual support for R.O.B. is very low.
4. Very harsh fan reception (in the west for sure, idk about Japan) on his unveil. It was too late to take him out then, but I feel they're going to just go ahead and avoid this negative reception to begin with, even if he is a veteran. Of course people who buy the game are eventually going to learn to tolerate, maybe even appreciate, R.O.B., but those aren't the people we want to convince to buy the game: they bought it, and played it for a long while, anyways. It's the folks who saw R.O.B. and were very hesitant to buy/play the game, or felt like Nintendo was no longer taking it seriously by including such a non-icon. It's the folks who had a bad first impression of the game that potentially wasn't able to get shaken off during the early stages of playing the game.
5. There are just plain better-selling characters to put in. Characters that are more wanted, more favored, and more looked forward to. Again, it's only the select few who come on SWF or etc. and debate Nintendo history that appreciate what he has done for Nintendo.
5.5. Corporations making decisions with a board of directors tend to focus on their bottom line. Many of the folks who get into these positions get there through being really pragmatic non-idealists who could turn a profit very effectively. These aren't the people who are going to say, "let's keep R.O.B. because he's important to Nintendo," or even the folks who'd say "Let's keep Lucas so we don't hurt our old buddy PAL's feelings." These boards need to come to a vote, and in a capitalist system, in a corporation with a bottom line of "more revenue," personal ideals and subjective values are going to be thrown away a lot quicker than potential increases in revenue.
6. Game & Watch is everything he is not. Game & watch has personal moves, became a fan favorite, had a more positive shock value, and actually was a video game character, which has previously been said to truly matter.
7. R.O.B.'s extremely inorganic feel heavily hurts his ability to "feel right" in a roster filled with living things. Sucks for R.O.B., but discrimination is a real thing.
Only the really selfish really do things like that, most would buy the game regardless of if their favorite character doesn't get in.
And again, in a game with millions of potential customers, those "really selfish," or more properly, the "really unhyped" people who'd do that start to add up. 0.1% chance of a person being like that, when your number is 10 million, ends up being 10,000. That probably amounts to 1.5-2mil+ in sales (Smash itself, wii us, 3ds, smash for 3ds, controllers, cables, etc. These "rare, selfish people" result in big numbers if we're working with big numbers.
Personal opinion has no effect on who really gets cut. You may not like ROB, but there's no indication that Sakurai would remove him and he's not appealing just to you.
Personal roster predictions are made by the person. It includes, where definitive evidence lacks, a need to utilize one's own subjective system of valuation to determine what is or isn't likely, unless they want to end up with a predicted roster that only consists of confirmed characters.
No where did I say it was fact. I made it pretty clear that it's what
I expect.
And that hasn't changed since Brawl or Melee, and yet we still got characters like Mr. Game and Watch, Pit (at the time), ROB and the like. Casuals are appealed to, but to say that they'll have the most dominating influence is ridiculous considering it never has been the case.
Mr G&W, R.O.B., Pit, and IC's were all understood as added by the developor's because they wanted 'historical" and "retro" choices. The big difference between Pit, IC's, and MR G&W, vs R.O.B., was reception.R.O.B. received a terrible reception, at first, which is the time that actually matters.
Terrible justification, he's still playable despite not being in the previous games. Also, other fighting games have had boss characters become playable, just look at Shao Khan in MK.
And do not push the too big argument, that's been done to death.
So is every other newcomer. It does not change the huge difference in feeling between fighting a gigantic Ridley, and playing a small one, from one game to the next. This is nothing like Charizard. Alongside that, Charizard didn't break new ground by being the first Pokemon to be playable, but Ridley would break new ground (in the casual's eye) by being the first "Smash boss" to be playable. Tabuu, Master Hand, Petey Piranha, and Ridley are all fitting into the schema of "Smash Bro's boss." Only Metroid fans, an audience that is often older and less interested in Nintendo Party games, would take special note of Ridley.
And though smash is technically a fighting game, it is more properly associated with other Nintendo Party games. Fighting games are all about testing serious skill for serious players, but Smash is far more about playing with your friends and family, seeing who gets the pokeball that just spawned, and chasing smash balls. It is far more fruitful to compare SSB4 to Mario Party 4, in terms of what kind of content and emphasis to expect.
As for hte size argument, I don't preach it in the normal sense. Any character, or even any enemy (Bulborb in Brawl) can be re sized, but a character that is already fixed in the minds of the consumer base showing up radically different for no apparent reason is just going to be confusing.
And tell me, where does it say "I'm going to completely ignore the "maniac" players in favor of them?" Sakurai has and never will completely cater to either group when it comes to their characters, look at any roster from 64 to Brawl and you'd see that. You're not giving any good justification for why hardcores should be completely ignored for the casuals when previous games have never done that in terms of their characters. On top of that, Sakurai has went on record that he's appealing to both groups this time around as well.
Where did I say that hardcores should be, or will be, completely ignored? Indeed, I said the input of ALL potential customers matters, including hardcore gamers. I also said that the hardcore gamers get a handicap, because they tend to be picky. The link very explicitly says, "
Mostly I don't incorporate [hardcore gamer input.]" It does not say "entirely" and I never suggested it said "entirely." What I said is that they have far, far, far more influence than us, because there are far, far, far more than us. It sucks to know how insignificant one's self is, but that's kinda how it is. We really don't do much for this Nintendo Party Game's sales. Hardcore gamers were heavily disappointed in Brawl, and many of us didn't buy it because of that. But what happened with Brawl? It had wayyyyy more sales than Melee. We are not the target audience (we are a fringe audience,) and to be honest, we shouldn't be the target audience. That's just a bad business strategy.
Really, casual or hardcore, this has never been an issue when it cames to the characters. The roster was always good at balancing them out, so for you to say that one group should and will be completely favored over the other is a completely unfounded notion.
I say that a group of 10million people's corroborating input should matter more than a group of 10,000 people's. If Nintendo want's to be able to make a return on the money it invested into this game, it should focus on where it can get more sales. A truly unfounded notion is suggesting that a tiny minority should be treated on equal terms as a truly massive majority.
And I dunno about you, but I noticed some serious "intermediate" casual backlash at Bowser Jr and Krystal not being in the game. No doubt this lost some money for Nintendo, for characters that adding wouldn't cost sales.
I think it has to do with the fact that he doesn't really have any fans. Game and Watch doesn't either. People are more accepting of him now because he already made it in Brawl. It has less to do with the notion that he doesn't have a huge player base, and more to do with the fact that most players would prefer somebody else. So that distaste translates to ROB instead of Game and Watch this time around. I am not going to lie. I do not like ROB either, the only reason I don't want him cut is because he DOES have a player base. It would be right to cut their favorite character. Especially because he got in on his own merit.
Would I miss him if he was cut? No. Not really. Do I think it will happen? Of course not.
Personally (I'm so smash obsessed, I try to talk about it with everyone. It's one of the only games I like,) I've seen pretty solid support and love for G&W. When I ask people who support G&W about R.O.B., to put it as one person put it, theyd just say "F R.O.B." Anecdotal evidence is anecdotal, but it's the evidence I have to work with when making predictions.
Us competitive players ask for the same sane and insane character choices for upcoming Smashes, hell, this time around most of us are satisfied with the current Brawl roster+the newcomers already announced and we won't need anyone else. We aren't some foreign group for everything. The difference between us are, casuals don't go into technical depth for Smash while competitive community does and we pick and choose what would make the game most enjoyable in a tournament setting. That being said, I reiterate, we don't demand characters for competitive aspects we just want our same childhood fantasies that everyone else wants.
In short, we care about gameplay more than characters.
Yes, we do care more about gameplay than characters. But this doesn't explain the R.O.B. fascination. (What does explain it, though, is being passionate enough to care about sentimental things like R.O.B.'s historical value,) as opposed to "just wanting to play a game as a character we'd enjoy."