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Roster Discussion Thread (Closed)

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Swamp Sensei

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I am perplexed about how Geno still has more popularity than Toad, Dixie Kong, Krystal, and Samurai Goroh. Toad and Dixie Kong are iconic, while Krystal and Goroh are next in line for their respective series if newcomers for them happen, yet Geno beats them all out.
Fayboyism I guess? A desperate way to hold onto their childhood?
 

Shorts

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I am perplexed about how Geno still has more popularity than Toad, Dixie Kong, Krystal, and Samurai Goroh. Toad and Dixie Kong are iconic, while Krystal and Goroh are next in line for their respective series if newcomers for them happen, yet Geno beats them all out.
I think 4chan likes third parties. But, he does have a decent fanbase regardless. So who knows

also, anyone know what franchise this symbol could be from?

 

PsychoIncarnate

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Fayboyism I guess? A desperate way to hold onto their childhood?
Couldn't the same be said for some of the series listed, since they haven't had a game/ been in a game...some for 10 years.

Except Toad
 

Swamp Sensei

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Couldn't the same be said for some of the series listed, since they haven't had a game/ been in a game...some for 10 years.

Except Toad
True. Never said the reason was Geno exclusive.
 

Shorts

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You're so cool. You have this, like, legacy. Shortiecanpoll?
Shanks xD And okay, I thought so, but I wasn't sure. Trying to help out Swampy by pulling out some of hex's, star's, and M&SG's franchise icons.
 
D

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Even then, Toad isn't really anything special.
Sure, he's a tiny mushroom kid, but for the most part when a Toad is playable in a platformer, they are typically no different from Mario or Luigi in what they can do, making them not as interesting. It almost feels like Toad would only be worth digging through Mario's/Luigi's leftovers that they didn't use in Smash (And Peach when you factor SMB2).
Then we turn to Wario's Woods, the "go to" game for Toad because he was the protagonist. Not much interesting things there either. So he can pick up people and carry them around. That's been done. :dk2: Bombs? Don't we have enough of those already? And walking up walls. Like that will be used without being horribly broken...
Then we get the sports games. ......what really is there? I only know of Sports Mix giving him a giant mushroom attack/protection as a unique technique.

When it comes down to it, Toad is simply dull.

At this point, despite not being discussed much, King Boo seems like the best choice.
He's not similar to any of the Mario characters in Smash in design OR ability set (aside from being able to shoot blue fireballs, though those have homing properties unlike Mario/Luigi).
It also helps that he's sort of a major character, being the main antagonist of the Luigi's Mansion titles.
 

peeup

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If Luigi gets a Mantionified moveset, which he should, King (Majin) Boo (Buu) should be added as the Marioverse newcomer without a doubt.
 

Big-Cat

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Geno is still a very perplexing specimen overall. Can't really see how such a character has gained a cult following that is somehow enduring to this day. It's not like the character is anything interesting considering Geno is basically a dolled up Black Mage.
Geno is truly the Poison of Nintendo in the sense that he is a text book dark horse character. As I've said before, ever since SF4 came out and possibly before, people were constantly asking for Poison to be in a Street Fighter game.
 

Oasis_S

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When it comes down to it, Toad is simply dull.
I'll have you know I liked this post, BUT ONLY UP UNTIL THE KING BOO STUFF.

Not that a ghost character wouldn't be awesome. Was incidentally just thinking about that earlier, though with Gengar. Mainly, I just thought it'd be cool to have a character whose "crouch" was to go into the ground, leaving only their shadow visible. Perhaps a few particle effects as well just so their location would still be known to compensate for different camera angles.

Am I thinking of a MYM moveset???
 

PsychoIncarnate

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I'm watching a video thing on pokemon yellow, and I wish they'd release the game on the 3DS eshop virtual console

Either that, or I'll play fire red and hack myself a pikachu, squirtle, charmander and bulbasaur
 

Vintage Creep

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I think the reason why Sakurai is going in this time with a "gimmick" (3DS/Wii U versions and the connectivity between them) is because he does not have enough big names left to simply justify another expansion like Melee/Brawl. I also have a feeling Sakurai will also have some other massive draw to Smash 4 that will compensate for the shallower character pool.

I think after Smash 4, there could very well be no more massive character fanbases for prospective newcomers.
I hope by the time Smash 5 shows up Nintendo will have some new IP in its pocket...
Also third party invasion. And no really, Nintendo has enough characters to reach Smash 50 by the least.
 

Cobalsh

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Diddy Kong's first game was Mario Golf: Toadstool Tour, but note that DK has been really the only major rep for his group in Mario Party and most Mario series.

No DK characters where in first Mario & Sonic Olympics game. Funky Kong did appear in Mario Kart Wii and as I stated other DK chars have been in the baseball game but other than that, the DK crew has been mostly absent from the Mario series (Note Diddy Kong was also not in Super Mario Strikers).
Yes he was.
 

Gene

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It would be pretty :awesome: if King Boo's tongue can be used as a zair like Samus and Link.
 

FlareHabanero

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I want to talk about Shulk for a second.

For those that don't know, Shulk is a methodical character that wields the Monado, a legendary sword that can manipulate ether into power. Shulk in Xenoblade is a relatively balanced character that has a slight emphasis on speed and power, at the cost of having relatively low HP. In a sense Shulk is somewhat of a glass cannon, but not as severely prominent like Dunban. But one characteristic is that the character has really great arts in the form of the special Monado arts, with each having a very helpful property that helps both Shulk and allies. Generally speaking, the character is a Jack of All Stats edging on Glass Cannon with a lot of utility. This makes Shulk a really good character, but at times it feels a little too good.

I do question of such a character archtype would be reflected in Super Smash Bros. I mean a character that blends force with tactical combat might be a pretty competent threat in the meta game.
 

~ Valkyrie ~

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Shulk's archetype description reminds me of someone... I can't really put my finger to it but I think I met a character like this before.

I don't see to much of a problem with that. The closest I can think of Shulk being like is Project M's Pit/Brawl Pit from your description. Though he could lean on something from there.
 

FlareHabanero

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Now that you mention it, it does kind of reminds me of Pit, at least going by archtypes. But at the same time only in a Super Smash Bros. context, outside of it the characters are pretty different. For starters, Shulk is pretty mellow and intelligent (barring his rage moments) while Pit is more hot blooded and naive. Not to mention Pit's archtype heavily varies between games, especially in Kid Icarus: Uprising.
 

lordvaati

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Glass Cannon, eh?

well the only major GC I recall in Smash to date is Mr. Game & Watch, and possibly Lucario because of the Aura thing.
 

Big-Cat

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How about a toolbox character with semi-light weight?
 

FlareHabanero

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Glass Cannon, eh?

well the only major GC I recall in Smash to date is Mr. Game & Watch, and possibly Lucario because of the Aura thing.
I'd call Pichu a very notable glass cannon in Super Smash Bros., because it has very powerful smash attacks and good speed, but is severely hindered by poor range, extremely light weight, abnormally slow dodges, and the recoil gimmick.

How about a toolbox character with semi-light weight?
Something along those lines, yes.
 

Oasis_S

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Does Shulk ever use his sword WITHOUT extending its beamy bladey thing. As much as you're going on about him, I can't help but feel Sakurai would be like "oh yeah, the guy with the extendo-sword. It's pretty cool. My heart is a flutter."
 

FalKoopa

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Does Shulk ever use his sword WITHOUT extending its beamy bladey thing. As much as you're going on about him, I can't help but feel Sakurai would be like "oh yeah, the guy with the extendo-sword. It's pretty cool. My heart is a flutter."
Does it really matter what Shulk does in his game?
Take Ike, for example. Sakurai looked at his sword, and thought, "That thing looks heavy." and there, we got an awesome moveset.
 

FlareHabanero

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As much as you're going on about him, I can't help but feel Sakurai would be like "oh yeah, the guy with the extendo-sword. It's pretty cool. My heart is a flutter."
At least that's better then "This super awesome character is not exactly good enough, so let's just make Dark Pit and ****, I don't have any idea. My heart is the Flutter, so screw you."
 

Oasis_S

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Y'KNOW, FAIR POINT. I just figured if the Mutombo is always extended while in use then that'd be a quite a detail to mess up.
 

~ Valkyrie ~

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Falkoopa: "Oh hey look Wario's so Frame-to-Frame in Warioware-games, absolutely lovable I like"

And thus we got a moveset which capitalizes of motorcycling, super-weird moves and farting. While completely ignoring WarioLand. (except for one move).

So I have to agree with Oasis. (to some degree)
 

FalKoopa

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Falkoopa: "Oh hey look Wario's so Frame-to-Frame in Warioware-games, absolutely lovable I like"

And thus we got a moveset which capitalizes of motorcycling, super-weird moves and farting. While completely ignoring WarioLand. (except for one move).

So I have to agree with Oasis. (to some degree)
Valid point, I guess. I absolutely hate his stop-motion gait. >_>
 

~ Valkyrie ~

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^ Couldn't put that in a better way. And it spectacular that it's not just a "fandom thing", it still manages to work in-game very well and without looking out-of-place like many mods I've seen for custom movesets.Not to mentiom it's more accessible and fun since it's trickster-archetype and mechanics lend me for fun midngames.
The remains of frame-to-frame movement in the air also helps Wario staying unpredictable though, I gotta give.

There's some things of getting very creative but it just seems redundant over what would be more suitable to fighting instead of appealing to just one big core audience (casuals and I guess japanes loving WarioWare).
 

SmashChu

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I want to talk about Shulk for a second.

For those that don't know, Shulk is a methodical character that wields the Monado, a legendary sword that can manipulate ether into power. Shulk in Xenoblade is a relatively balanced character that has a slight emphasis on speed and power, at the cost of having relatively low HP. In a sense Shulk is somewhat of a glass cannon, but not as severely prominent like Dunban. But one characteristic is that the character has really great arts in the form of the special Monado arts, with each having a very helpful property that helps both Shulk and allies. Generally speaking, the character is a Jack of All Stats edging on Glass Cannon with a lot of utility. This makes Shulk a really good character, but at times it feels a little too good.

I do question of such a character archtype would be reflected in Super Smash Bros. I mean a character that blends force with tactical combat might be a pretty competent threat in the meta game.
In the game, he isn't. He is squishy and can't build up the talent gauge when he has aggro. His HP is just below Fiora and Dunbar and his defense is mediocre. His purpose it to move around enemies and find the best opportunity. He's a DPS/Support.
 

FlareHabanero

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I've mainly used Shulk as a utility character, not a full blown support character. Basically a jack of all trades that can do stuff that other characters cannot do like the Monado Shield. I primarily use Riki for support since he can buff other party members and can inflict all sorts of status.
 

Big-Cat

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Oh, so he's something a keepaway/whiff punisher/mixups then. Sign me up.
 

FlareHabanero

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Oh, so he's something a keepaway/whiff punisher/mixups then. Sign me up.
In combat, yes. I just mainly mentioned the "Jack of All Stats slightly edging on Glass Cannon" thing in the context of stats and "utility" in terms of the arts he can learn. It's interesting because Shulk is the only character that cannot swap weapons (He's stuck with the Monado) and has only 8 normal Arts instead of the typical 15-ish the other characters have, albeit with the latter being compensated by the additional 8 special Monado Arts.
 
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