Vintage Creep
Smash Master
Well it all depends, maybe Namco/Bandai will make the game more smooth. I don't really think so (or care), but who knows.
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I think time and resources played a major role in Diddy/Dixie canning. But yeah, their main mechanic wouldn't solely be based off of IC's it will also take from Zelda/Shiek. I made up this Lead Kong system where only the lead Kong will carry out the players input. The following kong would just simply follow the lead kong as best as any AI could.I think the duo would be interesting, but it's best left for characters who NEED each other. I mean, Plusle & Minun for example. But a Dixie/Kiddy team up would be cool. What about and Eirika Ephraim duo? She uses a sword (looks like a fencing sword) and he uses a lance. Would be a cool duo IMO. I think the idea of a duo is just really hard to make work in Smash effectively though. Which is why Dixie/Diddy was scrapped.
Couldn't they make it so that only the lead player only grabs? Wouldn't that solve the grabbing shenanigans??I think the duo thing should be left to the Ice Climbers. We only have enough room for so many broken characters thank you very much.
They will. It's Namco. I mean, Tekken, Soul Calibur? Sure they aren't Capcom, but they're the next best thing. Maybe besides the team behind BlazblueWell it all depends, maybe Namco/Bandai will make the game more smooth. I don't really think so (or care), but who knows.
Why is this concept so hard to get? Like Dixie and Diddy played in DKC2? You know, both on the feild at the same time? You can switch at any point between the two.Oh, you mean like PT but with 2 chars?
Oh, you mean like PT but with 2 chars?They won't be nearly as broken thanks to Namco. Also, I was thinking more of a tag team. That's a new mechanic, kind of. Shelda meets ICs
As long as they can be desynced and manipulated, they will always be broken. Chain grabs from them are a *****.They won't be nearly as broken thanks to Namco.
imoThey will. It's Namco. I mean, Tekken, Soul Calibur? Sure they aren't Capcom, but they're the next best thing. Maybe besides the team behind Blazblue
Oh god, that's true. Still, Smash is probably a higher priority than Naruto Fighter number 44. But I agree with your list.IMo
Aksys/Arc System Works (BlazBlue Guilty Gear)>SNK (King of Fighters)> Capcom>Namco
Namco is responsible for Tekken and Soul Calibur, but they are also responsible for those very mediocre anime fighters (DBZ BT series and Ultimate Ninja afaik).
Because people are dumb.I don't understand why the hell Sheik should be replaced by Impa.
It's not hard to get. One char is in the background (think where PT runs along the stage) while the other one is in the actual 2D combat plane. They would switch out like PT's PokemonWhy is this concept so hard to get? Like Dixie and Diddy played in DKC2? You know, both on the feild at the same time? You can switch at any point between the two.
I was thinking more so like IC climbers, the following kong wouldn't be in the background plane but on the same plane as the lead kong only the following kong wouldn't do anything unless they were tagged in.It's not hard to get. One char is in the background (think where PT runs along the stage) while the other one is in the actual 2D combat plane. They would switch out like PT's Pokemon.
Not a bad idea at all.It's not hard to get. One char is in the background (think where PT runs along the stage) while the other one is in the actual 2D combat plane. They would switch out like PT's Pokemon
EDIT: Without the pokeballs obviously.
Because the current Zelda concept is broken, as in, there's no flow between the two. It's either Zelda or Sheik and there's no point to the transformation really.I don't understand why the hell Sheik should be replaced by Impa.
Because people are dumb.
He already has*expects SWF user Diddy Kong to suggest this for Zelda and Impa...*
Or you could simply fix the characters to actually be competent. Simply removing Shiek is not going to solve the problems with Zelda.Because the current Zelda concept is broken, as in, there's no flow between the two. It's either Zelda or Sheik and there's no point to the transformation really.
I understand and actually agree, but it's nothing that can't be fixed. The only reasonable transformation for Zelda is still Sheik, since they're the same person. Impa could be a different character if really someone want her in, but not as a transformation for Zelda. Doesn't make sense at all. I'd rather have Zelda alone without Sheik than that.Because the current Zelda concept is broken, as in, there's no flow between the two. It's either Zelda or Sheik and there's no point to the transformation really.
I used to be against the idea of Impa, but if Zelda can play like Eddie in Guilty Gear with Impa acting as the "Shadow" I can definitely dig that. Eddie was an awesome ****ing character.
On the avatar... guess not, stupid site won't let me upload... Too big it says, even though I've downscaled it, guess it can't handle the awesome manlyness the emanates from my avatar choices.
The lack of flow is still an issue. If you're going to have a duo character, there needs to be the ability to switch each other out in the middle of combos. Transformation has historically been too slow for this to work. The same applies to the Pokemon Trainer as well. Look at every stance character in every fighting game that isn't Smash. They have ways to transition in and out of their stances. Switching characters in Smash does not have this.Or you could simply fix the characters to actually be competent. Simply removing Shiek is not going to solve the problems with Zelda.
You know Zelda doesn't have to transform, right?I understand and actually agree, but it's nothing that can't be fixed. The only reasonable transformation for Zelda is still Sheik, since they're the same person. Impa could be a different character if really someone want her in, but not as a transformation for Zelda. Doesn't make sense at all. I'd rather have Zelda alone without Sheik than that.
If both Kongs are on the combat plane of the stage (Like ICs) then they can both get hit which would mean having two separate damage counters. Now, if you could switch Kongs while keeping the two damage counters (like ICs) then you would be able to postpone getting KOd if the secondary Kong has taken less damage than the Kong which tagged out (IE Kong 1: 129% Kong 2: 74%)I was thinking more so like IC climbers, the following kong wouldn't be in the background plane but on the same plane as the lead kong only the following kong wouldn't do anything unless they were tagged in.
Hit that Like button yo!Not a bad idea at all.
Every tag based fighter says hi.Transformation can easily be quicker I don't really see a problem for that.
I used the term "transformation" because I thought here was used for every character, even the Trainer. I guess I was wrong. Anyway, the idea of having Impa jumping randomly in the battle while Zelda jumps out makes me laugh. It's simply ugly and kinda stupid. Again, if you really want Impa, I'm all for it as a stand alone character. I kinda like her, after Ghirahim she's absolutely the one I like the most in Skyward Sword. But alone.
Seems to me you want Sheik out because he/she's not a regular anymore. That's understandable actually, but we can close an eye can we? He/she's still awesome.
Well, I don't think anyone sees them as "jumping in and out." Watch the video I posted. I see it more as Impa coming from the shadows. Impa wouldn't be a fully playable character, but rather an extension of Zelda herself that stems from the shadows.Transformation can easily be quicker I don't really see a problem for that.
I used the term "transformation" because I thought here was used for every character, even the Trainer. I guess I was wrong. Anyway, the idea of having Impa jumping randomly in the battle while Zelda jumps out makes me laugh. It's simply ugly and kinda stupid. Again, if you really want Impa, I'm all for it as a stand alone character. I kinda like her, after Ghirahim she's absolutely the one I like the most in Skyward Sword. But alone.
Seems to me you want Sheik out because he/she's not a regular anymore. That's understandable actually, but we can close an eye can we? He/she's still awesome.
Then Bowser Jr. can be a tag with Bowser, right? I mean they are allies.Every tag based fighter says hi.
That's one mechanic... And depending on the person, they might say that is a tad bit broken. If you can manage each Kong's percentage like that it would be fighting 2 stocks for the price of 1 stock. I was thinking more the PT/ Zelda&Shiek approach, where they would share the same damage percent. If the following Kong is hit the damage wouldn't be added, instead the Kong will only take the knock back effect of the hit but the percent would stay locked. only when the lead Kong is hit then the damage will be tallied into the percent.If both Kongs are on the combat plane of the stage (Like ICs) then they can both get hit which would mean having two separate damage counters. Now, if you could switch Kongs while keeping the two damage counters (like ICs) then you would be able to postpone getting KOd if the secondary Kong has taken less damage than the Kong which tagged out (IE Kong 1: 129% Kong 2: 74%)
Of course anyone who has some 1v1 sense would split these two up and **** up the secondary Kong leaving you with 1 Kong so you can't switch out and have less damage.
Hit that Like button yo!
Ganondorf was actually pretty competent in Melee, so eternal suckage has failed to materialized for one character at least.Well, we need at least one heavyweight from LoZ that isn't doomed to eternal suckage
You know... Why are there no fat chicks in Fighters. I'm not a BBW, but I think it'd be funny as hell.Whenever I hear of Impa, all I think about is the fat Impa form the Oracle games.
He was mid-tier, if I'm remembering correctly, when his moveset more closely resembled that of Capt. Falcon. Now that he's only going to become further decloned from Falcon, and Sakurai seems to enjoy this idea of Ganondorf as a "stiff, middle-aged fighter," according to the DOJO, I'm remaining a bit pessimistic. I sincerely hope Namco proves me wrong in that regard.Ganondorf was actually pretty competent in Melee, so eternal suckage has failed to materialized for one character at least.
What do you mean, like come up with new characters, or think of ones that already fill the role? If the former, gimme a couple days.I wanna see you all get creative, pick characters to fill these requirements:
Largest character in Smash history:
Lightest character in Smash history:
Futuristic fighter:
Long Ranged Weapon Weilder:
A character riding something:
Small-heavy character:
New transformation character:
Magic weilding character:
A close ranged combat specialist:
Sheild/Wall specialist:
Trap character:
A PT without starters:
Aerial combat specialist:
A Dark/Evil character:
A Pure character:
A really young character:
A really old character:
A summoner:
New ones, like, newcomers to Smash that fill these requirementsWhat do you mean, like come up with new characters, or think of ones that already fill the role? If the former, gimme a couple days.