Moon Monkey
Smash Hero
13 sounds a bit too much to be. Any where from 6 to 8 possibly. But not 13
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What about Pocket Monsters?Was wondering what the "Sin" in "Sin & Punishment" was all about.(that's right, even I can make a dirty joke here and there)
I didn't say it in my video, there was more reasoning to my thought that Lucario will be replaced. Assuming that Sakurai doesn't want to exceed say a 40ish character roster, I think that Pokemon slots are the most susceptible to being tampered with. I agree that Sakurai has the intention to keep Lucario/Mewtwo, I just don't think that intention will follow though.
@shinp: It's more or less the same thing. Sakurai probably has the intention of adding Ridley, but there's a large chance it won't follow though. If the developers really wanted to include him they probably would have for Brawl. Developing ZSS was possibly a way of adding a new Metroid character while also avoiding Ridley. Why else would you go with a character that had very minimal background (ZSS) over a character that is pretty popular (Ridley)? I never said Ridley won't be included, I'm just saying that he will be hard to develop and that gives other characters (in my case Sylux) a better chance. If anything, that just means we might have 2 Metroid newcomers.
@Spirit: http://www.youtube.com/watch?v=Iv49mJJcqHE
I will admit that I took liberties during the video to keep it pretty entertaining. That was my original intention after all.
My post was covering whom I thought were the likeliest characters for the game. There are still other characters I believe have a shot of being playable, but I am not going to throw them into the likely category by any means. Waddle Dee, Balloon Fighter, Krystal, Starfy, Dixie Kong and Samurai Goroh would probably make up that "have a shot, but not as likely as the first group" category.Hoping more more character discussion, but what are you gonna do.
Since I didn't say it before, I'd be happy with Star's roster. Though, it does seem a bit small.......
There's that flawed pattern thinking again...We'll probably get 13. 64 had 12, Melee had 13, and Brawl had 15.
So Isa is just like Ichigo's Mugetsu?Saki's Ruffian Form looks like a buff EVA unit while Isa's is just an overground version of himself with discolored skin and longer white hair.
Ho-boy, that brought back some memories to Saturday mornings and Yu-Gi-Oh!For those that people that believe in the heart of the patterns, prepared to get wrecked.
I fail to see the pattern.There's that flawed pattern thinking again...
Sylux was more of a placeholder for basically any bounty hunter from the Metroid series so that's understandable. I was thinking Rundas for a while, but given what happened in Prime 3, probably not. Metroid really does need more representation.First of all, I reall gotta praise you on the production value of it.
Second, it really isn't as bad as other lists I've seen. Like you didn't say anything stupid like Magnus over Palutena which really peeves me, and I'll even give you Yu from Persona, it IS you list, and while some were a bit out there a lot of your opinions are justified. EXCEPT for Sylux, you really blew it there, and it's not because of the Ridley deal, it's just that Sylux is so irrelevant that he's got NO chance, Dark Samus has a much better chance, and she's got practically none.
However, I do like how you chose characters based on combat abilities and not solely on iconography or any of that other bull****, even with Sylux.
So I gotta take your side on this and say that you truly don't deserve all the **** you're getting, despite the fact that I don't personally agree with some of your choices, your train of thought is justified and isn't fueled by blind fanboyism like I've seen on other Youtube lists and such.. At the same time, going against the mainstream opinion is sometimes better imo, even if it pisses some people off.
"REBELS!!"
His credibility went out the window ages ago.13 has been more or less an agreed upon increase (though I say 14), and then SmashChu says it and it's laughable?
No comment.13 has been more or less an agreed upon increase (though I say 14), and then SmashChu says it and it's laughable?
It's like what your signature says.His credibility went out the window ages ago.
SmashChu said:Why think for myself?
SmashChu said:I'm not smart.
I think the DLC would have more. What I think has a strong chance of happening is that Smash 4 will be the first game to go the "Super" route. The DLC would include X amount of characters and rebalancing. Considering we have New Super Luigi U on the way, this isn't that far fetched.I think the starting roster will be smaller than what most expect, with the promise of DLC characters, perhaps 3 or so, released every 4-6 months, most likely to be cut characters from Melee/Brawl. That's IF we get DLC, otherwise we'll get a slightly larger roster with more clones, but less total than what we could get with DLC Characters.
This community has their petty attitudes towards certain users. You all know of whom I'm speaking.13 has been more or less an agreed upon increase (though I say 14), and then SmashChu says it and it's laughable?
Which is why Sakurai has an adequate team around him to tackle this challenge.No, it's because More Characters means more issues when balancing the game. Keep in mind that a fresh new game is being made with new mechanics in mind and a new engine in the works, you really have to stop an think what this means. EVERY character has to be balanced according to the engine. Take a moment and think what making, programming and balancing 45-50 characters means, and not just in one game, but two, in addition, you have to get both games out by a set date. You can't work on this for 5 years or anything like that.
As much fun as Nintendo is having with their journey in the world of downloadable content, Sakurai is not the kind of developer to forego delivering a complete game for the sake of down the road content. He'll do what he can with the added benefit of knowing there is a safety net through DLC that will allow him to finish what might not be completed by the time release approaches.I think the starting roster will be smaller than what most expect, with the promise of DLC characters, perhaps 3 or so, released every 4-6 months, most likely to be cut characters from Melee/Brawl. That's IF we get DLC, otherwise we'll get a slightly larger roster with more clones, but less total than what we could get with DLC Characters.
Wow, you really are a weakling.hekghf
I'm just saying that the "balance is hard" argument isn't really too applicable for this situation. I know the balance will never be perfect, but obviously there are fighting games with rosters near 50 with decent balance that have smaller dev teams than SSB4.Balancing is still a tough act to follow regardless of how big the development team. If that was really the case, every fighting game would have immaculate balance.
Yup.Which is why Sakurai has an adequate team around him to tackle this challenge.
Which is why I said that Smash 4 would be better of going with the Super approach. Street Fighter IV was very much a complete game, but Super took that game up to 11 in content and balancing.As much fun as Nintendo is having with their journey in the world of downloadable content, Sakurai is not the kind of developer to forego delivering a complete game for the sake of down the road content. He'll do what he can with the added benefit of knowing there is a safety net through DLC that will allow him to finish what might not be completed by the time release approaches.
Who the hell do you think you are, Zeus? Just sitting and yelling "YOU WEAKLING!" if they don't fulfill their challenge?Wow, you really are a weakling.
Well, the answer DOES lie in the heart of battle.Street Fighter has all the answers huh.
@Habanero: I'm the Strongest in the whole world.
Which is why I said that Smash 4 would be better of going with the Super approach. Street Fighter IV was very much a complete game, but Super took that game up to 11 in content and balancing.
Define routine.Are there other fighting games with routine patching to nerf OP characters and buff underpowered ones? I feel like patching for fighters is weird, but I also don't have any experience with fighters that have online capability, so I really got no idea.
Even if they shouldn't patch for balance, though, I'd love for DLC characters to be a thing.
Not sure exactly, but maybe like every month/couple months they'd try to balance everything out.Define routine.
Yeah that's what I'd be worried about. The metagame would be wicked dynamic, but also it would be pretty stupid because the character you know backward and forward could completely change.Can't wait for the back room to finish a tier list and then a patch comes out unannounced.
Most modern ones.Not sure exactly, but maybe like every month/couple months they'd try to balance everything out.
Yeah that's what I'd be worried about. The metagame would be wicked dynamic, but also it would be pretty stupid because the character you know backward and forward could completely change.
So has this been done in a fighting game before?
You should of gotten the cookie dough. You kind of screwed up, but at least orange cream isn't half bad ether.I got some orange cream sherbet ice cream but I think maybe now I should have gotten chocolate chip and cookie dough. Oh well.