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Roster Discussion Thread (Closed)

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Moon Monkey

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Here is a pitch:

So Mario is blasting through space (doing his mario galaxy thing) and suddenly Mario slams into Kirby who is leisurely cruising through space on his star. They both colide into Fox's Arwing that spirals into Samus's ship, causing the ship to loose stability and collide into an asteriod that hits Olimar's Ship; that plumets towards a planet hitting the egg carrier that causes the ship to malfunction and fires a laser that hits Falcon's ship, that also looses stability and land in the Viridian forest. A wild curious Pikachu discovers the ships crash site....


:phone:
 

Fastblade5035

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Here is a pitch:

So Mario is blasting through space (doing his mario galaxy thing) and suddenly Mario slams into Kirby who is leisurely cruising through space on his star. They both colide into Fox's Arwing that spirals into Samus's ship, causing the ship to loose stability and collides into an asteriod that hits Olimar's Ship that plumets towards a planet hitting the egg carrier that causes the ship to malfunction and fires a laser that hits Falcon's ship and...


:phone:
Then Jigglypuff comes out of nowhere.
 

Moon Monkey

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Link discovers this massive crash site in the Viridian Forest. and discovers everyone asleep except the Red, Blue, White, Purple, Pink, Rock pikmin who don't have ears. :awesome: Link uses the minish cap to join forces with the pikmin and defeat ganon

:phone:
 

Fastblade5035

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Then K. Rool tries to kill Link and the sleeping heroes, but then DK, Diddy and Yoshi defend the tiny Link and they fight K. Rool and his army.
 

Moon Monkey

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DK who once again mistakes Peach's hair for a bundle of bananas chases after bowser. Meanwhile the Pikmin stumble upon DK's golden banana stash and instictivly begin to haul them to olimars ship. Diddy and Dixie see this and chase after them. Meanwhile Palutena senses a disturbance in the land sends pit to investigate.

:phone:
 

Fastblade5035

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The ship leaves, (with Jigglypuff secretly on it) and Diddy and Dixie crash land on Zebes, where they fight Ridley.
 
D

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...Who is taken down by Captain Falcon, who decided to hunt Ridley's bounty.
 

Moon Monkey

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Red attempts to catch Ridley as well thinking he is a pokemon. He summons charizard to weaken the foe

:phone:
 

Fastblade5035

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Then Ridley flees to join Ganon and Mewtwo, leaving Falcon, Pikmin, Jigglypuff, Red, Diddy and Dixie alone on the planet.
 

PsychoIncarnate

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The bosses of SSE should be mother brain...

maybe with a little mac villain like King Hippo.

A villain from Kid Icarus might also be good to have. Eggplant Wizard is a staple of the series
 

Fastblade5035

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I have a list of bosses myself. Note that only one of each series is plausible to get in, except maybe Mario, and Gigyas is just very unlikely
Mario
King Boo
Petey Pirhanna
Zelda
The Imprisoned
Vaati
Kirby
02
Marx
Kid Icarus
Medusa
Pokemon
Regigigas
Reshiram/Zekrom
Metroid
Mother Brain
Kraid
Punch Out
King Hippo
Star Fox
Andross
Earthbound
Gigyas (or Porky)
Pikmin
Bulborb
 

Swamp Sensei

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What if there was a cinematic opening and ending but the rest was told through text and gameplay?

Also Nightmare would be a cool Metroid boss.
 

Frostwraith

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With Omega Metroid or Mother Brain as a boss? Then we could have, say, The Imprisoned, Marx, (Or 02) and Medusa as bosses?
With Melee's character worlds and Brawl's story bosses, I personally think that could be nice.
It would be a nice approach, yes. Maybe doing sort of like Kid Icarus: Uprising, by having every stage end with a boss battle.

"This game universe and that game universe have NOTHING to do with each other, so don't go around spreading rumors!"
Was thinking on exactly that quote when I posted the joke about the Metroids. =P

Suppose I am spreading rumors now, eh, Viridi?

...and with all this talk about bosses and no one mentions Hades? I am disappoint.
 

Moon Monkey

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Hades and Gannondorf Tag-Team.

I hope either Medusa or Hades is playable.


:phone:
 

Frostwraith

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Giygas would be good as a creepy boss...

Would love for a boss rush featuring all sorts of bosses from the many Nintendo franchises.

What if in Classic Mode, we had a boss battle from the franchise of the character you're using just before facing Master Hand (and Crazy Hand)?

Add those bosses to the ones appearing in Adventure Mode and it would be a great challenge as a boss rush.
 

Fastblade5035

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It's really unreasonable, but I'd like a boss Vs. mode, where you play as bosses and fight bosses. Again, that'd never happen.
I'd like a boss rush to return. My dream boss would be Majora. You have a time limit (like Vs. Meta Ridley) and after five minutes the moon crashes, and you lose.
 

Big-Cat

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Wasn't there a Power Rangers game that was just that? And Ivan Ooze was the most broken fighting game character in history.
 

Frostwraith

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Heck, they could design bosses just for a boss rush mode... Think of the event mode in which every challenge was a different boss. Some were easier than others, obviously.

Once you clear all the boss battles, you would unlock the boss rush mode which would function the same as All-Star and Boss Battle Modes from previous SSB games. This boss rush mode would also include Master Hand and Crazy Hand (from Classic) as well as possible Adventure Mode bosses.

This is just an idea regarding boss battles... perhaps a fun multiplayer mode would be one player controlling the boss (the controls would be explained somehow) and the remainder of the players would have to cooperate to defeat the player controlled boss. An even greater idea would be one player with the Wii U game pad controlling the boss via touch screen controls detailing the attacks, while the players on Pro Controllers or Remotes would have to take down the boss together. The more players on game, the tougher the boss.
 

Fastblade5035

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Wasn't there a Power Rangers game that was just that? And Ivan Ooze was the most broken fighting game character in history.
I'm not sure if it had that mode specifically, but I do remember Ivan being horribly broken.

He's Meta Knights grandpa. See the resemblence?
 

Ridley_Prime

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Sadly, I do sorta see the resemblance. FUUUUU-

Cinder from the first Killer Instinct is also up there with them in brokenness.
 
D

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Master, the batteries of your telephone are almost completely depleted!

As for Story Mode, I wouldn't know what to expect. Hopefully it's not as hideous as SSE though.
I suggest a 70% probability that you should recharge your phone.


That's the same person that thinks Jumpman and Mario are separate characters, so no matter what she says it's going to most likely be a load of rubbish.
Yeah tell me about it, you would think I'd be prepared for this kinda thing now considering how many often it happens to me. It's what I get for not charging my phone overnight, I had nothing to do the rest of the train ride 'cept look out the window and ponder.

Anyway, going back to this...

My thoughts on story:

If you're gonna do it, do it right, but it shouldn't take away from the focus of the franchise: fighting.

Storytelling is an art, and it isn't a necessary component in gaming; therefore, if you can't get it right, then just scrap it and drop the idea.


Presentation:
First and foremost, no cutscenes and minimal to no voice acting. Both are huge memory hogs and the resources are better applied to something else. Visual Novel style CGs and text will get things across much better than cutscenes, plus you give players something else to collect.

Also by making all character interactions text based, you give yourself the opportunity to hide some interactions in the story and thus encourage replayability and exploration (see Sengoku Rance as an example (I know I don't shut up about this game, but it really is an overlooked gem)). The only cutscenes you should have in the game should be for stage/level introduction like in Melee's Adventure Mode.

VN-style CG's work best because they allow characters to shine as they truly are, because they allow text, you could add some small grunts and voices for characters that could use it, like Snake for example (Super Mario Bros. Z anyone?), and it doesn't bore the player with campy looking, long-winded action sequences, whatever action is chosen (for rival battles and such) can be drawn into a neat little CG that is more fun to admire than having to put up with a Cutscene that's either hit or miss.



Gameplay:
The platforming from Melee Adventure, and SSE was good, just make it more like Melee and less like SSE, include canon characters from each franchise instead of original characters.

Also, I'd say something like a Super Mario World level select type deal for each character would be good, it could allow for neat secrets and branching paths. Each level should be as long as the ones in Melee's Adventure mode, no more than 3 or so mins per level, each one being different depending on what Universe you're crossing and who's going through it, toss in a couple bosses, some crossovers and some secret bosses and bingo.

Short and sweet but different characters should crossover to different universes, I'd say a good 4-6 platforming levels per character, each one with combat areas like in Melee Adventure, 4-6 forced battles (1v1, 2v2, FFA, Survival, Mutli-mans, etc...), 2-3 bosses, a rival battle or two, some challenge levels (Target test, Escape! (the Metroid one in Melee), Race to the Finish (F-Zero one was awesome), as well as some new creative ideas would be neat, you could do stuff like "find the treasure" as a callback to the Kirby inspired SSE, destroy 'X', wreck the car :troll:, etc...), and a character specific endgame boss.

You add some branching paths, as well as hidden battles, hidden encounters with funny dialogue, hidden treasures and trophies, and some hidden bosses. Each character's route shouldn't take more than 1 hour to complete, 2 or so if you're going for 100%. Beat all the Endgame bosses and you unlock a FINAL route like in Sonic Adventure 2, where like in SSE, you choose a group of 4 characters (so you can Co-Op it), take on a simple level, a la Megaman, a boss Rush, and the FINAL Boss.

Oh, and for the record, you should be allowed to save mid route for each character. Meaning, you can do half a route, save, do someone else's route, then go back and continue where you left off in the last one without a hitch, this will also be good for when going for 100%, and the SMW style level select makes it easy to replay levels.


Story:
In my opinion, the only way you can introduce so many characters, and still let them retain their original identities is by having a sort of "Crisis on Infinite Earth" premise. I would say the best example is in Kamen Rider Decade to be honest. But keep it simple, I would say a la Blazblue where you play out each character's perspective.

The story itself shouldn't be too serious nor too convoluted, just **** goes down and they encounter each other, fight and try to fix it. It should be lighthearted and exciting, like an adventure, but not campy, SSE's biggest problem was that it tried too damn hard to be EPIC, and that ruined it so much.

Also, characters shouldn't group up like in SSE, that was awful imo. The story should just serve as a way of presenting character interactions in a crossover, e.g. how would Snake react when meeting Samus, or how would Ganondorf reach when faced with Marth instead of Link, etc.... Characters that can talk in their canon, should speak through text. Characters that don't simply react like Mario does in his RPG series, the world responds to them.

By having separate stories for each character, you give the characters their independent freedom, and still stay close to the canon, rather than creating this ****ed up world where every Nintendo character presumably lives in harmony. Not to mention this perspective based, asymmetrical form of story-telling can be very interesting as you don't ever get the full picture until you finish every route, which motivates the player to continue playing, just to see other Points of View. Also, by making each route different, you remove the redundancy found in Melee's Adventure mode, but also keep it short and sweet, unlike SSE which was more tedious than anything.
 

Frostwraith

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And we have a winner! Manly, those were very good ideas.

Perhaps for the text based dialogue, they could use voice acting for reaction grunts like what happens in Skyward Sword or doing something similar to Fire Emblem: Awakening.
 
D

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And we have a winner! Manly, those were very good ideas.

Perhaps for the text based dialogue, they could use voice acting for reaction grunts like what happens in Skyward Sword or doing something similar to Fire Emblem: Awakening.
Yeah, as well as "Mama Mia" and the like for Mario "SKRYYAAAA" for Link, I was actually just re-watching SMBZ since I mentioned it, I remember I used to feverishly wait for updates on that series, it was really well done.

Anyway, on bosses, I drew these up a long time ago, but they're more like Wishlists than examples:
[COLLAPSE="BOSSES"]



[/COLLAPSE]
 

Frostwraith

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I think Smash has potential for a good story mode. It just has to be very well done for it to work.

Some of those boss ideas would work fine.

I think Ridley should become playable, so the bosses that could return for SSB4's Story mode would be: Petey Piranha, Rayquaza, Porky Minch, Master Hand and Crazy Hand. New bosses for the story mode could be Hades, Black Knight, Majora's Mask, Mother Brain, Pandora, King Boo or Twinrova. Some bosses could have more than one phase in the combat, like Medusa, which had her humanoid form and her monster form; or Twinrova, which would have the first phase focusing on defeating Koume and Kotake individually (each witch would have her own life bar) and once both witches were taken down, they would transform into the more powerful, combined Twinrova.

Giga Bowser, Tabuu, Galleom and Duon would be secret bosses and not part of the storyline. They would be much harder versions of their original appearences only to give the player an extra challenge.

The Boss Battle mode would feature all bosses including the secret ones.
 
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As long as boss battles are still in (so we could see the likes of Medusa, Metal Face, Mr. Sandman, Mother Brain, Deko, etc) that would be fine.

But a story mode would certainly build the battles up more.
 
D

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As long as boss battles are still in (so we could see the likes of Medusa, Metal Face, Mr. Sandman, Mother Brain, Deko, etc) that would be fine.

But a story mode would certainly build the battles up more.
Boss Battles should be more unique than reading patterns and bringing down their HP, it'd be neat if they all had some sort of Gimmick to work around.

Like Death could flip the stage from time to time making dodging more difficult as you're forced to be in mid-air.

Twinrova splits.

Deoxys is always changing forms forcing you to change your pace of battle.

Robotnick has an aresenal of weapons to go from.

REX and Kraid are just so Massive it becomes sort of like a 2D Shadow of the Colossus style battle.

The Hands Tag-Team you, being MUCH more difficult than the Melee counterparts.

Red sends out waves of different very powerful Pokemon that turns the fight into a battle of attrition.

Fawful HAS FURY!!!
 
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Boss Battles should be more unique than reading patterns and bringing down their HP, it'd be neat if they all had some sort of Gimmick to work around.

Like Death could flip the stage from time to time making dodging more difficult as you're forced to be in mid-air.

Twinrova splits.

Deoxys is always changing forms forcing you to change your pace of battle.

Robotnick has an aresenal of weapons to go from.

REX and Kraid are just so Massive it becomes sort of like a 2D Shadow of the Colossus style battle.

The Hands Tag-Team you, being MUCH more difficult than the Melee counterparts.

Red sends out waves of different very powerful Pokemon that turns the fight into a battle of attrition.

Fawful HAS FURY!!!
True, although that wouldn't affect all bosses

However one I can think of is that you would need to use Shulk in order to weaken Metal Face in certain parts before he can be damaged, by other teammates as well.

That would mainly be for the story mode, to go along with what the Monado can do.
 
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