What I'd do when I can't get the timing correctly is mash jump after you land the jab2. It takes a little bit of time for Rosa to act out of jab2 so the timing can feel a little weird.This is a great short combo. Something I was finally able to test was a LL Nair into perfect pivot towards the opponent. This really only works as a punish, but the 2nd hit of Luma's Nair will put the opponent in front of you because of the perfect pivot. At this point you can jab1>dtilt>boost grab. Or any other combo. Doesn't quite work with a LL Nair into dodge roll because there is too much end lag. Also, works much easier on larger opponents because of their hurt box.
The jab1 jab2 upair is very awesome. Kills Bowser at 95% I'm having a difficult time buffering the jump to up air. Any tips? I usually either up smash (another great finisher, if you don't mind waiting for later kills) or I jump too late and can't reach the opponent before hitstun ends. The few times I have gotten it, it works beautifully.
I'll keep working on different setups.
Mashing out of the lag guarantees you the timing and it can give you a better idea on how you should do it, just make sure to still perform the full hop if you are doing so.
Edit: D-Tilt > Luma Warp is a pretty legit set up for the combo, provided the foe doesn't tech.
D-Tilt to Luma Warp works at 50 to around 73% on ZSS, and if you use it around 70%'s you can turn it into a death with the Jab1> Jab2 > Uair combo. Pretty cool.
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