Alright, hit me up on fb. we're going to figure this out, and report back here lol.i think we're using the same method lol...u just flick it rly fast, and I just tilt it rly fast.
edit: or aim
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Alright, hit me up on fb. we're going to figure this out, and report back here lol.i think we're using the same method lol...u just flick it rly fast, and I just tilt it rly fast.
I was just curious why this technique was never mentioned in this thread:
--> http://www.youtube.com/watch?v=fa8EMDBPjQ0
But I can't execute that GT-Edgehog because ROB never gets offstage when I Glidetoss at the ledge ... I hope that the SWF ROB-Boards are able to help me to find out what's necessary to perform this technique![]()
Yeah just like ledge boosting, it's all about timing. I'll have to play around with it some (haven't in a while) and if there's anything specific to know about it, I'll relay it.Probably not listed here because it's not so much a technique itself as much as it is an application of glidetoss. Still, we're not here to split hairs, so I think as long as it's actually useful then a spot on the list is justified, I guess.
As far as how to execute it, I'm fairly certain you just keep holding the joystick in the direction you're moving (ie off the ledge) after the toss until you go over the edge. Either that, or you hold diagonally off the ledge and downward. Or maybe it's a quick quarter circle. One of those three should definitely work.
^ That. =/If I just do a Dash+Ledgegrab After my GT it looks quite similar to Razer's GT-Edgehog.... But in his vid, I think He grabs the Ledge much faster than me and his gyro bounces higher....
![]()
This is why I refer to it as the "Soft Glide-Toss" saying it's weak makes it sound like it's bad.- the name "weak" glide toss is a misnomer...the thing that is "weak" about it is the throw animation itself, not the length of the glide toss
The distance this diagram is illustrating is what is called the "nudge" distance, which is half a "tilt" distance, which is less than a "smash" distance.![]()
go like that far. maybe a little less.
Which is why you should try canceling the dash attack into a roll instead. I swear it's "easier"I've already started trying to implement it into my gameplay but I'm not technically consistent enough with it yet to rely on it.
I get ya. That's interesting hahaIf R.O.B. is at the edge (not hanging) while holding his gyro, and jumps/tosses his gyro straight down (while facing the blastzone), it will just hit the ground near the edge. But, if he faces the opposite direction, it will go "through" the edge and continue down to the lower blastzone. Weird. =O
I'm the worst at explaining things lawl.