LochTessMonster
Smash Cadet
- Joined
- May 30, 2015
- Messages
- 36
Sakurai, Oh my god thank you Sakurai
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Have you tried arcfire out of down throw --> arcthunder?With the arcthunder buff, I'm trying really, really hard to make arcthunder to (sh) arcfire to usmash/uair/fair/etc. a thing. Need to play around more later.
Blast zone differences between 3ds and Wii U, most likely.Tested fire jab on Mario on the edge of Battlefield, new fire jab kills at 115, old kills at 123.
The New was test on Wii U and the old was test on 3DS
It's not the stage so much as the blast zones being slightly farther on ds and therefore requiring more percentage to kill.Are these differences also on Final Destination ? Because it's the same.
He's not lying. About his Brawl modding background. We've worked on some things together. I didn't know he was a member here to be honest. Also, this is just me subscribing to the threadI have a good background in brawl modding so I can read the code to some degree, here's the changes that are on Dantarion's mastercore. Just giving general stuff, nothing specific until I get more time.
Jab 2: More KB
Up Smash: larger hitboxes, it's positioned slightly lower too
fair got damage buffs
Up throw has more kb/damage? can't tell
downthrow has an increase and a decrease in a value. The decrease is a lot. I think the increase is Knock back growth and decrease is base kb
You guys can choose to believe me or not, but I implore you guys to check out my background in brawl coding both on Smashboards and KCMM.
It seems to be possible, but a bit tricky. You have to be the right distance away and aim arcfire so that the opponent flies into it after being launched by arcthunder. Looks like a true combo, but training mode doesn't register it so i dunno.With the arcthunder buff, I'm trying really, really hard to make arcthunder to (sh) arcfire to usmash/uair/fair/etc. a thing. Need to play around more later.
No, but I did experiment with dthrow arcfire for a little bit but that's it. Probably just di dependent at best.Have you tried arcfire out of down throw --> arcthunder?
Arcthunder makes Nosferatu super reliable now.I want to raise a possibility for people to experiment with. It's clearly not a combo but it seems like a possible mix-up... can we get d-throw -> Nosferatu going? I have come very close to landing it on several opponents tonight and wondering if I'm just slightly off on something. If we can get it going, a semi-reliable way to land our self-heal move would be nice.
Sorry, yes, that is what I meant.Just to check your wording, did you mean 'decreased' on recovery time, if follow-ups are easier?
No, but D-Throw -> Arcthunder can set up an easy Nosferatu at lower percents.I want to raise a possibility for people to experiment with. It's clearly not a combo but it seems like a possible mix-up... can we get d-throw -> Nosferatu going? I have come very close to landing it on several opponents tonight and wondering if I'm just slightly off on something. If we can get it going, a semi-reliable way to land our self-heal move would be nice.
I don't know about you, but I'd say having Down-Throw combos is a pretty significant buff.The buffs were minimum... at least reduce the lag from aereals, NOPE... Sakurai didn't...
Ornamental buffs...
Arcfire is particularly easy to avoid out of downthrow (startup...), but landing it gives you upsmash / aerials... I can see it working at higher percents where down throw knocks them higher up, and closer to where arcfire spawns (above your head).Robin is only my third character so I apologize if this seems out of place but no one has mentioned this yet. At very low percents, D-Throw to Arcfire is a very fun option. I haven't seen anyone post that yet so I just wanted to drop that there
Throw combos in general are pretty great.I don't know about you, but I'd say having Down-Throw combos is a pretty significant buff.
Lol.The buffs were minimum... at least reduce the lag from aereals, NOPE... Sakurai didn't...
Ornamental buffs...
You and everyone else in this thread.The scales have been tipped in our favour.
... I'm sorry, I had to.
And being able to SH air dodge into charging neutral b and incur no landing lag? Insane. Especially since you can immediately roll when you hit the ground. Lag really isn't an issue.Lol.
How could you possibly think our aerials need LESS lag?
We only take 2/4 frames on soft/hard landing because of autocancels. It's literally godlike.
I think Nosferatu doesn't heal that much if the opponent mashes the buttons. But yeah, I see what you mean, it's still awesome.I'd like to emphasize the importance of Arcthunder -> Nosferatu.
This combo by itself deals 25% damage. The fact that it can potentially be combo'd into by down throw for an extra 6% benefits this even more. But when you realize that suddenly Nosferatu can be landed easily now, the scales have been heavily tipped in our favour. Imagine the following scenario: You're in a match where you've just taken your opponent's stock; you've been beaten up a bit, left at 100%. While your opponent respawns, you charge up to Arcthunder. If you manage to land the sacred combo, you have very seriously tipped the scales. Based on the quick math, your opponent would be put at 25%, meanwhile you have recovered 40%. That means you just went from a damage difference of 100 down to 35. An enormous leap that gives a huge advantage when you get that first kill and can be furthered if you can land more Nosferatus.
TIP.
DEM.
SCALES.
Not really. The increased range and speed of Speed Thunder spells still makes it very much worth using. Though Speed Thoron is inferior to regular Thoron imo.So is Speed Thunder officially out of style now? Given the endlag buffs on vanilla Thunder variants and vanilla Arcthunder suddenly being Robin's Great Equalizer. I'll be pleased if so, I missed having actual kill potential with neutral B. And vanilla Thoron is sooo much scarier omg.
The endlag was simply decreased, I believe, so that we have more time to leisurely jog over and whack 'em with stuff. I think we still need to land it point-blank to get all of the potential follow-ups though. There are just more options for us in either scenario now.Btw, do we know what exactly it was that was changed about Arcthunder that makes it easier to combo with now?
So I guess Speed Thunder is going to remain relevant as a harassment tool. Still, I'd say if we don't absolutely have to have a rapid charge in a given matchup, we should probably be seriously thinking about employing vanilla Thunder in light of the sheer reward we are supposedly getting off of Arcthunder now.Robin – Neutral B endlag reduced (more significant reduction on heavier charges, but Thoron's is unchanged. Custom Neutral Bs have the same change, with Thoron being unaffected. Dthrow endlag significantly reduced.
Our Dair is complete ass and doesn't auto-cancel. Might be worth looking into, but I wouldn't expect anything revolutionary.Speaking as a main with throw combos:
Have any of you guys tried looking into footstool stuff out of Dthrow? If its super low I'd imagine there is a percent range where it could land, and then hit them with Dair right afterwards during their footstool bounce off of the stage floor (like how Ike can). Follow ups after that Dair might be possible as well. When Ike does it at low percents, he can wrack up some 40+% damage.
I can't look into it myself, I don't have the patch yet.
EDIT: or foostool out of Arcthunder maybe, follow that one up with the dair and see if there are any combos that can happen after?