Anyway, this matchup differs greatly from person to person.
LOL, then what's the point of match-up ratios if there is going to be such a drastic disparity in skill and approaches to individual match-ups? I'm vehemently against the use of concrete numbers to measure the difficulty level of match-ups, but I think the point to sharing each others' knowledge and tactics when it comes to underplayed match-ups such as this is to put everyone else on the same plane of understanding so that we can eliminate the gap in match-up comprehension between person to person.
Just remember that ROB has nothing very noteworthy besides his projectiles. His tilts are ok but they are just attacks.
I disagree greatly. Of all the heavyweights, I would rank ROB's close-quarters tilt game tied for second best with Ike behind Donkey Kong's (who wins out because of the sheer speed and range on all three of his tilts,
and the inverted knock-back property on his first jab can occasionally result in some tricky jab-canceling mind games). If you are unfortunate enough to be caught deep inside his range of a competent ROB without a banana peel, you will probably get *****. A lot of pressure and confusion that can be applied by a series of mix-ups between his one-two jab, jab cancels, angled F-tilts and D-tilts. A ROB who is weaving in-between all these options can force a lot of mistakes (such as bad DI) from wrong predictions.
Diddy Kong is lucky because he at least has a few options that shut down the utility of ROB's close-quarters combat game. Why do you think he does so well against non-projectile characters like Marth, anyway? - If ROB can properly anticipate a F-air, a properly spaced F-tilt will stuff the advance every single time. To my knowledge, NinjaLink hasn't dropped a set to NEO's Marth in the year 2009.
Rob can get gimped pretty easily imo but I have never really faced a great ROB player before. Everything I am saying is based off of small tourneys and such. Just spike his ^B and shoot your peanuts until he is forced to use it.
ROB actually can alter the route of his recovery by canceling his Robo Burner and then even using B-air to change directions. It
is linear and largely punishable for the most part, but be wary of the ROBs who don't always recover in a vertical line from underneath the stage, especially if you are going for flashy spike kills; the tables can be easily turned against you if you are careless enough.
Finally, I only get high, like, once a month. =)