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ROB Match-Up Discussion (and, err, help me)

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
I've been directing Lv.99 (the guy in my video thread, but it doesn't matter what his name is =P) to Smashboards so he can learn about his character and the tactics he can use.

So he's gotten better, he knows that he can save himself form a spike below 60% on most stages if he activates Up-B. Overall, he just knows the Marth vs. ROB match-up inside and out.

Recently, he's been doing rather well. Matches have always been close, and if he can piss me off so that I don't sandbag (I'm TOO laid-back sometimes, haha), it usually tips in my favor (don't people usually think worst when they're angry?) But, that's not what this thread is about.

This thread is going to discuss how to fight ROBs. There's already a guide for the fights on Snake and Metaknight, two of Marth's tougher match-ups, but ROB is also a very tough match-up for Marth. So I thought it would be nice if we could all try to discuss how to fight this nostalgic robot thing.

This match-up is one I have particular trouble on. First off, what is the best way to approach this guy? I just walk toward him, do a Ftilt or a Dtilt (or a delayed SH Fair) and he'll roll away. I'll then try to use Dancing Blade backward to hit him (or use Dtilt). He usually rolls back again, or grabs then. You can punish the rolls sometime with Dsmash, but his roll and sidestep are too quick.

His lasers are nonpunishable as far as I'm concerned. I've gotten into the habit of perfect shielding it, but I'm still thrown off by it every now and then, mostly because he combos and whatnot.

But his gyro, ugh. I HATE that thing. The BEST option I've come up with is just eating it with a shield. I can usually break it with a Fair too, but he usually combines laser with this. SHADing works well, but if I don't catch the gyro, it's still out. And then hell breaks loose.

Gyro acts as one of the best buffers I've ever seen. If you try to knock it away with Fair or Dancing Blade, chances are ROB will laser you. If you try to dash shield into it, ROB can just grab you with his amazing grab range and throw you away. If you do nothing, then ROB will try to throw the gyro at you. You can eat it with a shield, or roll away, or airdodge, but ROB will usually just punish with his quick grabs, or the lingering hitboxes of Nair.

The other supposedly flaw of the Gyro is that you can pick it up yourself. But seriously, there has been seldom a moment where I can SAFELY pick that crap up. I either jab it or can't grab it yet because it's still too strong or whatever. Aerial grabbing is the best option thus far that I've found, but it leaves you open for punishment (grabbing, laser, other low-lag ****). He suggests dash attack, but really, why would I use Marth's dash attack to grab it? >_>

So is grabbing the gyro really a viable option? It's seems to set me up more for punishment than serve me any good. I can glidetoss it and keep away, or glidetoss toward and Shield Breaker, but all the fuss for the stupid thing and generally ROB doesn't lose much, and I end up losing a lot or gaining nothing.

Also, I might as well ask this. How do you edgeguard him? His get-up attack is pretty big, it's almost impossible to gimp him, his Fair out-ranges, or maybe it just out-prioritizes Dtilt, seemingly comes faster or as fast any of your aerials, and Nair makes you want to not edgeguard at all. It has lingering hitboxes, comes out strong, and as far as I can tell, it does not weaken the longer it's out, unlike G&W's F-air. Also, while the animation shows ROB's thrusters flaming in a somersault animation, I'm pretty sure his whole body is a giant hitbox.

He can also try to distract you with Gyros and lasers as he tries to come back to stage. If he comes from above you , he can use his super-quick Uair. Is there a reliable way to edgeguard/gimp at all?

Yes, I'm somewhat angry at the moment. But only because I did really badly in today's friendlies. Hopefully I can get my act up again since WABA is having their monthlies next week.

So any help? It helps if you've fought human ROBs too. The CPU is trash, he is nothing like a real player except for grab spam, roll spam, and Dsmash spam (okay, so Sakurai and Co. programmed him to be VERY similar, but not quite, lol).

Discuss. Hopefully if this discussion is fruitful, we can compile yet another guide. ROB isn't exactly very popular at the moment, but he's a threat to Marth. His potential that I've seen as of now w/o glidetossing vs. Marth has been almost awe-striking. But WITH glidetoss...

ugh. Forward glidetoss to grab to laser and pick up gyro to edgeguard and pressure offstage with Nair and basically do whatever he wants and still make it back? I don't even want to think anymore of it than I already have. =/
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
do you think game and watch does good vs marth? lol the top 6 chars do good vs marth.


against rob dont get caught in his werid hitboxes. block his gyro and dont go near it. also that freaking lazer is kill.
 

Cyberfrost849

Smash Rookie
Joined
Jun 11, 2008
Messages
13
I feel the Match is actually 5-5 even , so it's pretty close. ROB can gimp and has far away attacks and also has a wide variety of attacks on the ground and in the air. The thing is he's clanky with most of his moves and he doesn't have that far of reach with certain attacks.

As marth, you have to hit faster then ROB does. You have to combo ROB before he is able to throw you off the stage and just Fair you to death.

Also as Marth, you MUST keep your distance. ROB does not have as good of reach as Marth does, so use this to your advantage.

That's all i can really help with, ROB is a really good character in the right hands...
 

Cyberfrost849

Smash Rookie
Joined
Jun 11, 2008
Messages
13
oh and also edge gaurding ROB?? Fair him to death. i highly DOUBT you can ever spike ROB since he'll probably be in the air. Use that time to get some %'s in. But honestly, if he's back on the stage coming back down, i'd just Nair him. Nair is the new Fair for Marth in brawl.
 

xcapablancax

Smash Cadet
Joined
Mar 19, 2008
Messages
30
Location
ny
I feel the Match is actually 5-5 even , so it's pretty close. ROB can gimp and has far away attacks and also has a wide variety of attacks on the ground and in the air. The thing is he's clanky with most of his moves and he doesn't have that far of reach with certain attacks.

As marth, you have to hit faster then ROB does. You have to combo ROB before he is able to throw you off the stage and just Fair you to death.

Also as Marth, you MUST keep your distance. ROB does not have as good of reach as Marth does, so use this to your advantage.

That's all i can really help with, ROB is a really good character in the right hands...
dude robs ftilt outranges marth's sword.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Okay...

WHERE R j00 regs?! SHOW YOURSELVES!

Or are you all hanging out at teh king's match-up thread? =/
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Your best approach IMO is a grounded one. I dont care if he rolls etc, but ROB's best option for approaching is aerial. If the ROB decides to stay on the ground his options are basically: d-smash, gyro, grab, f-smash, and jabbing. I mean really glide tossing makes it better but seriously the point is he is better in the air.

Anyway moving on, the reason staying grounded is best is because your ground game absolutely murders his air game. F-air which is usually the approach of choice is easily out ranged and beaten by marth's f-tilt. His nair is slow enough that you can counter or f-tilt still. Bair is same story as nair although a little more difficult. Dair is not fast and Uair has no range to beat you if you are on the ground. You get the point.

So this forces ROB to rely more on his ground game. Due to this you have an advantage. Gyro and lasers are annoying but just powershield the laser, and for gyro I usually try to pick it up regardless if I'm going to get punished or not b/c Marth and glide tossing = win. You go like half of FD. Rolling is annoying but you will eventually catch him. Just chase him with dash>dancing blade. Now if he spot dodges your best bet is to get out of their, b/c of his d-smash. You can always dolphin slash or counter or use a really quick attack of course these options are a bit riskier. In summary staying on land is usually your best bet, and IMO your advantage is 6:4.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
So...I guess since the both of us are really familiar with each other's characters...matches will always be pretty close then?

Seriously, you guys make this seem so easy, but our matches are always pretty close. Well, unless I sandbag or Johns happen. <_<

3xSword, what you say is generally almost exactly how I play against typical ROBs. The thing is though, our matches are always so close. Does this happen just by two people constantly playing each other, eventually closing any gaps in skill and being nearly even?

After you answer that, also answer why picking up the gyro over all else is better. Oh, and how do you cancel your dash attack into a grab (you auto-grab in a dash attack, but I sometimes happen to just grab and the sword swing doesn't even occur, lowering lag).

EDIT:

do you think game and watch does good vs marth? lol the top 6 chars do good vs marth..
I'd say if you play it smart with your spacing and utilizing your superior ground game, you'll be able to avoid his borderline broken aerials and smashes. Of all the "broken" characters of the cast, I feel G&W is the one that serves least of a threat to Marth.

You still have to be cautious though. One mistake and he'll Dsmash you off. <_<
 

Emblem Lord

The Legendary Lord
Joined
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Marth vs ROB should be a close match.

Marth is good. ROB is good. This is what happens when two good characters collide.
 

meepxzero

Smash Master
Joined
Jan 7, 2005
Messages
3,039
Location
teaching the babies....
do you think game and watch does good vs marth? lol the top 6 chars do good vs marth.


against rob dont get caught in his werid hitboxes. block his gyro and dont go near it. also that freaking lazer is kill.
good marths only lose to metaknights. Marth has a good advantage against GaW if you space perfectly he wont pull off a singly smash on you which pisses off a lotta people cuz it kills at silly low percents :confused:
 

GhettoSheep

Smash Journeyman
Joined
Feb 20, 2008
Messages
275
Location
Socal/Seattle
do you think game and watch does good vs marth? lol the top 6 chars do good vs marth.


against rob dont get caught in his werid hitboxes. block his gyro and dont go near it. also that freaking lazer is kill.
A lot of G&W players think that marth has an advantage over them. A small one, but an advantage still. Marth is really good at punishing G&W b/c of upB out of shield on the turtle, which can ko G&W b/c he's so light. Marth also just has more range and kill G&W easily off the sides.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
So...I guess since the both of us are really familiar with each other's characters...matches will always be pretty close then?

Seriously, you guys make this seem so easy, but our matches are always pretty close. Well, unless I sandbag or Johns happen. <_<

3xSword, what you say is generally almost exactly how I play against typical ROBs. The thing is though, our matches are always so close. Does this happen just by two people constantly playing each other, eventually closing any gaps in skill and being nearly even?

After you answer that, also answer why picking up the gyro over all else is better. Oh, and how do you cancel your dash attack into a grab (you auto-grab in a dash attack, but I sometimes happen to just grab and the sword swing doesn't even occur, lowering lag).
Hmmmmm...Well from my experiences. I ***** my friends in the beginning and now I still beat them although the matches are closer. Really its probably him knowing what you will do in and out. I don't know how you play but try to implement moves you never used to throw him off. So yeah I guess its the fact that he keeps playing you and as a result the matches become fairly even.

Well for picking up the gyro no matter what, for me, is good because 1. ROB cant do any glide tossing combos. The one I play does glide toss gyro > f-smash for the kill. 2. You don't have that thing spinning down ridiculously in front of you. Since you want to stay grounded the gyro will force you to jump over it and ROB is a bit more on equal terms against marth in the air. 3. You can also pull of your own ridiculous glide tossing combo. :chuckle:

Idk how you canceilled the dash attack into grab. Usually I just walk up and pick it up since you can't screw up. But if its a race to the gyro I will do a dash attack.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Watch vids on Goku vs. Vegeta if you need tips for this matchup.
Maybe I should post like a n00b next time and be babied with tons of information on match-up X.

Hmm, are the vids suppose to teach me that I should counterpick Toon Link?

GENIUS, I never thought of that!

*apparent joke actual confused VietGeek for several seconds*
 
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