I've been directing Lv.99 (the guy in my video thread, but it doesn't matter what his name is =P) to Smashboards so he can learn about his character and the tactics he can use.
So he's gotten better, he knows that he can save himself form a spike below 60% on most stages if he activates Up-B. Overall, he just knows the Marth vs. ROB match-up inside and out.
Recently, he's been doing rather well. Matches have always been close, and if he can piss me off so that I don't sandbag (I'm TOO laid-back sometimes, haha), it usually tips in my favor (don't people usually think worst when they're angry?) But, that's not what this thread is about.
This thread is going to discuss how to fight ROBs. There's already a guide for the fights on Snake and Metaknight, two of Marth's tougher match-ups, but ROB is also a very tough match-up for Marth. So I thought it would be nice if we could all try to discuss how to fight this nostalgic robot thing.
This match-up is one I have particular trouble on. First off, what is the best way to approach this guy? I just walk toward him, do a Ftilt or a Dtilt (or a delayed SH Fair) and he'll roll away. I'll then try to use Dancing Blade backward to hit him (or use Dtilt). He usually rolls back again, or grabs then. You can punish the rolls sometime with Dsmash, but his roll and sidestep are too quick.
His lasers are nonpunishable as far as I'm concerned. I've gotten into the habit of perfect shielding it, but I'm still thrown off by it every now and then, mostly because he combos and whatnot.
But his gyro, ugh. I HATE that thing. The BEST option I've come up with is just eating it with a shield. I can usually break it with a Fair too, but he usually combines laser with this. SHADing works well, but if I don't catch the gyro, it's still out. And then hell breaks loose.
Gyro acts as one of the best buffers I've ever seen. If you try to knock it away with Fair or Dancing Blade, chances are ROB will laser you. If you try to dash shield into it, ROB can just grab you with his amazing grab range and throw you away. If you do nothing, then ROB will try to throw the gyro at you. You can eat it with a shield, or roll away, or airdodge, but ROB will usually just punish with his quick grabs, or the lingering hitboxes of Nair.
The other supposedly flaw of the Gyro is that you can pick it up yourself. But seriously, there has been seldom a moment where I can SAFELY pick that crap up. I either jab it or can't grab it yet because it's still too strong or whatever. Aerial grabbing is the best option thus far that I've found, but it leaves you open for punishment (grabbing, laser, other low-lag ****). He suggests dash attack, but really, why would I use Marth's dash attack to grab it? >_>
So is grabbing the gyro really a viable option? It's seems to set me up more for punishment than serve me any good. I can glidetoss it and keep away, or glidetoss toward and Shield Breaker, but all the fuss for the stupid thing and generally ROB doesn't lose much, and I end up losing a lot or gaining nothing.
Also, I might as well ask this. How do you edgeguard him? His get-up attack is pretty big, it's almost impossible to gimp him, his Fair out-ranges, or maybe it just out-prioritizes Dtilt, seemingly comes faster or as fast any of your aerials, and Nair makes you want to not edgeguard at all. It has lingering hitboxes, comes out strong, and as far as I can tell, it does not weaken the longer it's out, unlike G&W's F-air. Also, while the animation shows ROB's thrusters flaming in a somersault animation, I'm pretty sure his whole body is a giant hitbox.
He can also try to distract you with Gyros and lasers as he tries to come back to stage. If he comes from above you , he can use his super-quick Uair. Is there a reliable way to edgeguard/gimp at all?
Yes, I'm somewhat angry at the moment. But only because I did really badly in today's friendlies. Hopefully I can get my act up again since WABA is having their monthlies next week.
So any help? It helps if you've fought human ROBs too. The CPU is trash, he is nothing like a real player except for grab spam, roll spam, and Dsmash spam (okay, so Sakurai and Co. programmed him to be VERY similar, but not quite, lol).
Discuss. Hopefully if this discussion is fruitful, we can compile yet another guide. ROB isn't exactly very popular at the moment, but he's a threat to Marth. His potential that I've seen as of now w/o glidetossing vs. Marth has been almost awe-striking. But WITH glidetoss...
ugh. Forward glidetoss to grab to laser and pick up gyro to edgeguard and pressure offstage with Nair and basically do whatever he wants and still make it back? I don't even want to think anymore of it than I already have. =/
So he's gotten better, he knows that he can save himself form a spike below 60% on most stages if he activates Up-B. Overall, he just knows the Marth vs. ROB match-up inside and out.
Recently, he's been doing rather well. Matches have always been close, and if he can piss me off so that I don't sandbag (I'm TOO laid-back sometimes, haha), it usually tips in my favor (don't people usually think worst when they're angry?) But, that's not what this thread is about.
This thread is going to discuss how to fight ROBs. There's already a guide for the fights on Snake and Metaknight, two of Marth's tougher match-ups, but ROB is also a very tough match-up for Marth. So I thought it would be nice if we could all try to discuss how to fight this nostalgic robot thing.
This match-up is one I have particular trouble on. First off, what is the best way to approach this guy? I just walk toward him, do a Ftilt or a Dtilt (or a delayed SH Fair) and he'll roll away. I'll then try to use Dancing Blade backward to hit him (or use Dtilt). He usually rolls back again, or grabs then. You can punish the rolls sometime with Dsmash, but his roll and sidestep are too quick.
His lasers are nonpunishable as far as I'm concerned. I've gotten into the habit of perfect shielding it, but I'm still thrown off by it every now and then, mostly because he combos and whatnot.
But his gyro, ugh. I HATE that thing. The BEST option I've come up with is just eating it with a shield. I can usually break it with a Fair too, but he usually combines laser with this. SHADing works well, but if I don't catch the gyro, it's still out. And then hell breaks loose.
Gyro acts as one of the best buffers I've ever seen. If you try to knock it away with Fair or Dancing Blade, chances are ROB will laser you. If you try to dash shield into it, ROB can just grab you with his amazing grab range and throw you away. If you do nothing, then ROB will try to throw the gyro at you. You can eat it with a shield, or roll away, or airdodge, but ROB will usually just punish with his quick grabs, or the lingering hitboxes of Nair.
The other supposedly flaw of the Gyro is that you can pick it up yourself. But seriously, there has been seldom a moment where I can SAFELY pick that crap up. I either jab it or can't grab it yet because it's still too strong or whatever. Aerial grabbing is the best option thus far that I've found, but it leaves you open for punishment (grabbing, laser, other low-lag ****). He suggests dash attack, but really, why would I use Marth's dash attack to grab it? >_>
So is grabbing the gyro really a viable option? It's seems to set me up more for punishment than serve me any good. I can glidetoss it and keep away, or glidetoss toward and Shield Breaker, but all the fuss for the stupid thing and generally ROB doesn't lose much, and I end up losing a lot or gaining nothing.
Also, I might as well ask this. How do you edgeguard him? His get-up attack is pretty big, it's almost impossible to gimp him, his Fair out-ranges, or maybe it just out-prioritizes Dtilt, seemingly comes faster or as fast any of your aerials, and Nair makes you want to not edgeguard at all. It has lingering hitboxes, comes out strong, and as far as I can tell, it does not weaken the longer it's out, unlike G&W's F-air. Also, while the animation shows ROB's thrusters flaming in a somersault animation, I'm pretty sure his whole body is a giant hitbox.
He can also try to distract you with Gyros and lasers as he tries to come back to stage. If he comes from above you , he can use his super-quick Uair. Is there a reliable way to edgeguard/gimp at all?
Yes, I'm somewhat angry at the moment. But only because I did really badly in today's friendlies. Hopefully I can get my act up again since WABA is having their monthlies next week.
So any help? It helps if you've fought human ROBs too. The CPU is trash, he is nothing like a real player except for grab spam, roll spam, and Dsmash spam (okay, so Sakurai and Co. programmed him to be VERY similar, but not quite, lol).
Discuss. Hopefully if this discussion is fruitful, we can compile yet another guide. ROB isn't exactly very popular at the moment, but he's a threat to Marth. His potential that I've seen as of now w/o glidetossing vs. Marth has been almost awe-striking. But WITH glidetoss...
ugh. Forward glidetoss to grab to laser and pick up gyro to edgeguard and pressure offstage with Nair and basically do whatever he wants and still make it back? I don't even want to think anymore of it than I already have. =/