Leafplayer452
Smash Journeyman
http://www.youtube.com/watch?v=g3je-k53-DU&feature=channel
Using this combo, in an actually match would be amazing to some, but instead of doing usmash at the end of the combo, why not continue it with a couple of ftilts? (Because, at the start of the combo unless your fighting Wario, you are going to use ftilt to start the whole combo. So thats already 1x decayed ftilt and the in the combo alone without the usmash in the vid would be 4 hits on the decay chart; excluding the previous attacks) Also, the part when you use needle strom, followed by a single needle, your opponenet can't roll to get back on their feet, they have to stand up in place which makes a perfect timing to run to your opponenet to start ftilt'ing.
So that brings me to this question: When doing the Footstool Jump combo, can you continue with a couple of ftilts to get a perfect true combo?
Also, I've been doing some thinking about this topic with Tristan_Win and according to his Decay Chart thread, Marth dies from a 3x decayed ftilt to usmash around 84% and 95% (probabally without DI from the Marth) and most likely, the Marth will be around those %s when you are done with the Footstool Jump Combo.
Could this be our secret weapon to defeating Marth? Or even Ice Climbers?
NOTE: NONE OF THIS HAS ACTUALLY BEEN TESTED
Using this combo, in an actually match would be amazing to some, but instead of doing usmash at the end of the combo, why not continue it with a couple of ftilts? (Because, at the start of the combo unless your fighting Wario, you are going to use ftilt to start the whole combo. So thats already 1x decayed ftilt and the in the combo alone without the usmash in the vid would be 4 hits on the decay chart; excluding the previous attacks) Also, the part when you use needle strom, followed by a single needle, your opponenet can't roll to get back on their feet, they have to stand up in place which makes a perfect timing to run to your opponenet to start ftilt'ing.
So that brings me to this question: When doing the Footstool Jump combo, can you continue with a couple of ftilts to get a perfect true combo?
Also, I've been doing some thinking about this topic with Tristan_Win and according to his Decay Chart thread, Marth dies from a 3x decayed ftilt to usmash around 84% and 95% (probabally without DI from the Marth) and most likely, the Marth will be around those %s when you are done with the Footstool Jump Combo.
Could this be our secret weapon to defeating Marth? Or even Ice Climbers?
NOTE: NONE OF THIS HAS ACTUALLY BEEN TESTED