All these rules and stuff is just how the tournament game involved. Tournament scene didn't just randomly start with 4 stock, no items, timed matches with certain stages banned. They didn't even all start out 1 vs 1 either, the tournament scene slowly evolved because of want the general tourney-goers wanted. But remember that there used to be tournaments when Hyrule was allowed and people would just spam lazers and run around and go lulz. Then there was the whole stalling on other maps (like Peach's castle). I have lost stuff I thought made the game more fun due to this method. I personally loved wobbling in the game, I thought it made the game more fun and intense, but it was labeled as broken and is now banned from several tournaments. But thats not gonna stop me from playing the way I want to play when I am not at those player's tournaments. I will follow there rules if I go, its still fun even though its not my exact preferred way of playing. I am hoping to get my way of playing up and running around me by setting up my own tournaments, with cheaper entries and a smaller pot than the others (cause I don't think Smash needs that much money on the line personally). Heck I might even do some item tournaments now and then just for special kicks.
Thing is I know a lot of the elitist casual players here are gonna want to brand me as a tourneytard elitist. But they are gonna be sadly mistaken. I probably play in more ways than the majority of casual gamers here, and also could probably even show them up with item knowledge of extended combos using items. I know the set ups, I know the many uses, I know how to abuse each item and could probably take out many of them at their own game. But it just so happens that the majority of the time I am in the mood for the no item tournament rules, I just like the idea of having no huge random thing on screen so we can truely test a players skill and strive to improve our game. But just cause I think that it doesn't mean I don't know the rest of the game.
Now on the topic of wavedashing. Seriously... it isn't too hard to learn guys. I know many of you are gonna say "Well maybe it was easy for you!" well... it wasn't easy for me. I was probably one of the slowest people in my ground when it came to learning wavedashing. It took me quite some time just going it in training mode, and then getting used to it with the majority of the characters I played, and then just getting used to timing it in the game. It took awhile, it was a learning curve, but it wasn't so hard to learn that you should complain about people using it and giving them an unfair advantage. Yes, it gives someone who knows how to use it an advantage. But they earned it, they needed to learn and study when to use the tactic and how to use it in all situations where it is useful. It adds depth to the game and creates more things to learn and more ways to mess with your opponents head. Now I can understand that some people just don't want to use it cause they want to play the game as it was meant and thats cool and all, but if you are playing against me I am gonna use anything that is in the game unless you specifically ask me not to before hand.
Here is something interesting I am gonna throw out at casual elitists, though it probably has been said before. You say that Melee developers had no intention for the game to be played competitively and have higher leveled techniques that would help out people who put a lot of time into the game. But L-canceling exists... it was purposely put into the game, and there is no escape from that. It may not be in the instruction book or any official tutorials but many other things in the game aren't either including unlockable characters, grapple and hook shot for recovery, and maybe even short hopping and light shielding (nor power shielding for that matter). L-canceling was put in by the developers and guess what, there is only one purpose for it. L-canceling is designed simply to separate the casual players from players who want to play the game more seriously. That is what the developers put it there for, they liked how people took SSB64 to the next level with Z-canceling and decided to keep it in to make sure those player would still have their more competitive and serious way of playing the game. There is no escaping it, the developers promoted serious, and competitive play of the game by creating L-canceling in Melee.
I know many casual players have said that when brawl comes out that many of us tourney players are probably gonna have to learn how to use items and play casually a little bit more because of online. I accept this as a challenge. You will soon see that it is not just "glitches" and "exploits" that allow these tournament players to beat you over and over, its there mindset upon entering and viewing how they want to play the game. I don't know for sure how different Brawl will be from Melee, but I hope it is a breathe of fresh air. Of coarse, tournaments are gonna have to be rebalanced again. I hope that all tournaments will not start out with some levels already banned and items off. Everything will evolve on its own again as there are gonna be tons of new players to brawl who are gonna want to play in many different kinds of tournaments. So casual people will get there time in those tournaments to have fun and play in big group settings. But remember just cause its a casual rule tournament does not mean I will not come to teach you people a thing or two about how much a mindset on coming into playing the game can help.