Game&Watcher
Smash Ace
Would it be possible for you guys to use Models from other N64 games for characters that already appear in SSB64 (such as using SM64 Mario or DK64 DK)?
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I'm probably guessing, maybe not. I might see a few reasons why, but they're not accurate.Game&Watcher said:Would it be possible for you guys to use Models from other N64 games for characters that already appear in SSB64 (such as using SM64 Mario or DK64 DK)?
I meant as alternate costumes, like P:M.I'm probably guessing, maybe not. I might see a few reasons why, but they're not accurate.
Oh you meant that. That's a possibility, but I'm the stage worker of the team, not a model exporter, cause I don't know squat of how to do that at all.Game&Watcher said:I meant as alternate costumes, like P:M.Sluigi123 said:I'm probably guessing, maybe not. I might see a few reasons why, but they're not accurate.
Yeah that was asked on the last page, I don't think there's an answer for it yet though.I support N64 alt. costumes!
Also i wonder if would be a good idea to use N64 inspired stages from Melee?
like Mute City (F-Zero X), Great Bay (Majora's Mask), Venom and Corneria (Star Fox 64), Rainbow Cruise (Super Mario 64)
Or maybe recreatons of those stages with N64-like textures/models?
This question(s) has already been answered in the earlier posts. You might have to skim through page-by-page in this thread.andalsoandy said:So will all of the characters have (as their primary costumes) 64 esque models, CSPs, and CSS icons?
Also, will there be more 64 esque stages besides the originals?
This is a really cool project, by the way. Can't wait for the first demo.
EDIT: This is a common question apparently.
Plz release demo. The sooner this thing hits the public, the more feedback you are going to get.Yeah, we've been continuing to implement proper character values. We missed some of them on the first go around, but I believe we have most of it figured out now. We'd still need to change up movesets at the least before a release, ignoring things like character skins and a few codes that would make gameplay more like 64. Somebody else would have to comment on whether we're going to be making balance changes beforehand with our discretion or let a demo out for playtesting first.
I completely agree with you. The best I can personally do is bring it up with the other members again. I doubt I'll be able to get anyone to agree before we at least revert some moves. I think they might fear "people will try out the first version, then quit and never try it again because falcon/yoshi/their main is currently missing a really important move that was in 64," although I'm not certain.Plz release demo. The sooner this thing hits the public, the more feedback you are going to get.
Then just focus on making the best first outing you possibly can. While I would rather have this sooner than later, I can still be patient.I completely agree with you. The best I can personally do is bring it up with the other members again. I doubt I'll be able to get anyone to agree before we at least revert some moves. I think they might fear "people will try out the first version, then quit and never try it again because falcon/yoshi/their main is currently missing a really important move that was in 64," although I'm not certain.
I think it would be nice to put it in, it's from 64 after all, so I'm sure it'll fit right in!An interesting proposal...
Not much too it, a single platform on one side, would it really add much?
Instead of completely replacing the Metal Gear Solid franchise in Reality 64, why not just use Snake's MGS1(PSX) model? It's certainly low poly enough. How does Bomberman fit into Smash at all? As for Toon Link, why not have an N64-styled version of him AND Young Link? Mewtwo can use his Pokemon Stadium 1/2 models. As for 64/64-styled characters, plenty already exist on BV.I would love to join the team. I can make N64-ish looking icons/stage icons. Also I have great ideas for the characters and that. I have ripped models in the past for this moment.
- Peach's Castle will show up one way or another.
- Ninten/Masked Man will be in.
- Will rip some models from 64. (No s*&^)
- Young Link will replace Toon Link.
- Wario will use his Mario Party model.
- The Mario party characters may have Mario Party 2 costumes.
- Snake may be replaced with Bomberman.
- BrawlEx may be used.
- Mewtwo will be in one way or another.
- More stages related to 64.
- Characters not from N64 games will be forced to look like N64 characters.
I can also make CSPs for this project.
Also the best idea to get this project out there is to work in a skype group. I will contact the owner of this thread my skype so we can get this started!
Sending files. Nuff said.We've been using a group private message on here, what benefits does a Skype chat have over it?
Bomberman had some of the best games on N64Instead of completely replacing the Metal Gear Solid franchise in Reality 64, why not just use Snake's MGS1(PSX) model? It's certainly low poly enough. How does Bomberman fit into Smash at all? As for Toon Link, why not have an N64-styled version of him AND Young Link? Mewtwo can use his Pokemon Stadium 1/2 models. As for 64/64-styled characters, plenty already exist on BV.
Comments on that aside, i'd like to help the project with simply making sure that things are set up correctly. I've had to bugfix a great many things before and I think that my experience with it can help here.
I personally rule him out because of his status as an unsupported third-party character, and the fact that Snake was, yes a third-party character, but officially included. Just because I think that something like Goku would be cool in Smash(which I do not) doesn't give it any more reason to be in the series. Smash Bros. is intended to represent Nintendo, even moreso with Melee and 64's lack of guest characters. Sonic and Snake are grandfathered in, and i'm perfectly fine with that. Why? Because they were officially given the green light by all sides to be included, and they share the same design formula as the first party cast. Also, rememeber that this project is designed to replicate and improve upon an established official entry, not to become some mugen where you can have anything you want from anything as part of an "official" package.Bomberman had some of the best games on N64.
Edit: Sorry for double post.
They could pull a Mushroomy Kingdom and have 2 forms.I think it would be nice to put it in, it's from 64 after all, so I'm sure it'll fit right in!
I support you on being included on this team, it's just that I'm not the leader of this project. More like, being (though not exactly) 1st Mate of the crew. I'm curious though, could you see me an example(s)/preview(s) for me of what you got so far?I would love to join the team. I can make N64-ish looking icons/stage icons. Also I have great ideas for the characters and that. I have ripped models in the past for this moment.
- Peach's Castle will show up one way or another.
- Ninten/Masked Man will be in.
- Will rip some models from 64. (No s*&^)
- Young Link will replace Toon Link.
- Wario will use his Mario Party model.
- The Mario party characters may have Mario Party 2 costumes.
- Snake may be replaced with Bomberman.
- BrawlEx may be used.
- Mewtwo will be in one way or another.
- More stages related to 64.
- Characters not from N64 games will be forced to look like N64 characters.
I can also make CSPs for this project.
Also the best idea to get this project out there is to work in a skype group. I will contact the owner of this thread my skype so we can get this started!
Though I'm not sure about this, but video chatting?We've been using a group private message on here, what benefits does a Skype chat have over it?
Though Rage83 isn't trying to be mean or anything, but he's right overall. I would like to see Bomberman in at least one Smash game (excluding Fan-Made games, like SSF2), cause he's got potential to have a good moveset. Sadly, Nintendo wasn't given the green light to add Bomberman to start with.Bomberman had some of the best games on N64
Edit: Sorry for double post.
Awesome. I understand a lot might be going on behind the scenes but an update here or there saying that your struggling with something is a good way to let the community know that your still at work.@Capps, @ Madao , what are your thoughts on the addition of new team members?
Also, I agree with @ NisforSmash 's post. I figured that our models would just be alternate costumes, but I'm not sure how the rest of the team felt on this issue. However, it should be known that we are working on the engine and making the character attributes match N64 as our top priority.
Anyone is welcome to join lol. We could use any help we can use any help we can get. Some of our team members have been inactive anyway.@Capps, @ Madao , what are your thoughts on the addition of new team members?
Also, I agree with @ NisforSmash 's post. I figured that our models would just be alternate costumes, but I'm not sure how the rest of the team felt on this issue. However, it should be known that we are working on the engine and making the character attributes match N64 as our top priority.
Have my Skype name. : Rage83(Rene)Anyone is welcome to join lol. We could use any help we can use any help we can get. Some of our team members have been inactive anyway.