andalsoandy
Smash Lord
I support.
I'd like to play as N64 Falcon once more.
I'd like to play as N64 Falcon once more.
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In Melee it's parrying, but I'm not sure about 64. Maybe I'm just slow with the shield, but doesn't true parrying mean the shield never comes out at all?lol you mean PARRY
Balancing the cast is something that we plan to do. However, we can't do that until we get everything else working, and as of right now members of the team are more concerned with getting the values into Brawl/making stages/restoring moveset animations. Additionally, most balancing will focus on buffing rather than nerfing, although some moves may become less powerful. So, maybe.it must be said....
will Kirby have the God tilt again?
According to our current estimations, the answer is an unfortunate "no." Looking at our goals for the v0.5 release, we're further along with stages than we are with actually getting the game to function properly. That being said, figuring out how to convert weight is a step forward, and we've begun work on getting values imported. Additionally, we've had some codes, such as tech modifications, from Day 1, so we may be further along than we project.you guys almost done im dying
I really love to hear that; I hate how PM completely redesigned characters before even doing quick imports of everyone else.Balancing the cast is something that we plan to do. However, we can't do that until we get everything else working, and as of right now members of the team are more concerned with getting the values into Brawl/making stages/restoring moveset animations. Additionally, most balancing will focus on buffing rather than nerfing, although some moves may become less powerful. So, maybe.
I'll be sure the team gets a look at this, it would be rather cool to bring back some old school graphics to give this project a proper feel and this looks like a fast fix, thank you!!!For characters that don't already have N64-style models, I've found a way to still have them. And it's been in Brawlbox all along, even though I'm too ****ty at 3D modeling right now to help you guys as much as I'd like. Hiding the noobish terrible texture mapping and all that, here's ZSS:
it's simple. It's the 3D model for shadows, it's low-poly and on-point. If someone more experienced than myself were to texture this (I'm really, really out of my league trying to do anything 3D as my area of expertise is 2D right now), it would be the perfect model for her in this project.
The same goes for almost every other character that doesn't have an N64 model to correspond with.
Cheers!
My pleasure I can't wait for this project haha. If I knew more about UVW mapping, I'd be helping you guys texture these models already. Sadly, my first attempt was horrible :DI'll be sure the team gets a look at this, it would be rather cool to bring back some old school graphics to give this project a proper feel and this looks like a fast fix, thank you!!!
We don't have an exact date yet, there are a few things mathematically we still have to figure out. When we can get the physics out we can get a better schedule on how long it takes for us to implement a schedule and get a date out.Um when is demo .5 projected to be released
while trying to know how it was done (i have no experience in 3D modeling) i found this guideMy pleasure I can't wait for this project haha. If I knew more about UVW mapping, I'd be helping you guys texture these models already. Sadly, my first attempt was horrible :D
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30610Oh so many hours spent playing SSB64, i'm going to play this so hard.
Also it would be cool to have Stages based of 64 games like Super Mario 64, OoT, Majora's Mask, DK64, Kirby64 etc.
I've been looking into ideas for this, expect some cool ideas hopefullyOh so many hours spent playing SSB64, i'm going to play this so hard.
Also it would be cool to have Stages based of 64 games like Super Mario 64, OoT, Majora's Mask, DK64, Kirby64 etc.
Maybe Bond over Snake to go with said Goldeneye stage? :DNow that I think about it, since Bowser and DeDeDe were supposed to originally be in 64, that would be kinda neat...
Also, if going all 64...Goldeneye stage?
The v0.5 release will only include the original 12 characters. We want to get them working before starting to port the others over. We could put them in earlier, but it would mean a longer time until first release, which we still aren't even sure of.Question: will you be adding characters from Melee too?
I mean, will you ever put in Pichu, Mewtwo, Roy, Dr. Mario, and Young Link?The v0.5 release will only include the original 12 characters. We want to get them working before starting to port the others over. We could put them in earlier, but it would mean a longer time until first release, which we still aren't even sure of.
So are you going to include all SSBB characters and buff characters like Samus, Luigi, and Link?Project 64 already exists and is something else entirely, but in general yes this is an attempt to mod Brawl to play like 64, similar on how Project M took Brawl and made it play like Melee.
Yes. Straight ports would be pretty dumb and destroy the balance. However, the first characters we add beyond the original twelve will probably be ones that don't need as much changing.tweak the other characters that weren't a part of the original roster
.how strong you're going to make the uthrows and dthrows
Eventually™tweak the other characters that weren't a part of the original roster
We plan to reimplement the strength of f/bthrows for the original characters, with potential for future changes in the name of balance. While we're keeping u/dthrow, we're unsure what path we'll take with them.throw strength