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Capps did are you guys making a code that makes it so character always do standing grabs? It was like that in 64Got an update! Check the first page for it!
Thats a good point.... I've never seen a code for that before, but hopefully they'll figure something out.Capps did are you guys making a code that makes it so character always do standing grabs? It was like that in 64
Sure, whenever you're ready, lol.I admit that would be wonderful! We're not quite ready for a site yet, as soon as we are expect a pm!
I am the one doing the SFX's, starting with the Hit SFX, the Crowd cheering and gasping, and the narrating voice clips.robosteven said:You guys are planning on doing an SFX pack too at some point, right?
because that would be cool
Once you do start, I'll give you pics of each stage, probably 2 different pics of the same stage at least, but it all depends on what stage I'm taking pictures of. ?MechaWave said:Sure, whenever you're ready, lol.
Ooo I'm so excitedThat I'm not sure about it. For me, I made multiple changes on a couple characters in my mod to have some moves being similar to 64.
If I calculated this right...
Without the "brand new" stuff, and Side Specials would be this:
S: Pikachu, Fox
A: Kirby, Mario, Falcon
B: Donkey Kong, Link, Yoshi
C: Ness, Samus, Luigi, Jigglypuff
With "brand new" stuff, including Side Specials:
S: Fox, Kirby, Pikachu, Yoshi
A: Mario, Falcon, DK, Luigi, Link, Ness
B: Samus, Jigglypuff
The "brand new" stuff is all secret, even the rest of the crew doesn't know what moves I'm gonna put in. I
I agree. I want it to be like 64. Forward throw for like a combo or something, and a powerful back throw finisher. I still consider 64 the most balanced smash game.This looks awesome and i'm looking forward to playing it whenever a public demo is available! I do have one concern. You stated in your original post that you wish to:
As for up throw and down throw, I don't think they're necessary. Just pick the two best throws for each character and apply them to forward and backward throw respectively. In most cases it will be the actual forward and backward throws but you can change it up with some characters. Like jigglypuff for example has an upward angle for her forward throw you can give someone else the same treatment except with a downward angle or whatever the team deems necessary. Throws could set up for combos at 0% and they could kill at high percentages. Because they are so useful I don't think you need more than 2.
- Keep Up Throws and Down Throws
- Keep 4 Taunts
The taunts I think should be left to one for nostalgia but if you leave it at 3(4 if the direction they're facing matters) it won't make a difference.
Best of luck! If there's anything I can do to help let me know.
EDIT: I just read that you decided to not keep side specials. good stuff team.
Don't listen to nitpickers. It's great so far. Playing 64 and this at the same time.Cause you can't fastfall DURING the aerial attack in 64, although you can fastfall BEFORE you can do an aerial attack.
I hope that answered your question.
Did i miss something hear? is there a demo i really want to play this i've been following this thread for awhile now lolDon't listen to nitpickers. It's great so far. Playing 64 and this at the same time.
testing the codes outDid i miss something hear? is there a demo i really want to play this i've been following this thread for awhile now lol
I don't think it is possible.I also think that the bottom half of the screen should have 3D character models moving around like in Smash 64 (if that's possible to do).
SSB64Math FormK < 32, A = 0K > 32, A = 42.5WordingIf the Knockback has a value less than 32, the angle will be 0.If the Knockback has a value greater then or equal to 32, then the angle will be 42.5, but since the game has been set up to round down a decimal value, the value will have to be 42.
We could definitely use your help. You don't have to worry about C or any high level languages, unless you want to build your own tools (totally optional). If you want to help us, you can learn Power PC Assembly and help modify the game mechanics. Another thing you could do is learn how to use PSA, so that you can edit character moves and physics. Also we need people who know how to make animations/ do art work.Hey guys, I'd like to voice my support for the project. When a demo comes out, I'll definitely be playing this with my friends.
Additionally, I'd like to know if there is anything I can do to help. Unfortunately, my experience is in Java/C/other high-level languages, and from what I've heard, modding requires things such as assembly. What would I need to learn to be able to help on this front? I might be able to help with the site as well, but MechaWave probably has more experience than I do.
Would you guys need any help with media? It isn't a very technical skill, but at the very least I could help write articles for the site and make posts on social media, if you'd like. Either way, excited to see this work out!
Assembly is for changing the game mechanics (like changing the global hitstun multiplier). PSA is for changing character data. BrawlBox is what you use for animation stuff and probably other art work too. The reason to change art work/ animations is to make the game look more like SSB64. Out of the 3 options, I'd say the easiest one to do is PSA and the hardest one to do is Assembly. Idk PPC Assembly too well. It's not hard to pick up on the language, but to be able to find the code you are looking for and modify it is a real challenge. You also need a strong computer to be able to debug with Dolphin emulator.Alright, I'll look into both and see which one I feel I'd be better at. I found some basic tutorials for Power PC Assembly, but haven't been able to find anything about PSA. Could you give me a link to some kind of beginners guide to it? Also, what tools/software am I going to need to work on this (e.g. to view the Brawl code in order to be able to modify it)?
I'm not great at drawing, but I do have a Photoshop CS6 certification, so the closest immediate benefit I could probably have is with some aspect of the "art work" (any text designs/anything with source images to modify). What are you guys looking for?