Rimjo
Smash Rookie
Hey guys. It's been pretty slow for me recently due to outside things going on in my life. Animations are still coming along however, and i'm going to talk about animating Fox. When working on Reality 64, we're working off the animations of Brawl. Fox's animations in Brawl look incredibly different from his Melee and 64 animations. They're bouncier, and a bit more cartoony. They don't match the 64 animations we'd like to have , so we have to redo some of Fox's animations. I'm first working on Fox's primary idle animation. Most characters grounded animations, like a grab for example, begin with the same pose as that specific character's idle animation. I've completed Fox's first primary idle animation, so from here I can work on Fox's grounded moves (fsmash, utilt, dsmash, grab) that need to be changed to match his 64 moveset.
Here is Fox's primary idle animation.
http://gfycat.com/WarpedClearDogwoodtwigborer
From here, I can use his idle animation to create Fox's other grounded moves that need to be reanimted, like his forward smash.
http://gfycat.com/BossyVictoriousFanworms
I'm going to be finished animating Fox's up tilt not long from now, so expect it to be shared here in the coming weeks (With possibly more animations too? It depends on how much work I get done haha.)
If you're wondering about Fox's other grounded animations, like his other idles (most characters have 3 idles), taunts, and smaller animations like turning your character around, turning around during a dash, these are lower priority animations for us right now. We will get to them, but further down the line. Taking care of Fox's 64 attacks is our first priority with him, so that PlateProp can properly take care of Fox's hitboxes and stuff. Right now, Fox is one of our bigger pieces of character work when it comes to recreating a 64-like roster, and the same number of animation edits and changes required for Fox will not be required for any other character in the 64 roster. Thanks so much for continuing to follow this project!
Here is Fox's primary idle animation.
http://gfycat.com/WarpedClearDogwoodtwigborer
From here, I can use his idle animation to create Fox's other grounded moves that need to be reanimted, like his forward smash.
http://gfycat.com/BossyVictoriousFanworms
I'm going to be finished animating Fox's up tilt not long from now, so expect it to be shared here in the coming weeks (With possibly more animations too? It depends on how much work I get done haha.)
If you're wondering about Fox's other grounded animations, like his other idles (most characters have 3 idles), taunts, and smaller animations like turning your character around, turning around during a dash, these are lower priority animations for us right now. We will get to them, but further down the line. Taking care of Fox's 64 attacks is our first priority with him, so that PlateProp can properly take care of Fox's hitboxes and stuff. Right now, Fox is one of our bigger pieces of character work when it comes to recreating a 64-like roster, and the same number of animation edits and changes required for Fox will not be required for any other character in the 64 roster. Thanks so much for continuing to follow this project!