Yeah, but production seems to be slow. This is because people in the team have things to do in their real lives and can't work on it as much as they'd like too. I think it's mainly because of a lack of man power though. I think we should have weekly meetings to discuss changes. From what I've seen, all the character changes for the demo seem about done, however the game seems to freeze at certain points. I think we need help from members of the PMDT. I know I'm only a new member of the team and haven't affected the actual game at all up to this point but I think there needs to be changes from a development standpoint. I am not the leader of r64 and I'm not trying to be, but I believe in this project enough to try and get it out as soon as possible. What we need at least 2 experienced brawl coders, an experienced texture, an experienced modeler, a model/vertex importer, 2 testers, and 2 debuggers in addition to what we already have. I think the lack of man power comes from a lack of interest by high experienced modders, mainly because they're mostly already in the PMDT. I think Reality 64 needs to reach out more to the modding community more. If all of this can be done, I bet a version will be out before this time next year with a version that is more than just a Brawl with a new engine. I want to see it have alts (already confirmed), a competitive stagelist, new menu, css, sss, and even be Brawl Ex compatible, but we need help.