Saxophoneoftime
Smash Lord
Yeah I know, we haven't even gotten a screenshot in who knows how long. I'm really excited for the concept but my hype for the project has been dying exponentially.
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Good Idea!For characters that don't already have N64-style models, I've found a way to still have them. And it's been in Brawlbox all along, even though I'm too ****ty at 3D modeling right now to help you guys as much as I'd like. Hiding the noobish terrible texture mapping and all that, here's ZSS:
it's simple. It's the 3D model for shadows, it's low-poly and on-point. If someone more experienced than myself were to texture this (I'm really, really out of my league trying to do anything 3D as my area of expertise is 2D right now), it would be the perfect model for her in this project.
The same goes for almost every other character that doesn't have an N64 model to correspond with.
Cheers!
Personally, I think that one of bowser's stadiums (preferably the second one) from mario 64 would be better than the wing cap tower because you could have bowser in the background stomping on the ground occasionally to tilt the stage and have the spiked bombs on the side. But the wing cap tower would still be cool.http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30610
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24028 (I'm assuming you'd want the custom platforms version.)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800 (Yes, this may be a Melee Stage, but it still fits due to Majora)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25125
(Couldn't find a Kirby 64 stage aside from a vBrawl Norfair retexture)
Unfortunately, no.I just stumbled across this and think it's a pretty cool idea. Just wondering since I didn't see it in the main post, if there was any gameplay footage I could watch?
That's true but it's not hard to press PrntScr and Ctrl + V to upload a simple screenshot of whatever could be working on. Just because it's free doesn't exempt it from criticism.
That's what I'm talkin' bout
oh ye baby gimme that good stuff
that looks unexpectedly, nicely organized o.o
You have probably been asked this before, but will this mod need a 2GB SD card and will in work in conjuction with all the controller types?UPDATES
I know I'm not a team member, but i'm sure, as all brawl mods do, you can use a 2gb sd to load through the hackles method, or use an SD or USB of any size to load through homebrew, and I don't think there's a way to stop certain controller types.You have probably been asked this before, but will this mod need a 2GB SD card and will in work in conjuction with all the controller types?
Nice.I know I'm not a team member, but i'm sure, as all brawl mods do, you can use a 2gb sd to load through the hackles method, or use an SD or USB of any size to load through homebrew, and I don't think there's a way to stop certain controller types.
Edit: To avoid double post
I noticed there's a lot about Bizozzeron's Smash 64 models, I made recolors and renders for them based on their artwork-
http://imgur.com/a/e3BLc
I also have them in CSP format
Lol link recolorsI know I'm not a team member, but i'm sure, as all brawl mods do, you can use a 2gb sd to load through the hackles method, or use an SD or USB of any size to load through homebrew, and I don't think there's a way to stop certain controller types.
Edit: To avoid double post
I noticed there's a lot about Bizozzeron's Smash 64 models, I made recolors and renders for them based on their artwork-
http://imgur.com/a/e3BLc
I also have them in CSP format
I'd be honored to be a R64DT member, I'll send you the files later, I'm off to a tournament right now, sending via iPhone.Lol link recolors
I actually made some a looong time ago and forgot to post them
But yeah, Fox's eyes arent like that anymore, I fixed them to match how they appear ingame in 64 instead of the artwork because it just looks better
Fox should be 75% converted by the end of August (the other 25% is animation stuff I'd have to redo), but I decided to just wait until I go back to college the 18th before I resume work on him because I currently have a full time job so work johns
Edit: Also pls pm me your email, these renders are too good not to add you to r64 team slack if you want to join
You can just wait til you're added to the Slack, it allows you to send files from thereI'd be honored to be a R64DT member, I'll send you the files later, I'm off to a tournament right now, sending via iPhone.
Sadly no. :/ All I can do is ****ty audio work. You can get into touch with @ Mansta if you need any of that stuff done, he's really good at it it seems.You can just wait til you're added to the Slack, it allows you to send files from there
Also @ Saxophoneoftime do you know how to usa PSA
PSA isint really all that hard to learn, if you're interested in helping out with this i'd be willing to teach you how to use itSadly no. :/ All I can do is ****ty audio work. You can get into touch with @ Mansta if you need any of that stuff done, he's really good at it it seems.
Sadly no. :/ All I can do is ****ty audio work. You can get into touch with @ Mansta if you need any of that stuff done, he's really good at it it seems.
wut I don't do PSA work at all, I only do model imports. Sax I think you were referring to @Draco_The he's the one working on Gray Fox and Geno right now, he's probably busy.PSA isint really all that hard to learn, if you're interested in helping out with this i'd be willing to teach you how to use it
If @ Mansta wants to help he's welcome to join too, we need all the psa help we cant get right now
I Made some CSS Icons for these rendersEdit: To avoid double post
I noticed there's a lot about Bizozzeron's Smash 64 models, I made recolors and renders for them based on their artwork-
http://imgur.com/a/e3BLc
I also have them in CSP format
They look good, but I think CSS icons will use the original renderI Made some CSS Icons for these renders
I just noticed that Luigi is mirrored. The L on his hat is backwards.I Made some CSS Icons for these renders
Iirc we replaced Luigi with Mr. L and he just leaked itI just noticed that Luigi is mirrored. The L on his hat is backwards.
That's...a good point. Please excuse my ignorance.@ Gene Well, IIRC, Peach's is counterpick-only, if Kongo is run it's usually ONLY in doubles, and Hyrule was banned sometime last year. The Japanese community only runs Dream Land, so their list is even more restrictive. I think as far as Peach's Castle is concerned simply added ledges you can grab and possibly removing the bumper and ramps (personally I think they're a non-issue if teching is removed) the stage should be fine.
@ PlateProp I'm going off the information in the first couple of posts, where at least Saffron City has a picture of its competitive design and all the other stages had some sort of tentative information regarding rebalancing (making Yoshi's even larger...what?). I'm just offering some input based on that.