• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Raziek's Robin Research Room & Repository (Moveset, Mechanics & Frame Data!)

DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
https://vine.co/v/O72Pn5bhaQH

Thoron is reflectable. Even at the tail end of the move.

Never use it against Mario or Doc.
That was one bizarre looking reflection animation. Though I guess Thoron is different enough from previous projectiles that is going to cause some odd looking effects.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
The Cape literally caught Thoron at its tail with its own backwards hitbox's tail end. The Thoron is still going to change direction at the point its head is at.

It behaves like any other projectile. Thoron just happens to be a very long projectile.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
The fact your opponent has a reflector is all the more reason to use projectiles. Expect it, and plan around it.

Given we found out Thoron is a projectile and not a particle, this outcome was already clear. Especially after it was made clear that Thoron is variable, being able to elongate the product by holding down the B button.
 

Metarai

Smash Apprentice
Joined
May 24, 2014
Messages
84
Location
Phoenicis
If you don't have a wind tome, then you cant recover. I think it also uses two uses per recovery (he shoots it out twice), so if you have one use left he will only shoot out one Elwind.
 

Uncertain Title

Smash Apprentice
Joined
Sep 18, 2014
Messages
149
3DS FC
4296-3238-9292
Hm...you know, I never thought of this. That's actually kind of a scary thought! Btw, I'm pretty sure you're spot on about the durability; using it twice counts as two uses.
 

shane3x

Saint of Swords
Joined
Sep 24, 2014
Messages
656
Location
Australia
I dont think a single use of the move counts as two usages. Just saw a video of someone doing it 3 times within a very short space of time and didnt see the tome disappear/flash.
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Not quite.

What we mean is that Elwind essentially has 18 'uses' of the tome.

Elwind consumes 2 of those uses (one for each burst).

If you get hit out of it or something, and end up on the odd number left, then the last cast will only give you 1 slash.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I merged @ Metarai Metarai 's thread stating how Elwind works into here, as we already have a lot of the data.
The fact your opponent has a reflector is all the more reason to use projectiles. Expect it, and plan around it.

Given we found out Thoron is a projectile and not a particle, this outcome was already clear. Especially after it was made clear that Thoron is variable, being able to elongate the product by holding down the B button.
Also I decided to elaborate on a post I made earlier.

First of all, here is Falco's Blaster from Melee:


When we slow down the frame data, we can see that the laser is gradually generated from the designated entity, positioned of course to emerge from his Blaster. You can see that the laser is a particle effect, a defined self-generating form of graphical asset. The actual hitbox is a distribution of red bumps over the particle effect. There are many terms for how it can generate addition hitboxes part of a master hitbox, but for all intent and purposes they are a "family", and they all function together.

It is likely Thoron functions similarly. Hold b, more of the actual hitbox is generated. Similarly, since they are all a family, you can just reflect one and they must all obey the script.
 

Uncertain Title

Smash Apprentice
Joined
Sep 18, 2014
Messages
149
3DS FC
4296-3238-9292
But in Thoron's case, the hitbox appears more at the tip of the beam rather than at the starting point?
 

Uncertain Title

Smash Apprentice
Joined
Sep 18, 2014
Messages
149
3DS FC
4296-3238-9292
Huh. So it's just gonna be that much more impossible to dodge if it's reflected. Well shoot.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Or Pocketed.

But in Villager's case you can probably bait a Pocket so they can snag an Arcfire, then blast them with Thoron while they try to figure out what to do with Arcfire.

This also screws up Thoron kills you can get against Game and Watch, but WITH GW in Doubles, this gets more fun. He can just jump in at any point and absorb it, even if it hits someone along the way. Nice utility.
 
Last edited:

MindlessFire

Smash Apprentice
Joined
Jul 21, 2014
Messages
187
Location
Illinois
Thoron is A LOT faster compared to Samus's Charge Shot and Lucario Aura Sphere. When fired at close range, it is nearly impossible to dodge, block, reflect, ect. unless done ahead of time. Is Thoron with the B button held down a reliable kill move?
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
The good thing is Thoron is not Robin's only kill move. You can dance around Mario's and Doc's short-ish range with your aerials and come in for the kill with a Levin aerial or Levin Smash. (Wonder if the shockwave from Dsmash can be reflected...)

It's a matter of going into the Mario, Doc, ROB, GW, Fox, and Ness fights with a different gameplan.

Palutena will be a huge pain in the ass though with that Reflect Barrier.
 
Last edited:

Delzethin

Character Concept Creator
Joined
Mar 23, 2012
Messages
3,972
Location
St. Louis, MO
NNID
Delzethin
Palutena will be a huge pain in the *** though with that Reflect Barrier.
Provided the one you're facing is running it. Although I imagine they'll switch to Reflect Barrier one round later if rulesets allow you to change loadouts mid-set...
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Reflect Barrier - Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
Angelic Missile - Hurtle forth and collide with enemies to send them flying.
Super Speed - Dash headfirst into opponents. You can even jump and attack while dashing.

Between those three options, I'd think Palutena would carry Reflect Barrier 100% of the time. Especially top level Palutenas who know how to use Lightweight effectively. I guarantee Reflect Barrier will be the dumbest move in competitive play.
 
Last edited:

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
It's coming directly from the Levin Sword itself; Bronze Sword Dsmash has no shockwave. Thunder tome shouldn't be affected by it.
 
Joined
May 3, 2009
Messages
7,190
It's coming directly from the Levin Sword itself; Bronze Sword Dsmash has no shockwave. Thunder tome shouldn't be affected by it.
The downsmash consumes only one out of the eight uses you get with the Levin Sword.
Hah, thinking about it now, this was a silly question. Cause the shockwaves still appear with DSmash even if you've consumed the lightning tome, as long as you have the Levin Sword, right?
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
Hah, thinking about it now, this was a silly question. Cause the shockwaves still appear with DSmash even if you've consumed the lightning tome, as long as you have the Levin Sword, right?
Correct.

The Levin Sword's electrical properties are what generate the shockwave, and it's not related to the Thunder tome.
 

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
rubin i lov u

pls rubin

---

I need to learn about my future main, Robin, so I'll be coming here now.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
So what exactly are Robin's custom moves? What uses do you think they will have? And which ones will you be using?
@ Raziek Raziek has already listed all of Robin's moves, custom special moves included. Thus, I have merged your thread here.

A lot of us have stated our opinions, though for the most part a lot of us are merely speculating until we can all try them out ourselves.
 

Iron Maw

Smash Apprentice
Joined
Sep 7, 2014
Messages
140
NNID
ironmaw
3DS FC
1091-8076-0883
Reflect Barrier - Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
Angelic Missile - Hurtle forth and collide with enemies to send them flying.
Super Speed - Dash headfirst into opponents. You can even jump and attack while dashing.

Between those three options, I'd think Palutena would carry Reflect Barrier 100% of the time. Especially top level Palutenas who know how to use Lightweight effectively. I guarantee Reflect Barrier will be the dumbest move in competitive play.
Might as well add Rosalina or anyone with a reflect or deflector in the cast as other problematic issues. heh

That said despite the annoyance of having more or less half our options shutdown we still have options. I think the Dark tomes with the will shine the most in these type of disadvantaged situations because there is little your opponent can do about them other than hoping you whiff. We still have our main killing power; Levin Sword along Jabs. So while reflectors are an issue Robin is versatile enough to handle them to a good extent from what I have seen. But It's definitely important we learn to adapt to those scenarios especially since "hard counters" may very prominent this time given how wildly one character plays from the next one.
 

•Col•

Smash Champion
Joined
Nov 19, 2007
Messages
2,450
Reflect Barrier - Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
Angelic Missile - Hurtle forth and collide with enemies to send them flying.
Super Speed - Dash headfirst into opponents. You can even jump and attack while dashing.

Between those three options, I'd think Palutena would carry Reflect Barrier 100% of the time. Especially top level Palutenas who know how to use Lightweight effectively. I guarantee Reflect Barrier will be the dumbest move in competitive play.
Palutena's keepaway game seems quite annoying for Robin, yeah, but I think we have some ways around it. Or at least some ways to help alleviate the reflect barrier spam.

Fire wall shoots down at a sharp enough angle that it looks like you can jump up and shoot it downwards over the wall. Distant nosferatu (possibly goetia) can be used somewhat like a projectile that can grab through the wall. Speed thunder to charge up thoron quickly and use it during the reflect barrier downtime. And if it gets reflected, not as big of a deal since its not as powerful as the typical thunder.
 

slimjim

Smash Apprentice
Joined
Nov 22, 2006
Messages
156
Location
Cincinnati
NNID
FS-slimjim
3DS FC
4296-3887-2717
Note to Raz:
ZeRo yesterday confirmed that, similar to how it was in brawl, in this game the damage and/or knockback values are different in training mode than they are in multiplayer matches. Very few people actually knew that about brawl, but there ya go. I don't know if that changes any of the %values and whatnot in the original post, but ^ has been confirmed to be true for smash4.
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Good to know. Once the English version releases I'll get my second copy and test it myself
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Move didn't stale in training mode in brawl iirc, and moves going stale was/is huge in slower games like brawl and maybe sm4sh where you need to fish for kill moves.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
Thankfully, Arcfire spam should help to maintain the health of our attacks. On a mechanical level, I'll assume every hit of Nosferatu will renew our other attacks as well?
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
I dont know how multi hit moves work for stale moves.In melee it only stales once, in brawl each hit stales (it might be the other way around, can never remember) but i'm curious how it works in smash 4.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I retract my previous statement.

Looked it up. For Smash 4, it's identical to Brawl. Attacks that are binary in repetition only count as one hit. So the wind jab combo should, for example, should count both the first and last attack as separate moves, but the rapid attack only counts as one.
 

NinjaLink

Smash Master
Joined
Aug 6, 2005
Messages
3,785
Location
Brooklyn, NY
NNID
NinjaLink

Made an additional video to inform those who didn't know about Thoron+ and what affects how much you heal from Nosferatu.
 
Last edited:

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247

Made an additional video to inform those who didn't know about Thoron+ and what affects how much you heal from Nosferatu.
Just to be sure, have you read through the OP thoroughly?

I've posted most of this information already, so I'm just unsure if you're making these as 'supplemental material' or for content on your own channel, or what.
 
Top Bottom