Pacack
Super Pac-Fan
- Joined
- Jun 7, 2013
- Messages
- 8,066
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- US (Mountain Time, -7 Hours)
- NNID
- Pacack
- 3DS FC
- 0688-5284-6845
I don't even want Steve. I gave him a 15% chance. How am I being more biased than the person who gave an absolute as a prediction?You're really showing a massive amount of bias here. Not only are those 6 points not actually clearly defined by Sakurai, but you also answered nearly all of them in the positive, putting the negative ones in the "maybe" column. This seems like blind fanboyism at its peak.
I agree that this is vague, but it's clear that he's referring to the icon status of the character when one looks at this and the other quotes I gave you.But fine, just for the sake of the argument, let's go along with your list.
1. "It can't be just anyone; a character must meet a certain 'class'."
This is way too vague to define and it could mean literally anything. You construed this as a positive simply because Steve's game sold well. Unfortunately that's merely pointing at POPULARITY and nothing else. When Sakurai talks about "class" he could be talking about a number of different things, and I very much doubt he is ONLY talking about popularity. Steve, despite being popular, is very much a "just anyone" character, in the most literal sense - he's a template character that everyone can reskin into any character they like.
Essentially, if a character is not "just anyone," then they are someone who stands out from the general crowd.
Steve is not "just anyone," because he stands out as a gaming icon.
Also, popularity is really, really important. Sakurai has gone on record saying this:
He goes on to talk about how one of the main reasons for Pac-Man being added was because he's famous.“Four of the most famous characters in the video game industry on the same screen battling each other. The only game that makes this possible is Super Smash Bros. And, just between you and me, I’m aiming to make this the number one character game in the world.”
“The new Smash Bros. is being developed by Bandai Namco Games and one of Namco’s most famous characters is of course, Heihachi.” Sakurai cracks a smile. “Just kidding. As he has such a long history, we did our best to bring Pac-Man into the series.”
Phil Spencer doesn't "want" Banjo so much as he said he was not opposed to the idea, but that's a minor nitpick.2. "Both companies have to want to include the character."
So far we've seen no evidence that this is the case from either company. Phil Spencer from Xbox seems to want Banjo, and Nintendo has issued no comment on putting in a Microsoft-owned character.
Having no indication that Microsoft or Nintendo is considering the character is a given, honestly.
If they're not considering him, then they won't mention the idea. If they are considering him, they still won't mention the idea because it would ruin the announcement. It's not a point we can draw any conclusion on, positive or negative.
I agree that this honestly doesn't say much of anything. However, I mentioned it because it was one of the points Sakurai has mentioned is important for including third parties.3. "Sakurai needs to have creative control over the character."
This.... kind of goes without saying, as he's the director and has a vision for each and every character that gets into the game. It's the same with any other game in development, whoever's directing it has to have creative control over everything that goes into it. Doesn't really say anything.
But even so, there isn't really much to "have creative control over" with Steve. He's not a very well defined character, he has no personality that we know of, and you can't really make the argument that anything done with him would be "out of character" for him since he doesn't really have an established character. There isn't much for Sakurai to alter to his personal tastes - animation-wise, Steve just swings single limbs at a time without any expressiveness shown in his animations. Model-wise he'd also be difficult to inject any personality into, because of the very amateurish art style of Minecraft. Sakurai could opt to just design a completely new character model for him that is able to animate well and give emotion and animation, but then it could be argued that he's not really paying homage to the source material.
In regards to your argument that Steve has little to no personality and animation...yeah, I know. But it's unrelated to Sakurai having creative control over the character. All I'm trying to say is that he's eligible.
Something new can still be historic. I don't think anyone would argue that the moon landing wasn't historic on the day it happened.4. "The character must carry game history with them."
Minecraft is only 9 years old, hardly a historic game. It's about as old as its average player. Selling well does not make it "historic". Stop pointing to sales as an argument for LITERALLY EVERYTHING. It's ridiculous. It's like saying "this game sold well so therefore it's the cure for diabetes!" These are not even remotely related things.
A game selling well is one of the objective indicators we have for how popular a series is. Whether you want to admit it or not, Minecraft is huge.
Popularity is not sufficient, correct. However, to use your own points:5. "The character must live up to the standards of Smash, not being too far out there."
This is the point where your argument completely crumbles beyond repair. There's quite a lot to pick apart with the "standards of Smash" statement, which brings me back to my earlier points.
Smash has standards. So it doesn't put in just anybody for one-trick pony reasons, like "popularity". Popularity is not taken ON ITS OWN, it's not sufficient ON ITS OWN to get a character into Smash. It has to be taken into account along with a number of OTHER factors, such as uniqueness, fan demand, the ability to create interesting gameplay with them, their historic significance to gaming and Nintendo in particular, how confident the team is in replicating their art style, what type of fanservice would go along with it, the list goes on and on.
- Uniqueness: No Smash character is anything close to Steve
- Fan Demand: While we can't know this for sure, I'll let this graph explain Minecraft's fanbase.
- https://g.co/trends/2VGd5
- Interesting gameplay: Terrain modification hasn't been done in Smash before.
- Historic Significance to Gaming: Minecraft popularized the Let's Play concept and introduced an entire generation of children to video games. Further, it solidified the sandbox genre's formula and became the first game of that genre to find success. Minecraft has been released on Nintendo's past three platforms, with the most recent release ranking in at number one in Japan and number two worldwide for the Switch EShop. It's already proving to be one of Nintendo's stronger third party releases financially.
- Art Style: Steve's intentionally minimalist design contrasts heavily with Smash Bros., but that's not really a bad thing. Further, Minecraft characters have been shown with greater animation than in their home game in official material. That said, it is entirely possible that the look clashes too much for Sakurai's taste. That's a legitimate complaint.
- Fanservice: Minecraft still has an extremely active fanbase and community. 75 million monthly players represents a very lucrative untapped base for Nintendo to draw into Smash.
The character can be represented with a minimalist design and still be a high quality addition. Mr. Game and Watch is a great example of Sakurai doing this in the past.When he says "standards of Smash" he means the ability to deliver a character that is of HIGH QUALITY in every regard - in visual and sound design, in having fun gameplay, in respect to source material. These are the standards he's talking about. So when you have a game like Minecraft that has extremely LOW standards in one or more of these aspects, how do you expect to deliver something high quality that adheres to your high standards? You can't replicate the source material without replicating their very low standards, such as Steve's very simplistic and poorly-designed art style.
Mind, low animation frames isn't something that has to be kept true-to-form for Minecraft. Minecraft: Story Mode, an official Minecraft expansion, has things like this:
![](http://i0.kym-cdn.com/photos/images/newsfeed/001/029/832/087.gif)
Actually, Sakurai has openly praised Minecraft in the past.So if a character doesn't even meet the standards set by Smash as a result of their OWN design, it isn't the fault of the Smash team that they can't create something high quality with that source material. I don't think Sakurai or his team would want to work on Steve or Minecraft characters for this very reason. I'm confident they would agree with me that he is very ugly, amateurish-looking and boring, and they would see fit to either totally redesign him for Smash, or (more likely) just not include him at all because of all the work they'd have to put in to redesigning him "in a way that pays homage to the source material".
He goes on in that article to praise the simplicity of the game. Sakurai, as a game developer, appreciates Steve and Minecraft not as amateur work, but as a high-quality approach to a simplistic design.Yoiko’s Minecraft Survival was an interesting show, so I decided to start playing Minecraft. I don’t usually go back to games after I’ve completed them, but when something piques my interest, it can’t be helped. Wait a second. This time I’m going to be playing on the Nintendo Switch, so I’ll be starting with a fresh slate, without my previous save data. I’m also going to go through Survival Mode instead of Creative Mode because it puts an exciting spin on the game.