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- Jun 28, 2013
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Guacamelee: Super Turbo Championship Edition (Switch)
On a whim, I picked up both Guacamelee games on the Switch; the first one was about $10, and it gave a 30% discount on the second. I played the game about five years ago on Steam, and while I'm not sure what the differences are between the base game and the Super Turbo version (aside from four player mode, an added bonus level, and adding three bosses and the goat hermit as playable characters), it still holds up well.
The game's an excellent example of a Metroidvania title, giving you clear indicators for when you need a specific ability to proceed or take an alternate pathway. The collectibles are marked on your map, along with your completion percentage, which makes it easy to tell when you're missing something in the area. The method to getting the true ending is frustratingly vague (if not for guides, I never would have gotten it), and I haven't quite gotten 100% completion yet (I have all of the collectibles, but I need to get Gold medals in every single challenge room, and that's not happening any time soon), but aside from that, the game's quite forgiving, and extremely well-made.
I'm not sure how good the game would be as a four-player co-op game (it seems like the more precise platforming segments would be frustrating with four people, though I've read that characters can turn into bubbles like the New Super Mario Bros. games or Rayman Origins/Legends so only one person has to do the platforming), but as a single player experience, I'd strongly recommend it.
On a whim, I picked up both Guacamelee games on the Switch; the first one was about $10, and it gave a 30% discount on the second. I played the game about five years ago on Steam, and while I'm not sure what the differences are between the base game and the Super Turbo version (aside from four player mode, an added bonus level, and adding three bosses and the goat hermit as playable characters), it still holds up well.
The game's an excellent example of a Metroidvania title, giving you clear indicators for when you need a specific ability to proceed or take an alternate pathway. The collectibles are marked on your map, along with your completion percentage, which makes it easy to tell when you're missing something in the area. The method to getting the true ending is frustratingly vague (if not for guides, I never would have gotten it), and I haven't quite gotten 100% completion yet (I have all of the collectibles, but I need to get Gold medals in every single challenge room, and that's not happening any time soon), but aside from that, the game's quite forgiving, and extremely well-made.
I'm not sure how good the game would be as a four-player co-op game (it seems like the more precise platforming segments would be frustrating with four people, though I've read that characters can turn into bubbles like the New Super Mario Bros. games or Rayman Origins/Legends so only one person has to do the platforming), but as a single player experience, I'd strongly recommend it.