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"Rate My Moveset!" :: Moveset Critique Thread

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
Tyranitar @ Barbiri Berry
Sand Stream / Jolly
4 HP / 252 Atk / 252 Spd
-Dragon Dance
-Fire Punch
-Ice Punch
-Earthquake

Basic DD Tyranitar with a catch; it's specifically made to take out a ****load of T-Tar counters such as Gliscor, Breloom, and Scizor (Babiri Berry to weaken Bullet Punch). With the uncommon Ice punch on T-Tar, I'm also able to keep Salamance, Dragonite, and Flygon in check. I can also 2HKO bulky ground types such as Hippowdon. EQ is to keep steels and Electrics in check.

So the idea is to switch in on a Pokemon that fears T-Tar (like Latias) to hopefully force a switch so you can get a DD in. If everything goes to plan, your opponent should send out one of the above-mentioned Pokemon which should give you a free kill (as long as none of them are scarfed!), or maybe even a sweep if you're opponent simply has the wrong Pokemon on his/her team.
Breloom gets KOed by Fire Punch, which is standard on DD Ttar. So is Scizor. Salamence gets KOed by +1 Stone Edge anyway, and so does Dragonite. Flygon outspeeds with Choice Scarf and does 75% to it, meaning that Ttar will be severely weakened. In order to beat Scarf Flygon, you'd have to Dragon Dance 3 times, which only stupid people will let you do. Meanwhile, only +2 Ttar can 2HKO Hippowdon with Ice Punch, while it 2HKOes you back with Earthquake (if it switches in on the first Dragon Dance or if it comes in while you have 1 Dragon Dance, it beats you.)

In other words, the only thing this set helps out against is Gliscor, which Ttar 2OHKOes after 1 DD with Crunch.
 

Circa

Smash Champion
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Messages
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Location
Three Rivers, MI
NNID
timssu
3DS FC
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We should really make a separate "Make Your Own Gimmicks" Thread, with my upcoming tournament and all, but here's a favorite.
This is more or less an lolstupid type of thing, but it's still a gimmick. I was going to use it in the gimmicks-only tournament, but I may not remember by then anyway (especially if we have another tournament some time in between). At least this way I'll have it for documentation.

Red Wire or Blue Wire?

Snorlax@Leftovers
Thick Fat/Careful
168 HP/120 Def/220 SDef
- Curse
- Rest
- Sleep Talk
- Selfdestruct

Yayyyy.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
That looks like the most annoying set ever. :(

while we're on the subject of ddtar, I remember running DD/crunch/fire punch/taunt just to gain additional setup opportunities with him and to give him a bit of ability to support his teammates.
 

The Real Gamer

Smash Hero
Joined
May 7, 2008
Messages
9,166
Location
Atlanta, Georgia
3DS FC
3437-3797-6559
Breloom gets KOed by Fire Punch, which is standard on DD Ttar. So is Scizor. Salamence gets KOed by +1 Stone Edge anyway, and so does Dragonite. Flygon outspeeds with Choice Scarf and does 75% to it, meaning that Ttar will be severely weakened. In order to beat Scarf Flygon, you'd have to Dragon Dance 3 times, which only stupid people will let you do. Meanwhile, only +2 Ttar can 2HKO Hippowdon with Ice Punch, while it 2HKOes you back with Earthquake (if it switches in on the first Dragon Dance or if it comes in while you have 1 Dragon Dance, it beats you.)

In other words, the only thing this set helps out against is Gliscor, which Ttar 2OHKOes after 1 DD with Crunch.
Since when is Fire Punch standard on a DD Tyranitar? I've never seen one on it before, but then again I've only started competitively battling about a week ago, so meh.

But I see how Stone Edge would be just as good on the Dragons, but then again I wouldn't have any options against any bulky ground types like Hippowdon.

You're the expert which would be better-

-DD
-EQ
-FP
-SE

OR

-DD
-Crunch
-FP
-SE

Or perhaps you have something better than the above mentioned for a DD Tyranitar?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Doom Desire is an okay attack.
Focus Punch is really bad on Tyranitar without Substitute.
Super Effective isn't a move.

Earthquake and Crunch are good.

Also, lol at unnecessary acronyms
 

The Real Gamer

Smash Hero
Joined
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Messages
9,166
Location
Atlanta, Georgia
3DS FC
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Doom Desire is an okay attack.
Focus Punch is really bad on Tyranitar without Substitute.
Super Effective isn't a move.

Earthquake and Crunch are good.

Also, lol at unnecessary acronyms
lol at unnecessary post

DDtar runs Fire Punch cus DDtar also runs Babiri Berry(I DID IT FIRST :mad:)
Well if you were the first then it's a genious idea! :laugh:
 

xLeafybug =D

Smash Master
Joined
Mar 22, 2009
Messages
3,385
Location
Brampton, ON, Canada
I come up with really dumb **** when I'm high.

Dusknoir @ Leftovers
Gentle / Pressure
252 HP / 252 Sp. Def / 4 Def (Don't really know the EVs yet.)
Will-o-Wisp
Pain Split
Seismic Toss/Filler
Night Shade

I unno, opinions I guess?
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
EVs could be whatever works lol

could just try resttalk instead of pain split/either 100 dmg attack. depends which type you want to be walled by, but I'd keep night shade just because that way you can at least still hit ghosts and burn normals.
 

Sunnysunny

Blue-nubis
Premium
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Messages
3,085
Location
Peyton, Colorado
Ey? My set was totally ignored. :<

I blame gates. =w=

I'd go with sucker punch over Night shade if ghost types are what your worried about. Wil-o-wisp already helps you wall physical attackers, so I'd invest a lil more into sp.def.
 

xLeafybug =D

Smash Master
Joined
Mar 22, 2009
Messages
3,385
Location
Brampton, ON, Canada
Yeah, I think Night Shade is better too, because Blissey is the only Pokemon in OU immune to Night Shade, and that does a laughable amount of damage to Blissey anyways. But WoW keeps things from killing it with Dark Moves. Rotom doesn't like Night Shade, as it's 3HKO'd by it after SR. Shadow Sneak or some other sort of filler (EQ, etc.) would probably be a better choice for a 4th move slot.

That was a typo, Sunnysunny.

Dusknoir's movepool sucks.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Togekiss also is immune to Night Shade. But Togekiss is rarely used, when you've got ScarfRachi and Nasty Plot Infernape.

Dusknoir's movepool is great, except for the lack of Slack Off. Elemental Punches, Earthquake, Thunder Wave, Will-o-Wisp, Shadow Sneak, Sucker Punch, Trick Room.
 

Sunnysunny

Blue-nubis
Premium
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Just Sunnys good~! The name "Sunny" was already takin. :<

What part of it was a typo? o3o
Most ghost types in general don't have good STAB. Shadow ball lost its potency awhile ago. =w=
 

kirbyraeg

Smash Hero
Joined
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shadow ball now is better than it was before, mostly because most ghosts use their spatk more. They really do need a form of physical hidden power type though :(

Maybe they could make secret power a typed attack based on the same factors that determine hidden power?
 

SilentVerse

Smash Journeyman
Joined
Dec 12, 2009
Messages
386
A not-so creative set that works surprisingly well against something like Raikou. It gives a way for Milotic to boost its stats, and land a surprise kill:

Milotic@Leftovers
Calm/Marvel Scale
252 HP/ 50 Def/ 208 SDef
-Recover
-Surf
-Psych Up
-Mirror Coat

It may look similar to a standard specially defensive UU Milotic set, and it is, but it has a nasty surprise for most Specially based set-up Pokemon. It provides a way for Milotic to boost its useful stats, and deal with some Pokemon that it usually does. As a fair amount of common set up Pokemon use Calm Mind or such, Psych Up becomes superior to Haze, especially as this set is based around using Mirror Coat to keep the boosts that you took from Psych Up. Things like Sub+Calm Mind Uxie, CM Alakazam, Mismagius, and potentially Calm Mind+3 Attacks Raikou, can be dealt with easily with this Milotic. Psych Up will essentially boost Milotic's Special Defense alongside the opposing Pokemon's Special Attack boost, rendering their boosting void while facing Milotic. Even if they use something like Nasty Plot instead, Milotic certainly won't mind hitting things hard with a +2 Surf. However, Mirror Coat is the thing that lets you actually boost your stats. With Mirror Coat, you can reflect a set up Pokemon's attack after they realize that setting up isn't doing much, likely killing them immediately, or at least severely damaging them. Now that the Pokemon is dead, you can enjoy the boosts you nabbed from your Psych Ups to help you tank things or hit hard.
 

kirbyraeg

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As useful as it is to psych up boosts and then use them afterwards, mono-water coverage+the fact that you're going to be hit much harder physically means that you'll have to double up on bulky waters for the team. This might also give a UU physical sweeper the setup turn it needs, as I see this thing having absolutely no way to deal with SD venusaur or RP torterra and being a total open opportunity for them to come in and set up. Grass.ground is potent in uu, as most things that try to deal with that will just be smacked by stealth rock.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
might as well put this in here

Electrode @ Focus Sash
Timid / Soundproof
252 Spe/252 SpA/6 HP
Taunt
Protect
Torment
Thunderbolt

Anti-lead. Stops rocks and protects itself form Trick users. Torment stops the same attack from being used twice. Thunderbolt is just a good STAB attack.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Two sets:

Aerodactyl @ Leftovers
Jolly / Pressure
208 HP / 48 SpDef / 252 Speed
Taunt
Protect
Torment
Substitute / Rock Slide

Has decent bulk in sandstorm. PP stalls the **** out of everything.


Jirachi @ Leftovers
Jolly / Serene Grace
164 HP / 168 Atk / 176 Spe
Thunder Wave
Substitute
Iron Head
Fire Punch

1. Kill Heatran
2. Paralyze the entire opposing team
3. Use Substitute
4. Wait for paralyze
5. Iron Head
6. Re-Substitute if Sub is broken
7. Repeat steps 4-7.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Two sets:

Aerodactyl @ Leftovers
Jolly / Pressure
208 HP / 48 SpDef / 252 Speed
Taunt
Protect
Torment
Substitute / Rock Slide

Has decent bulk in sandstorm. PP stalls the **** out of everything.


Jirachi @ Leftovers
Jolly / Serene Grace
164 HP / 168 Atk / 176 Spe
Thunder Wave
Substitute
Iron Head
Fire Punch

1. Kill Heatran
2. Paralyze the entire opposing team
3. Use Substitute
4. Wait for paralyze
5. Iron Head
6. Re-Substitute if Sub is broken
7. Repeat steps 4-7.
 

Gates

Banned via Warnings
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Mar 22, 2008
Messages
9,316
Aero seems like a weird, fast but more frail combination of Taunt and Torment Skarm.

The Jirachi is pretty standard. I run almost exactly the same build but with U-Turn instead of Fire Punch.
 

Wave⁂

Smash Legend
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Messages
11,870
Thunder Wave Jirachi is standard? I just heard of it a couple weeks ago.
 

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
**** SubTwave Jirachi, that thing is gayyyyyyyyyyyyy.

I'm forced to run Heatran/Bulky Water on my team to stop it.

Not like I'm not already.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
that aero looks annoying as hell and the rock typing actually gives some benefit
seems like it could work pretty well with ttar on the team
 

kirbyraeg

Smash Hero
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Messages
6,440
Location
in Makai
might as well just go HP fire and a naive nature to better capitalize on steels' weaker defense, ignoring the 20% chance to burn if you want that fire coverage.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Have you guys tried out that SubCharge Lanturn set?

It's surprisingly usable, <3 it.
 

Gates

Banned via Warnings
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Mar 22, 2008
Messages
9,316
post dat **** up, it sounds mad fun.

I'm guessing:

Lanturn@Leftovers
252 SpA
Modest
-Substitute
-Charge Beam
-Ice Beam?
-Surf? TWave?
 

The Real Gamer

Smash Hero
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Location
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3DS FC
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I actually went up against that Lanturn earlier... U-turn destroys its hopes and dreams.

I switched to Jirachi when it got the sub up, I U-turned and broke the sub, then switched to Flygon, who absorbed the charge beam. I then proceeded to EQ it and that was gg for Lanturn. :\
 
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