- Joined
- Apr 8, 2018
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- 11,704
- Switch FC
- SW-3204-0809-5605
9/10 Not bad!8.5/10 - Really good moveset! The first three specials are on point, the down special seemed not the best gameplay-wise at first but I actually think it's really good. Having a Nuts & Bolts FS is a bit weird but I can dig it. N&B seems kinda cool actually (just forget it's a B-K game lol)
Video reference for Diskun: https://www.youtube.com/watch?v=X-yyTdxl6v0
NEUTRAL B - Disk Toss - Diskun raises his hands and a large floppy disk (slightly larger than him) appears above him. While holding the B button down, you can actually move around, turn and jump (once). Upon release, Diskun throws the disk forward, and it slides through the air at roughly the speed of Samus' Charge Shot. It deals around 12% and knockback killing around ~165%, at a slightly upward angle.
If you land on it from the top, it acts as a (pretty fast) moving platform! It's usually not possible for Diskun himself to jump onto one, but you could catch landings with it and get foes away from you pretty quickly. Finally, if you throw the disk at a wall (or the side of the stage) it sticks to it (a la Gordo), wobbling up and down slightly. This acts as a bounce pad, although not a particularly strong one (sends you about as high as a regular jump). You can jump through it from the bottom like any regular platform. It disappears after 8.5 seconds.
SIDE B - Disk Form - Diskun transforms into his disk form, and flies forward at a speed slightly faster than his dash speed, for a maximum of 3.5 seconds. It can be angled slightly upwards (decreasing its speed somewhat) and downwards. The speed is somewhat dependent on Diskun's momentum at the time of use, so using it during a dash tends to give the best results.
At maximum speed, hitting a foe deals around 10% and knockback killing around ~180%. Diskun will also bounce back slightly and revert back to his regular form. This makes it a good, albeit risky, edgeguarding tool (as well as being obviously great for horizontal recovery).
UP B - Toaster Jump - Diskun squeezes himself downwards, and upon release of the B button, fires upwards. If the B button was held for at least .75 seconds, Diskun will reach as high as G&W's Parachute. Diskun can move slightly left and right as he's rising. Doesn't leave him in freefall.
Hitting opponents deals around 9.5%, and knockback killing at ~180% (at diagonal upwards angles).
DOWN B - Memory Write - The first time this move is used, Diskun will 'store' the number corresponding to his current damage %. This number will affect the amount of damage and knockback he deals on all of his moves. If the number is 10, his attacks will deal 1.1x more damage and knockback. If the number is 50, his attacks will deal 1.5x more damage and knockback. If the number is 100, his attacks will deal 2x more damage and knockback.
If he uses the move again, the number he'll store will be the amount of damage he's received since his previous use of the move. So if he hasn't received any damage, the number will go back to 0. If he's received 25% more damage, the number will be 25. Losing a stock resets the value to zero. This is probably his most important move overall, and also requires a fair bit of strategy to use effectively.
FINAL SMASH - Disk Error - Suddenly the stage goes silent and an extremely annoying 'error' sound-effect starts playing in the background. A ring appears around Diskun and starts expanding rapidly. Any foes caught in the radius receive around 30% damage with extremely long hit-stun lasting around 5 seconds. The knockback dealt at the end kills from centre-stage at around 50%. The ring covers pretty much the whole stage although you can evade it by either going off-screen or hiding behind an element of the stage.
Ok, for my request I'd like to see the Chorus Kids!
I’ll have to turn over to BluePikmin11 for the Chorus Kids, tho. In the meantime, here’s my moveset for FE7 Hector:
Intro: Same intro for all other FE characters.
Notable Palette Swaps: Lyn, Eliwood, Ninian, Nergal, Lilina, Zephiel, FE6
Idle Animation: Hector puts Armads down onto the ground after lifting it briefly.
Grab: Hector grabs the opponent with his open hand.
Pummel: Hector knees whoever he’s grabbing.
F-Throw: Hector throws the opponent forward.
U-Throw: Hector throws the opponent up and calls down thunder.
D-Throw: Hector slams Armads down on the ground.
B-Throw: Hector swings Armads backwards.
Special Moves:
B : Shield Smasher; Hector charges Armads with the power of thunder. When charged completely, it will destroy the opponent’s shield and send them flying.
B + Forwards : Hand Axe Throw; Hector throws a Hand Axe, which does minimal damage but flies and comes back very quickly.
B + Up : Armads’ Blessing; Hector spins Armads like a Helicopter and it takes him up for about 3 seconds.
B + Down : Ostian Counter; this counter works two ways. If Hector is hit by a physical attacks, he will do a close counter with Armads. If he is hit by ranged attacks, he will throw a Short Axe to the opponent who attacked him.
Final Smash: Critical Impact; “Enough chit-chat!” Hector slams Armads down upon the ground, spins it once, and jumps up and deals a powerful OHKO.
Notable Palette Swaps: Lyn, Eliwood, Ninian, Nergal, Lilina, Zephiel, FE6
Idle Animation: Hector puts Armads down onto the ground after lifting it briefly.
Grab: Hector grabs the opponent with his open hand.
Pummel: Hector knees whoever he’s grabbing.
F-Throw: Hector throws the opponent forward.
U-Throw: Hector throws the opponent up and calls down thunder.
D-Throw: Hector slams Armads down on the ground.
B-Throw: Hector swings Armads backwards.
Special Moves:
B : Shield Smasher; Hector charges Armads with the power of thunder. When charged completely, it will destroy the opponent’s shield and send them flying.
B + Forwards : Hand Axe Throw; Hector throws a Hand Axe, which does minimal damage but flies and comes back very quickly.
B + Up : Armads’ Blessing; Hector spins Armads like a Helicopter and it takes him up for about 3 seconds.
B + Down : Ostian Counter; this counter works two ways. If Hector is hit by a physical attacks, he will do a close counter with Armads. If he is hit by ranged attacks, he will throw a Short Axe to the opponent who attacked him.
Final Smash: Critical Impact; “Enough chit-chat!” Hector slams Armads down upon the ground, spins it once, and jumps up and deals a powerful OHKO.
Now I request a moveset for Neku Sakuraba from TWEWY.
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