yeah, it does. fortunately they sound and act the same as far as I know in the 360 version.
If they do make it into Brawl, they'd have to have their BK or BT look. hands down.
Ive also thought of a sample moveset.
A - Moves
A,A,A - Banjo swipes with his claws twice, and kazooie pecks once on the final tap.
Dash A - Banjo rolls into enemies
A tilt > - Banjo turns around and kazooie whacks with her wings.
A tilt ^ - Kazooie shoots a blue egg straight up
A tilt V - Banjo stretches out his foot
smash A v - Banjo grabs Kazooie by the neck, and swings her around close to the ground, damaging foes with high knockback.
smash > - the duo leans down, and pushes forward with the Z+B move from the games (I dont remember the name, bear with me)
Smash^ - Kazooie pecks stright up, high damage and knockback
Grabs
Grab attack - peck - Banjo grabs the foe, and kazooie pecks them for about 3% damage
throw > - Banjo simply launches the foe forward.
throw < - banjo leans back while holding the foe, and kazooie pushes them with her head.
throw ^ - Banjo launches the foe straight up
throw V - Banjo brings the foe down
Special moves.
Neutral B - Egg - Kazooie launches a random egg from her mouth (Normal, causes 3% damage, Fire, causes 6% initial damage, and burns foe for 6 more over 2 seconds, Ice, causes 3% damage and freezes foe in place*rare*. Grenade*rare* causes 20% damage and has high knockback.
B> - Bregull Bayonet - Banjo grabs kazooie and thrusts her forward, causing medium knockback and damage.
B^ - Flight - Kazooie lifts the duo off the ground, or higher if there is no ground. Press B again to glide a short distance.
BV - dragon Breath. Kazooie, in dragon form comes out, breaths a jet of flame, which causes medium damage to foes and causes them to burn for 30% damage over 4 seconds. Banjo and Kazooie must remain in place to keep the flames going.
Final Smash - Mumbo magic - Mumbo appears, and shrinks foes, and then transforms Banjo and Kazooie into the corcodile from B&K. The crocodile causes high damage, and high knockback, 1-2 shot KOing the small foes. Both effects last for 15 seconds.
There we go. I think the B moves were the best. A moves are rather difficult to do for them I think.
well, tell me what you think.