Necro'lic
Smash Ace
- Joined
- Aug 9, 2015
- Messages
- 654
Another fun thing I like to think about.
Why is it whenever you are holding an item of some kind, you basically lose a lot of attacking options because the attack button throws the held item? Wouldn't it be best to allow attacking and replace grabbing with throwing the item? It's far less actions replaced and far more options kept intact while holding the items. This would be amazing for more item based characters like Peach/Daisy, Pac-Man, the Links, and technically Snake if it weren't for his Grenade throw being fuse based.
I feel like, unlike my last random thought about more varied jumps, this feels more like a no brainer for all sides, because it's very similar to the tilt/smash button sharing critique.
Why is it whenever you are holding an item of some kind, you basically lose a lot of attacking options because the attack button throws the held item? Wouldn't it be best to allow attacking and replace grabbing with throwing the item? It's far less actions replaced and far more options kept intact while holding the items. This would be amazing for more item based characters like Peach/Daisy, Pac-Man, the Links, and technically Snake if it weren't for his Grenade throw being fuse based.
I feel like, unlike my last random thought about more varied jumps, this feels more like a no brainer for all sides, because it's very similar to the tilt/smash button sharing critique.