See my above post, for now I'm done. It takes like 4 seconds to open the character, find SubAction 70, and write down what I see.... but god**** does this not make any sense to me.
Some of them don't have their asynchronous timers in the MAIN, but rather the OTHER section. Any of the ones with a rumble also have their rumble appear in the other section.
It appears all hitboxes (save Bowsers so far) are 1 frame, which makes sense... but the timers are all a mess and it's confusing when they are all ordered differently...
You can tell this games coding went through no double-checks or standardization.. theres no reason to explain why MK is missing his RA-BIT[16] and all the timers for everyone are either in Main or Other... nothings consistent, theres always some weird exceptions to frames (Squirtle has -1 frame air break, DK has -10 frame ground break, Ness/Lucas have +10 frame ground break, etc.)
Here's Bowser's pummel data:
Asynchronous Timer:frames=8
Special Offensive Collision: Hurtbox stuff
Synchonous Timer: frames=2
Terminate collisions:
Compare that to Snake's:
Asynchronous Timer:frames=1
Hitbox stuff
Synchronous Timer:frames=1
Terminate Collisions:
Asynchronous Timer:frames=17
Bit Variable Set: RA-Bit[16]=True