• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Queen of the Underworld: Medusa's Secret Hideout

Favourite commander of Medusa's army?

  • Twinbellows

  • Dark Lord Gaul

  • Hewdraw

  • Pandora

  • Thanatos


Results are only viewable after voting.

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
I really do believe that Medusa statue may have been some sort of sign of Medusa's homecoming in Super Smash Bros Ultimate as a new fighter, most likely echo but I guess we'll see.
I'll be cautious about that personally. But at least as I probably said in this thread they at aren't afraid to animate Snake hair! (plus, separate animations exist. It's a simple one but Madama Butterfly's wings have a separate animation... Just for Bayonetta's shadow. There's also Corrin's sword)

They look pretty good on her, I think.

Well, that works very well! This is a proof that design is important, basic wings wouldn't work as well.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
Making me want Medusa way too much. The wings were always the biggest problems in translating Palutena’s moveser to her
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
I'll be cautious about that personally. But at least as I probably said in this thread they at aren't afraid to animate Snake hair! (plus, separate animations exist. It's a simple one but Madama Butterfly's wings have a separate animation... Just for Bayonetta's shadow. There's also Corrin's sword)



Well, that works very well! This is a proof that design is important, basic wings wouldn't work as well.
Palutena usually puts her wings away and only uses them when she does a few of her smash attacks, so I can see Medusa doing the same whether shes using snakes or dark wings, eitherway they only are seen when the smash attacks are used.. Much how like Ganon pulls his sword from who knows where when he uses smash attacks.

I really liked the idea of using the snakes, just imagine Medusa doing that Orochimaru snake stuff instead of wings.. Or maybe she could even use Zik and Zak, a duel of her serpent minions.

Aerial attack, she poses in the air with the snakes going crazy and its basically does the same thing Palutena's aerial does

Smash tilt she stabs the opponent with this huge thorn made of snakes Orochimaru style

Smash down can maybe be Zik and Zak slamming the ground around her when she punches it
 
Last edited:

Crap-Zapper

Smash Champion
Joined
Apr 9, 2013
Messages
2,116
Location
Lost Woods
3DS FC
3540-1100-9470
Those wings are beautiful on Medusa.

Hopefully we get our first female villain into the game.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Still supporting Medusa fully, even if I have been mostly active on the Shantae page. I feel medusa will be revealed when we get the story mode revealed, as she will be a key player in that mode, along with other villains.

I am guessing that direct will be in October, and start with a geno reveal as he also is tied to this mode. Then when they get to Echo fighters, they'll give us 3 villain/Anti heros. Medusa, Black Shadow, and Shadow the hedgehog. They will also show off some bosses for story mode, with old stage bosses like Metal face and Yellow Devil, and new ones like Dr Eggman, Andross, and Hades. Then maybe say more are coming, with a teasing being Marx's laugh and Skull kids laugh.
 

Crap-Zapper

Smash Champion
Joined
Apr 9, 2013
Messages
2,116
Location
Lost Woods
3DS FC
3540-1100-9470
Still supporting Medusa fully, even if I have been mostly active on the Shantae page. I feel medusa will be revealed when we get the story mode revealed, as she will be a key player in that mode, along with other villains.

I am guessing that direct will be in October, and start with a geno reveal as he also is tied to this mode. Then when they get to Echo fighters, they'll give us 3 villain/Anti heros. Medusa, Black Shadow, and Shadow the hedgehog. They will also show off some bosses for story mode, with old stage bosses like Metal face and Yellow Devil, and new ones like Dr Eggman, Andross, and Hades. Then maybe say more are coming, with a teasing being Marx's laugh and Skull kids laugh.

Medusa AND Black Shadow?! I'd be in heaven right now.
Shadow the Hedgehog? Yeah, whatever. My favourite Sonic game is Adventrue 2, so I guess he is fine.

But Medusa and Black Shadow, please let this become real, I'd be too happy!
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Medusa AND Black Shadow?! I'd be in heaven right now.
Shadow the Hedgehog? Yeah, whatever. My favourite Sonic game is Adventrue 2, so I guess he is fine.

But Medusa and Black Shadow, please let this become real, I'd be too happy!
Those 2 are probably the best villain reps we can guess at. Medusa for her being the main villain of the series(Hades claims to be but I'm sure Medusa will return sooner then him) And Black Shadow can be our Melee Ganondorf returned, since that playstyle is now gone thanks to Ganondorf much more unique now. Plus F-Zero and Yoshi are the only OG reps with only 1 character. (Yarn Yoshi maybe?)

Shadow just seems too easy to skip over. Very easy echo to make plus he's popular. Same with Ms Pac Man i feel
 

Crap-Zapper

Smash Champion
Joined
Apr 9, 2013
Messages
2,116
Location
Lost Woods
3DS FC
3540-1100-9470
Those 2 are probably the best villain reps we can guess at. Medusa for her being the main villain of the series(Hades claims to be but I'm sure Medusa will return sooner then him) And Black Shadow can be our Melee Ganondorf returned, since that playstyle is now gone thanks to Ganondorf much more unique now. Plus F-Zero and Yoshi are the only OG reps with only 1 character. (Yarn Yoshi maybe?)

Shadow just seems too easy to skip over. Very easy echo to make plus he's popular. Same with Ms Pac Man i feel
Indeed, that's what I find funny about it. Medusa is indeed the main villain of the series, and what I love is the big centre of female importance for the series. Palutena and Medusa, with all those other female bosses and generals. Hades does have an interesting personality, but that's sort of it, in my view. Medusa leaves us with so much more!

Same with Black Shadow. Some even think Deathborn (who, same with Hades was in ONE game) think is the main villain. I'd say they were both mistreated. But both seems very interesting and likely for echoes, and for that I hope it will happen too!

I'm not a fan of Ken Masters, Mrs. Pac-Man and Shadow exactly becasue of that. They are too easy of echoes to create ... I can vouche for Daisy and Dark Samus because they are Nintendo first party, but the other three? No, their third party. Richter and Simon at least is a hybrid of each other in Smash, that's fair. But, I don't want those who are too easy, I like when Sakurai surprise us with stuff like Daisy and Richter. Also, Shadow I can be fine with, since I know he has been fairly requested since Brawl. Can't say the same for Ken or Mrs. Pac.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Indeed, that's what I find funny about it. Medusa is indeed the main villain of the series, and what I love is the big centre of female importance for the series. Palutena and Medusa, with all those other female bosses and generals. Hades does have an interesting personality, but that's sort of it, in my view. Medusa leaves us with so much more!

Same with Black Shadow. Some even think Deathborn (who, same with Hades was in ONE game) think is the main villain. I'd say they were both mistreated. But both seems very interesting and likely for echoes, and for that I hope it will happen too!

I'm not a fan of Ken Masters, Mrs. Pac-Man and Shadow exactly becasue of that. They are too easy of echoes to create ... I can vouche for Daisy and Dark Samus because they are Nintendo first party, but the other three? No, their third party. Richter and Simon at least is a hybrid of each other in Smash, that's fair. But, I don't want those who are too easy, I like when Sakurai surprise us with stuff like Daisy and Richter. Also, Shadow I can be fine with, since I know he has been fairly requested since Brawl. Can't say the same for Ken or Mrs. Pac.
Yeah skipping medusa for Hades doesn't seem right considering Medusa and Palutena are so closely tied. Heck, there was that short that said they once rulled the heavens together, so Medusa is much more closely tied to the KI series then Hades.

Black Shadow also was the main bad guy in the anime if I recall. Adds to his points. Plus I can easily see him working as a Falcon Echo, just with Electricity tied to his effects then fire. We know they can remove or change element effects due to Chrome and Roy. CHrome doesn't seem to have any of the fire Roy has, so Black Shadow can easily replace the fire with Lightning, and the Falcon Punch could get a Bull shape instead of the falcon shape.

Honestly, I am not sold on Ms Pack man, but she can be easily put in. As for Ken, I don't want him if we get an echo. Would rather get either Akuma(He is the king of Cross overs for Capcom) or Sakura(Little chance but shes awesome)
 
Last edited:

Crap-Zapper

Smash Champion
Joined
Apr 9, 2013
Messages
2,116
Location
Lost Woods
3DS FC
3540-1100-9470
Yeah skipping medusa for Hades doesn't seem right considering Medusa and Palutena are so closely tied. Heck, there was that short that said they once rulled the heavens together, so Medusa is much more closely tied to the KI series then Hades.

Black Shadow also was the main bad guy in the anime if I recall. Adds to his points. Plus I can easily see him working as a Falcon Echo, just with Electricity tied to his effects then fire. We know they can remove or change element effects due to Chrome and Roy. CHrome doesn't seem to have any of the fire Roy has, so Black Shadow can easily replace the fire with Lightning, and the Falcon Punch could get a Bull shape instead of the falcon shape.

Honestly, I am not sold on Ms Pack man, but she can be easily put in. As for Ken, I don't want him if we get an echo. Would rather get either Akuma(He is the king of Cross overs for Capcom) or Sakura(Little chance but shes awesome)
Indeed. Medusa fits a lot. I would be even more impressed if she could be a semi-clone/echo? instead of a full ongoing echo, considering how important to the series she really is, and her connections with Palutena. People love Palutena, and Pit, even Pito (outside the Smash community), I think if Medusa manage to stay into the realm of Wolf or Lucas, then people would be even more pleased with her inclusion, and I know I'd make room for another main!

Indeed. I created a cool moveset for him, with the rules being set to make an echo fighter, but you are able to cross series.
I gave his natural B, Mewtwo's "Shadow Ball" as Black Shadow does black magic.
I gave his Side-B the same as Ganondorf/Falcon, but with electricity instead of fire.
Down-B would be like Ryu's focus punch. Where he deals a massive blow!
Up-B would work similar to Dorf/Falcon with more explosives.

We are quite alike! As well would like Akuma or Sakura before Ken! Mrs. Pac, sorry, ONLY as a skin. (same with Ken)
I guess the love for Medusa, Black Shadow and Akuma shows that we are in due for more villains, and perhaps others might feel the same. Most goodie-two-shoes are already in place, same with their sidekick, and the biggest villainious stars are already present.
Hopefully the trend bodes well.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Indeed. Medusa fits a lot. I would be even more impressed if she could be a semi-clone/echo? instead of a full ongoing echo, considering how important to the series she really is, and her connections with Palutena. People love Palutena, and Pit, even Pito (outside the Smash community), I think if Medusa manage to stay into the realm of Wolf or Lucas, then people would be even more pleased with her inclusion, and I know I'd make room for another main!

Indeed. I created a cool moveset for him, with the rules being set to make an echo fighter, but you are able to cross series.
I gave his natural B, Mewtwo's "Shadow Ball" as Black Shadow does black magic.
I gave his Side-B the same as Ganondorf/Falcon, but with electricity instead of fire.
Down-B would be like Ryu's focus punch. Where he deals a massive blow!
Up-B would work similar to Dorf/Falcon with more explosives.

We are quite alike! As well would like Akuma or Sakura before Ken! Mrs. Pac, sorry, ONLY as a skin. (same with Ken)
I guess the love for Medusa, Black Shadow and Akuma shows that we are in due for more villains, and perhaps others might feel the same. Most goodie-two-shoes are already in place, same with their sidekick, and the biggest villainious stars are already present.
Hopefully the trend bodes well.
While i would live her to be unique or semi clone, i think echo works just well. I would keep all of palutenas moves mostly. Change the b to have a medusa head or snakes firing it. Replace any of her wing attacks with black wings or snakes. And i think the only b m9ve that should be replaced is down b, and make it heavenly light from smash 4, just with dark light. FS would be her growingg giant like giga bowser, and firing a large blast of petrification energy at a large area of her choosing. That still keeps her an echo as every is from palutena, and she would still keep her own flare.

I think at most we would get is 1 changed b move for echos, and i think it would be either side b or up b for black shadow most likely. As for what, i think taking anything from mii brawlers custom moves might be best. I'm thinking either helicopter kick for up b, head ache maker, or burning drop kick for side b.

I think ms pac man could be a dlc echo honestly, same with ninten yarn yoshi, and impa if shes not in base. And yeah always want more villains. The game needs some
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Still really hoping she makes it ugh, hoping we get a direct soon
Since this is September and they have to make an announcement for the Nintendo online somehow, we are bound to get something.

~~Plz confirm Medusa~~
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
Hopefully Medusa is confirmed in the next direct, hopefully the September direct is soon.
 
Last edited:

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Damn I really hope for a direct soon.

With the paid online, there should be one, explaining it. And this is pure speculation, but considering how Splatoon 2 make us wait for the september update, I believe there will be a surprise big update for that game, so I hope we will get a direct around the end of the week, or next week maybe.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
While I'd say the chances for a general Direct soon are very high, I am not sure if we'll truly get information on echoes during it. Seems that after so much Smash info, they'd just show a newcomer trailer in a general Direct, and then do an echo blowout on the last general Direct.

Oh well, fingers crossed for Medusa anyways.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
If we ever get a general direct, I do imagine a short trailer among other games, presented like "These echo fighters are coming to Smash!", and you move on with other games.

Or just a bigger for a newcomer in the "oh yeah, one more thing" fashion. Or maybe both!
 

Guybrush20X6

Creator of Lego Theory
Joined
May 22, 2012
Messages
15,882
NNID
Guybrush20X6
3DS FC
4253-3477-4804
Switch FC
SW-2140-7758-3904
Those wings are beautiful on Medusa.

Hopefully we get our first female villain into the game.
Well we've got Wendy who's a Bow Jou costume and Dark Samus who is an ungoldy amalgamation of Metroid, Samus DNA (who is a combo of human and Chozo DNA to begin with), Power Suit and Phazon so people are a little shaky on what pronouns.

But yeah, she'd be the first female villain without a big old asterisk next to it.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Damn I really hope for a direct soon.

With the paid online, there should be one, explaining it. And this is pure speculation, but considering how Splatoon 2 make us wait for the september update, I believe there will be a surprise big update for that game, so I hope we will get a direct around the end of the week, or next week maybe.
We should be getting one this week or next week. They have to have a general direct due to the online launching.

While I'd say the chances for a general Direct soon are very high, I am not sure if we'll truly get information on echoes during it. Seems that after so much Smash info, they'd just show a newcomer trailer in a general Direct, and then do an echo blowout on the last general Direct.

Oh well, fingers crossed for Medusa anyways.
Oh they can easily show off echos, and 2 new characters, without taking to much time. Start with a reveal, do general direct stuff, halfway through say 2 more echos are coming, then more direct stuff, then end with a reveal. Simple.

However I feel Medusa won't be shown till we get more on the story mode, as I feel she will be a key part of it.
 

Crap-Zapper

Smash Champion
Joined
Apr 9, 2013
Messages
2,116
Location
Lost Woods
3DS FC
3540-1100-9470
Guybrush20X6 Guybrush20X6

I can go along with Dark Samus, on the premise that her DNA is combined with Samus. Outside of that, DS is more of a virus type of being.
Wendy Koopa is something I can not get behind. First of all, she is an alternative, meaning she is "there", she does not hold any significent other than filling out a role as the kiddie baddies 7. Also. Wendy is more of a rival, nousens than a true antagonist, like Medusa is. I might sound a bit harsh on her (sorry to Wendy fans), but as far as true villains go, I can't go behind that. Same with Metaknight, not really a villain.
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
Damn I really hope for a direct soon.

With the paid online, there should be one, explaining it. And this is pure speculation, but considering how Splatoon 2 make us wait for the september update, I believe there will be a surprise big update for that game, so I hope we will get a direct around the end of the week, or next week maybe.
Next week wold be a perfect time.. Im thinking like sometime around the 13th or something would be a good time imo.

If we ever get a general direct, I do imagine a short trailer among other games, presented like "These echo fighters are coming to Smash!", and you move on with other games.

Or just a bigger for a newcomer in the "oh yeah, one more thing" fashion. Or maybe both!
Echos fighters to be revealed should totally be Medusa, Hilda and somebody else thats cool.
Guybrush20X6 Guybrush20X6

I can go along with Dark Samus, on the premise that her DNA is combined with Samus. Outside of that, DS is more of a virus type of being.
Wendy Koopa is something I can not get behind. First of all, she is an alternative, meaning she is "there", she does not hold any significent other than filling out a role as the kiddie baddies 7. Also. Wendy is more of a rival, nousens than a true antagonist, like Medusa is. I might sound a bit harsh on her (sorry to Wendy fans), but as far as true villains go, I can't go behind that. Same with Metaknight, not really a villain.
Villains.. Rivals.. All basically the same thing, you still have the face vs heel dynamic in each match up ( little bit of wrestle slang lol )
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
Credit to Erotic&Heretic Erotic&Heretic for making most of this thread and being the original owner. Currently ported and done some changes. More to slowly come. Special thanks to everyone who has ever contributed to Medusa's cause through art, movesets, support ect.
-


Queen of the Underworld
: Medusa's Support Thread!

Watch out, the underworld is full of nasty spoilers!
Who is that gorgeous Lady?
Medusa, the Queen of the Underworld. She is the main antagonist in the original Kid Icarus for the NES, and the first antagonist in Kid Icarus Uprising.
And so, what is her story?
According to Kid Icarus booklet, Palutena and Medusa once ruled over Skyworld. While Palutena was kind toward humans, Medusa showed hatred toward them, turning people to stone and drying up crops.
In anger, Palutena transformed Medusa into a cyclopic monster, and banished her into the Underworld.
In the first Kid Icarus, Medusa gathered an army in the underworld to overthrow Palutena, and took position in the Palace in the Sky. Ultimately, she is defeated by Pit. After 25 years passed since her defeat, however, Medusa comes back and led her army again. Protected again by her faithful commanders, she is eventually defeated again, to be revealed she was revived by Hades, Uprising's main antagonist.During the final battle against Hades, while Pit is about to be defeated by Hades, Medusa makes a surprise comeback and stop Hades final attack.

"It hardly matters HOW I returned. What matters is WHY. To exact revenge on you!"
What can she do?
In one boss battle, Medusa proved she was worthy to be an original Smash Bros fighter.
First of all, her "never shown in game main trait": The ability to turn people into stone. Being inspired by the mythological gorgon, Medusa can transform her foes into a statue, something never seen in Smash.


But wait, there's more! She is able to summons various things, like a floating eyeball shooting energy balls, or floating mines. Of course she is able to shoot many projectiles from her own eyes. You think she is not potent in close combat? She have claws, a tiny, poison spitting mouth in the palm of her hand and an uppercut powerful enough to disintegrate Hades head. Finally, her Monsterous Form simply yell "Final Smash".

Arguments and Counter Arguments

"Medusa would end up being Palutena's semi-clone!"
Because Medusa is approximately Palutena's nemesis doesn't mean they are similar. Sure, they both are goddess, but the comparison stop there. Is Palutena able to spray poison from the palm of her hand? Does Palutena have snake hair? Does Medusa have a shield? Those are some examples showing that Medusa is nothing like Palutena.

"If Ridley is too big, Medusa is super too big!"
"Who are you calling huge, you insignificant little thing?"
It's clearly seen through the game that Gods have various size. Palutena appears both gigantic and normal sized, why other gods couldn't do the same? Also, Pit defeated Medusa in the first game. Yet he is surprised of Medusa's size through the whole battle in Uprising.

One last thing, seeing Medusa's being redimensionned wouldn't be shocking, due to her "human" shape. The same happened to Ganondorf, who is bigger in The Legend of Zelda (not as big as Big Medusa, of course).

"Medusa is not an important character, Hades should get in!"
Hades may speak a lot through the game, but look at the chapters. Although considered to be a great threat, Palutena's Army really care about Hades at the end of the game. Yeah, the heroes care about the big boss only during the last three chapters, and one of them is simply a boss battles rush.

Medusa, on the other hand, takes 9 chapters to be defeated. It's more than 1/3 of the game. It's more chapters than Hades and Viridi combined. Heck, even the Chaos Kin takes more chapters than Hades. And, more important, Medusa is the main antagonist of the first game. She is tied with the heroes. She represent one part of the "Triforce" of Kid Icarus.

"Palutena already has a Medusa alt color!"
Many characters have colors referencing others, or that are close to others. Mario's Wario colors didn't prevent Wario from being a newcommer in Brawl. If you can tell apart two Robins because of the twintails, Mario & Luigi both in Waluigi's colors, and can easily differentiate the normal Pac-Man to the Yellow Pac-Man in 8 players Pac-Man battle, there's no problems with Palutena having a Medusa alt. Palutena also has a Dark Pit alt :awesome:
Finally, Marth's with Roy's coloration didn't prevent our boy from coming back as a DLC!


Movesets
Normal Attacks
Side-Tilt: Poisonous Gas

Medusa spray a poisonous gaz from the palm of her hand, poisoning foes.


Side-Smash: Claw

Medusa claws the ennemies in front of her.


Up-Tilt: Snake bite
The snakes on her head protect her by biting in several directions above her.


Up-Smash: Final Uppercut

A powerful uppercut.


Grab: Orange the snake grab foes. Good range, but not a tether (similar to Olimar's Grab).
Pummel: Snakes bites the opponent.


SPECIAL MOVES
Neutral-B: Stone Gaze
(not the actual animation)
Medusa sends a laser from her eyes that transforms foe into a statue. Makes the character heavier and unable to move, and can be picked up like crates. Limited range, but chargeable for more range and stun duration.


Side-B: Eye Turret

Medusa summons en eye that send projectiles. Only one at a time, and easy to destroy.


Down-B: Dark Mine

Medusa blows a mine that float in Mid-Air. She can set 3 at a time. Good for controlling the space. Not a great killing potential, but poison foes upon explosion.



Up-B: Teleportation

Nothing particular, a recovery move where Medusa teleport. Maybe a poison effect at the start of the teleport?



FINAL SMASH: Monsterous Medusa


Medusa turns into a monster and detach her head. Of course the body stay on stage, but can't be harmed.
The floating head sends huge poisonous clouds and killing lasers.


The head then returns to Medusa's body, and she turns back to her normal form.
Neutral Special: Serpent Eye: Medusa emits a pair of eye-shaped projectiles that strongly track opponents. Moderate damage with almost no killing power. A damaging move, rather than a killing blow
Side Special: Dark Mine: Medusa throws a spiked purple sphere that flies forward, and then stops to hover in midair. The distance it goes depends on whether Medusa was tilting or smashing the stick, and the trajectory can be altered by slightly having the stick tilted up or down. SImilar aiming mechanics to Samus's missiles. If the enemy touches the hovering mine, it explodes, dealing heavy damage.


Down Special: Stone Gaze: Medusa glares at her foe, emitting a short-range beam that turns them to stone if they lock eyes. So, in execution, similar to Mewtwo's old Disable attack. However, to make it not useless, it would have a bit more range, and paralyze for a bit longer. However, a petrified foe has their weight multiplied to Metal Box standards. This applies for the first hit delivered to them, which also breaks them out of the stone. So, Medusa can either use this opportunity to just deal damage, or throw them. Landing Stone Gaze in the air doesn't petrify the enemy, but instead spikes them straight down.

Up Special: Shadow Warp: Medusa steps into shadows and moves unseen for a couple of meters. Upon returning, she performs a shadow-enhanced clawing attack directly in front of her. The move is based on one of her attack patterns in the first phase of her fight in Uprising, where she warps away from Pit, then surprises him with a claw attack.

AAA: Medusa claws at the enemy with the sharpened nails on her right hand, three times
Forward Tilt: Medusa performs a leaning swipe with the serpent-headed staff in her left hand
Up tilt: Medusa makes a clawing swipe upward
Down tilt: two-hit swipe with both hands (claws and staff)
Dash attack: Performs a decapitatingly-powerful hook punch with her right arm


Neutral Air: A horizontal 360 spin with her staff outstretched
Forward Air: An arcing swipe from top to bottom in front of her with the staff
Up Air: A (very slightly) rising uppercut
Back Air: A clawing motion behind her
Down Air: a diving kick


Forward Smash: A haymaker with her right arm.
Up Smash: A rising uppercut worthy of the true ruler of the Underworld
Down Smash: A pair of kicks; forward, then backward


Grab: Medusa snares the foe by the scruff of their neck with her right hand and holds them face to face
Grab attack: The snakes on her head bite at the enemy, hits three times for 1-2% each
Forward throw: Medusa backhands the foe with her staff and sends them flying, similar to how she opens the first phase of her fight with Pit
Up Throw: Medusa flings the enemy straight up, and fires a thin laser from two of her snake heads at them to send them flying further up.
Back throw: Medusa, with an almost bored motion, chucks the enemy behind her.
Down throw: Medusa, without letting go, slams the enemy into the floor, and then lets go after they hit the dirt.


Final Smash: True Medusa: Medusa grows to titanic proportions. Her head becomes a cycloptic monstrosity, and she decapitates herself. Her head then goes flying about the stage, under the player's control. A fires an array of homing lozenge-shaped bullets, and B generates a sweeping laser with launching power. Touching the enemy causes damage. Upon the end of the Final Smash, her head returns to her body and she shrinks back down

Taunts:

1. She holds a lightly clutched hand up to her lip, and gives a low, evil chuckle
2: Projects a larger image of herself behind her (like almost all the gods in Uprising do at one point)
3: Looks right at the camera, eyes flash gravel-grey.
Alternate costume: Medusa with her face already in True Medusa form. No change in gameplay, it just makes her hideous the whole time


Kirby Hat: A mass of snake-hair
Pros:

A slew of heavy attacks
Decent range with Serpent Eye
Trap potential with Shadow Mines
Recovery move goes through opponents
Strong throws
Medium-heavy weight

Cons:

Slow
Very little direct kill potential with projectiles
Hard to recover from great distances
http://professorfandango.deviantart.com/art/SMASH-Medusa-352275526
Stone Stare: Maybe it's because I'm awesome at the game (I'm not) but I never got turned to stone by Medusa. Does she do it in the game? Either way, in mythology that's her John Hancock so it's also her main special here. Just like Mewtwo's Disable really, short range, requires facing an opponent and incapacitates them for a short time.

Kiss of Death: This one's ripped straight from the game. Medusa will blow out a little red polyp which will hang in the air for a while, damaging anybody who makes contact with it. This was originally going to be a snake hair bite but I rather like the idea of the snakes being a part of her standard arsenal, maybe her smash attacks.

Viper Strike: I felt I had too many tether recoveries so rather than a snake assisted ascent I took her teleportation ability but gave it more of a form, wherein Medusa shoots upwards in a snake shaped bolt of black magic.

Cursed Palm: From a totally gross mouth on her hand, she spews a cloud of poison gas. Not dissimilar to the Ice Climbers Blizzard, I think it would make sense for Medusa to be a generally poison themed character.

Serpent Storm: This one was just made up, I didn't want to be too contrived. Adopting her more monstorous form, the snakes in Medusa's hair shoot out to a great length and flail around wildly for a while OR (now that I think of it) they shoot out directly at the current opponents in play. This would probably require them to have a limited range.
[

Medusa - Grappling Goddess

B Fang Spell – Medusa thrusts her staff forward, and a blast in the shape of viper a viper head appears. The neon blast zig zags up across the field, making it relatively pesky to avoid. She can shoot up to two out at a time.
B > Twinbellows – Medusa barely lifts her staff, and effortlessly summons a large fiery dog head. This twinbellows esque attack opens its mouth and chomps hard. If chomped, Medusa can choose which direction the mouth throws you. When doing so Twinbellows mouth fills with fire and he spits it out, launching the opponent whichever direction Medusa chose
B^ Astral Projection – Medusa is engulfed in a white aura and is almost instantly transported to whichever area you aimed your control stick towards. (Think Zelda’s B^, but smaller range, and much much quicker). If you don’t project into the air, you’ll become helpless of course.


BV – Gatekeeper – The Goddess of Darkness kneels, and opens a hell mouth, releasing the great (albeit MINI) Gatekeeper. This little monster will shoot lazers at anyone who gets near it. There is a rhythm to the lasers, so you can figure out how to get up close, attack, and destroy it. In the air a hell mouth opens midair and he hovers. If you come below him he drops a turret. He is best used as a sort of “assured KO”. Leaving him in a spot where you can throw an enemy, and he will use a lazer / turret to give them that extra bit of percentage. Twinbellows comes in handy here.

Medusa’s playstyle focuses on grapples, and utilizing gatekeeper. She is on the heavier side, and her attacks are on the slower, but stronger side. Her walking animation is her sitting upon a dark cloud. She doesn’t need to walk. But when she needs to run, Medusa’s feet transform into the body of a snake. She transforms into a naga and swiftly slithers across the stage.
N Special: Gorgon's Eye, with a stare, Medusa petrifies her opponent for several seconds, similar to Mewtwo's Disable, but it lasts a second or two longer. It freezes an opponent in place, making the vulnerable for punishment. The one drawback is, while petrified the target is immune to knockback, a nod to the petrification status effect in Kid Icarus: Uprising that increases the target's defense. However, this also means although it's harder to do killing blows on a petrified target, you can also get a bit more damage on them, and possibly set them up for a nasty attack if you time it just right.

F Special: Goddess Claw, Medusa rakes her claws across the area immediately ahead of her with such force she temporarily rends space itself. The attack itself has incredibly short range, but is quite strong, cleaving an opponent and able to KO at mid-levels. Also, the three streaks of red from the claws linger a second or so after the attack, creating a defensive barrier as space repairs itself. The spacial rend can block projectile attacks, giving the move a double usage, as an attack and as a defensive strike. Can be chained very well with Gorgon's Eye for easy damage.

D Special: Summon Reaper, similar to Dedede, Medusa as the goddess of darkness can call upon her minions to aid her in battle, unlike Dedede however, instead of lesser troops Medusa goes right for the big guns and summons a Reaper to battle! The Reaper walks calmly from side to side for several seconds, although if they catch an opponent in their sight they will speed up and slash at them insanely. The drawback to this move, however, is Medusa can only call one Reaper at a time, similar to how Wario's motorbike worked. Until her Reaper is destroyed or vanishes on it's own, she cannot summon another one.

U Special: Toxic Teleport, Medusa teleports as her recovery, although her overall teleportation range is a bit shorter than Mewtwo's. However, in exchange when Medusa teleports she leaves behind a nasty surprise, a cloud of toxic gas lasting several seconds that will automatically poison anyone unfortunate enough to come in contact with it, doing damage over time. It can be used as a recovery move, or as a nasty trap, punishing an enemy looking to attack the dark goddess, leaving them only with poison to contend with!

Final Smash: Goddess of Darkness, Medusa disappears and reappears giant-sized in the background, in her full goddess glory. She will sweep once with her right claw, then with her left, before she fires several beams from her eyes that carpet bomb the stage, causing minor explosions. Claw swipes have more KO power but are easier to dodge, whereas the eye lasers are harder to dodge but don't have as much KO power, instead raking up damage for Medusa's return to the battle once her smash is complete.
Character: Medusa
First Appearance: Kid Icarus (1986)
Recent Appearance: Kid Icarus Uprising (2012)


Key Character Traits

· Medusa’s design is monstrous since her various elements, including snakes, staff, magic, and sharp nails would give her an arsenal of attacks

· Because she can detach various body parts, she becomes a more gruesome villain, especially for a female

· Because Medusa packs more muscles, she would be heavier with jumping power as equal to Bowser or Dedede in total height, but does double jump like other fighters.


Character Play-style

Key Traits

· Unlike Palutena, which she is lightweight and uses more defensive and ranged moves, Medusa would be heavier with more offensive play-style closer to melee with some ranged attacks and stage control

· For staffs, Palutena uses it as her main weapon, Medusa can treat it as her secondary weapon since she packs a bigger punch with her body parts and fists

· Since she can summon minions, she would have elements of stage control, but her opponents can use them against her

· Detaching body parts allow Medusa to have some moves that are ambush-like, bringing in a risky-rewarding element to the character



Cannon aspects from main series, list and analyze each element one by one

Key Traits

· Claws – can be suited to a melee attack. Could be multi-tap standard attack with wide vertical slash as a finisher. Could also be used for a side attack, albeit with slightly longer horizontal reach.

· Staff – Focuses more as an offensive item with some degree of stage control. She can physically use it as a quick long range melee attacks suited either in the air and/or ground for charged up smash attacks. It can also be used to summon certain minions that are most likely small enough for balance purposes. It can also be used for a few post-grab attacks, with one that involves down-thrusting her staff against the laid opponent for high damage with low knockback

· Teleportation – Can be used as an evasion-based recovery, but it can be retooled as an offensive type at a cost of having a shorter range and longer delay compared to Palutena’s recovery. For offensive types, it could have a small explosion, based on her previous location, which damages opponents with weak-medium knockback. Another variant of teleportation would be to travel 1.5 times the distance with a poison mist, instead of an explosion, to give a small damage build to opponents that last 2 seconds, giving 1% damage every 1/5 of a second.

· Floating Eyeball – Can be used as an ambush-type special attack, which her eyeballs can burst out and attack the opponents with weak knockback and shoot small projectiles. Can be charged to give a longer distance and slightly more powerful projectiles.

· Eye Shooting – While can be delegated to a special with the floating eyeballs, it can also be treated as one standard attack in the air, shooting weak shots with little knockback

· Dark Mines – Can be treated as another variant of the eye-ball special attack, but the eyes travel less distance. The mines deals medium-level damage with weak knockback.

· Uppercut – Although an upper-cut move can often be applied as a standard attack or a special for various fighters, it can be treated as one of the moves when Medusa successfully grabs an opponent when pressing up. There would be slight starting and end lag to make an illusion as a strong attack.

· Poison Gas – Can be used as a quick damage builder, but must be well-timed when opponents are close. Although I have explained one variant of teleportation that uses poison, another could be used as a different special which she blows poison at her opponents by creating one small cloud equal to her height. The poison gas from her breath may have less range than the teleportation variant, but deals more damage in a shorter amount of time of 1 second, 2% damage for every 1/6 of a second, plus small bonus when used directly at the opponents.

· Minions – Medusa has plenty of minions to for combat, and the most suitable ones would be small enough size for balance purposes. Minion summoning can be treated as a special attack, but requires great planning and timing since opponents can use them against her from successful attacks. The minions would be released for a short time and disappear afterwards.

o Nettler – one-eyed creatures that pack a bunch of weight. They plop down to give a minor shockwave, dealing low damage with medium-low knock back. However, if opponent is underneath the Nettler, it will be sent upwards with medium damage and medium-high knock-back. If hit/reflected and sent to Medusa, the caster will fly horizontally with medium damage with medium knockback.

o Zik and Zak – two of the snake like creatures will travel a small distance before doing a shock attack. As long as the two are not hit, the electric line would be produced, dealing 1% damage every 1/10 of a second lasting for 1 second to a caught opponent, sending them up with medium-low knockback afterwards. If one of the snakes get hit, they both do a short-ranged shock attack, instead of an electric line, dealing 2% damage every 1/7 of a second for 1 second with medium knockback afterwards.

o Tempura Wizard – the only minion that cannot be sent back (however, reflect moves work), but has the most delay for opponents to evade. It will appear like a ramen bowl, but after ½ of a second, the Tempura Wizard’s head pops out and attempts to bite. If opponent gets bitten, will take medium damage with medium-high knock-back horizontally.

· Cyclops Head Form – People often clamor this as a final smash since it represents her powerful form. There are at least two different ways to treat Medusa’s Cyclops Head: A powerful instant-attack or a free-moving form. For Medusa’s Cyclops head to be treated as an instant attack, there are various interpretations to how to treat it like one. One form of instant attack would be to petrify opponents based on Medusa’s direction, much like stoning foes on her sight, followed by a series of powerful bites from her snake hair to send opponents flying with high knockback, nearly taking them off the screen. The same final smash could happen with Medusa facing the screen but the radius would be more limited based on the visual sign of the shock-wave. If the final smash would be free-form then she can move in any direction, but her facing direction would be the one delivering attacks. In her free-form final smash, she can use her eye to petrify an opponent, with slightly longer range, compared to her eye gaze special, as well as extending petrification state to 2 seconds. When Medusa’s head collides with an opponent, the victim will be given medium damage with medium-high knockback, but the petrified opponent will suffer from an increased damage and knockback.


Other aspects, same rule as cannon

Key Traits

· Greek Mythology – Medusa is based on a creature called Gorgon who also have the same name, The aesthetic design represented from Kid Icarus series matches with common perception of the mythology

· Snake hair – A primary element for many interpretations of Medusa. Her snakes can be used for various normal attacks as well as grabbing since the snakes can stretch quite far. One possible use of a normal attack is upward charge, which her snake hair can give a few weak bites, following with one strong bite with medium-high knockback. There will be significant end-lag between two phases to allow escape and surprise, making the move a double-edged sword.

· Petrification – A common element used in stories involving various interpretations of Medusa. It can be treated as a special move best suited at close range. It can be charged up for a stronger effect against opponents. When successfully used on the opponent, it will remain paralyzed for a short time period, from 0.5 to 1 second, depending on charging time.

· Detached head – For some stories, the powers of certain versions of Medusa will still be active even when without a body. It can serve a great deal of ideas for unique attacks. One possible idea is to make it a unique recovery move by throwing her head in upward direction, decent vertical range but with little to no horizontal movement. With the tossed head, the body will fall down to act as powerful weight against fighters below. However, once the head reaches midair, the body teleports back to her head and becomes helpless.



General/Miscellaneous

Key Traits

· Her Staff and arms can provide an additional number of attacks, mostly delegated to standard attacks in air and ground along with post-throw



Potential Mechanics

Key Traits

· While her moves involving the staff, arms, and snake hair can be fleshed out further, she becomes a more unique character when using elements that involve summoning, magic, and body-detachment.

· If Medusa’s head is thrown from her body for a recovery, her head can be moved slightly faster to ensure she recovers despite her falling down faster from her heavy weight when attached with the body.

· Medusa’s petrification moves against opponents, if applied successfully, would allow her to deal more damage and knock-back compared to opponents at their normal state.

· It can also be possible to use petrification move even when the eyes are far apart from Medusa’s head, but has to be done quickly before the eyes retreat to their sockets.

I envision Medusa as a Heavy character with a few moves with killing potential, but great ability to rack up damages through poison and spacing moves.


Pictures and Fanarts






^check this out ladies.



"Hades keeps reviving me, but I won't play the puppet anymore!"









Underworld's Army, the Medusa Support List!
Erotic&Heretic
R.O.B.
8-Peacock-8
Shortiecanbrawl
Kon
majora_787
AncientTobacco
ThatWasPeachy
HylianHeroBigBoss
Cobalsh
KingShadow
AgatioGanon
iam8bit
Mang@Tortle
APC99
DustyPumpkin
Popo Nana Power
Rockaphin
Spazzy_D
Freduardo
Andimidna
IsmaR
bksbestbwoy
Gengar84
majorasmaskfan
buci01
loganhogan
Enlong
RIDLEY is too SMALL
Mega Bidoof
Freaky Mutant Man
Rockaphin
Synesthe-sia
Laniv
JaidynReiman
DarkMask
Oracle_Summon
Steelia
Afrodude
FyrianFate
Bunny8093
KimmotMan
Souldin
RidleyKraid187
Eternium
Speed
JDogindy
YoshiandToad
Gooper Blooper
SonicTeam765
WhiteEaglePL
DevaAshera
Hockeyfan44
POKEMANSPIKA
Arcadenik
Aussie the Shinobi
Yomi's Biggest Fan
tjdmhem
Russell_SSB
TheSquishiestManatee
Luminario
Zebei
PF9
Crap-Zapper

Sideboob
And remember...

Wolfie557 Wolfie557 Support list needs updated so my name is on it..

Anybody else need added?
 
Last edited:

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
IMO

I think it's best for Wolfie to hand this thread over to a new owner. Someone who will be more dedicated to Smash speculation.

Perhaps Eroctic&Heretic can have it back.
 
Last edited:

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
I'm less active than before (I sometimes just read the thread) but I would actually don't mind taking back the thread after all.

Because I'm also way more active than expected, the hype for Ultimate really is there!
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
I'm less active than before (I sometimes just read the thread) but I would actually don't mind taking back the thread after all.

Because I'm also way more active than expected, the hype for Ultimate really is there!
That's good. We are all hyped for Ultimate.

Feel free to DM Cyn Cyn since she can help give the ownership to you.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Yeah, I'll do that, and then plan on making some cleanup about the opening post, talking about echoe potential and all (which will be a complete 180° from the "she is unique" post. But I'll keep that in some way... Because she still IS unique).

Thanks for the suggestion!
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
I'm less active than before (I sometimes just read the thread) but I would actually don't mind taking back the thread after all.

Because I'm also way more active than expected, the hype for Ultimate really is there!
Yes the hype for Smash Ultimate truly is there indeed!

When you take back the thread, can you edit my name onto the support list? Medusa is the character I want most in Super Smash Bros Ultimate, she surpassed even Isaac tbh.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
Well, consider me on board for Medusa too. Though I am generally about Phosphora, I do want to see Medusa work, and reading some of the comments around here did catch my interest.

Regarding not much KI content being shown right away had me thinking. Remember when it took time for Palutena to be revealed in s4? She appeared later on as opposed to being one of the early reveals, and when you'd hear character voices in the trailers. Basically what I mean is that we might see more KI additions (Assist Trophies included) once voiceovers in character reveal trailers start happening, as KIU is known for its plenty of dialogue, and that may be our ticket to Medusa potentially being revealed around that time too.
 

TeamFlareZakk

Making Super Smash Bros a more beautiful world!
Joined
Jul 22, 2013
Messages
1,722
Location
Kalos
Well, consider me on board for Medusa too. Though I am generally about Phosphora, I do want to see Medusa work, and reading some of the comments around here did catch my interest.

Regarding not much KI content being shown right away had me thinking. Remember when it took time for Palutena to be revealed in s4? She appeared later on as opposed to being one of the early reveals, and when you'd hear character voices in the trailers. Basically what I mean is that we might see more KI additions (Assist Trophies included) once voiceovers in character reveal trailers start happening, as KIU is known for its plenty of dialogue, and that may be our ticket to Medusa potentially being revealed around that time too.
Medusa's dialogue is something that is actually missing from action.. There is dialogue from other characters, but not Medusa.. Yet, and being missing in action I think just downright confirms we will be seeing Medusa added soon because everybody has to be here.

Btw love Phosphora, my favorite assist trophy personally.. Might still be an assist though.
 
Last edited:

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
Fairly sure Phospora will still be an Assist Trophy. No reason to remove her, and I don't think she has the best shot at being playable. I'd be all about Amazon Pandora if a more minor KI character was in the cards. Medusa only really has a shot because of her legacy and because she is a relatively straightforward echo.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
I think we saw Phospora in some gameplay, but not sure.
 
Last edited:

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Both Phosphora and Magnus aren't confirmed for the moment. And that's slightly weird, considering both work very well with the "Assist that you can fight" concept.

This also apply to Saki Amamiya, I really hope he is still here (Sin & Punishment is the basis for KI:U flying gameplay after all)
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Both Phosphora and Magnus aren't confirmed for the moment. And that's slightly weird, considering both work very well with the "Assist that you can fight" concept.

This also apply to Saki Amamiya, I really hope he is still here (Sin & Punishment is the basis for KI:U flying gameplay after all)
That is odd, though for returning AT I don't beleive Sakurai will show them in a video. Most likely we need to see them in demo gameplay, or they appear on the smash site
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
That is odd, though for returning AT I don't beleive Sakurai will show them in a video. Most likely we need to see them in demo gameplay, or they appear on the smash site
Yeah, they aren't new assists. E3 direct featured previous AT (although we discovered a lot through gameplay) while the Smash Direct only had new assists. Plus Ashley, but she wasn't featured the same way, the focus was on new content for items, pokémons and AT.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Yeah, they aren't new assists. E3 direct featured previous AT (although we discovered a lot through gameplay) while the Smash Direct only had new assists. Plus Ashley, but she wasn't featured the same way, the focus was on new content for items, pokémons and AT.
Yeah. The E3 one made sense to show old assists as they were talking about how some can be KO'd now, and showing old ones that could and couldn't was a good way to show some of the returning ones. I can't see a way for Sakurai to bring up a video showing off old pokemon, items, or AT any more, unless its a video just posted to the smash site.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Yeah. The E3 one made sense to show old assists as they were talking about how some can be KO'd now, and showing old ones that could and couldn't was a good way to show some of the returning ones. I can't see a way for Sakurai to bring up a video showing off old pokemon, items, or AT any more, unless its a video just posted to the smash site.
Well... You can feature Magnus during Medusa's trailer, as he fights against the underworld army! :p
 
Top Bottom