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Puzzle League/Panel De Pon General (Former SSB4 Lip Support Thread)

N. Onymous

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I think it's fine to have alternate colors based on the other fairies, but having them actually be the other fairies is just silly.
I had this idea once. I kinda lost interest in it after it became clear that designing a moveset that fits every fairy at once is more trouble than it's really worth. (And now you know why the Koopalings all ride in Clown Cars.)
 

N. Onymous

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I'd probably buy MK8 if Lip were in it.
#Lip For Mario Kart 8 : P
I really don't think Lip would have all these wacky alternate costumes, sadly. Most likely, she will/would just have the ordinary palette swaps after the other fairies. Maybe they'd change the flowers on her dress and boots to something else, though?
 

~ Valkyrie ~

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So basically, something like Patrako from Taito's Cleopatra Fortune?





I could call her Taito's equivalent of Lip, except she pops in Puchi Carat and had more games under her and isn't too obscure when looking just how many puzzlers Taito produced during 90s.¨

I think I have a funner idea though. Why not make her "cosplay" some Nintendo's females not present in Smash?
 
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FalKoopa

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So basically, something like Patrako from Taito's Cleopatra Fortune?





I could call her Taito's equivalent of Lip, except she pops in Puchi Carat and had more games under her and isn't too obscure when looking just how many puzzlers Taito produced during 90s.¨

I think I have a funner idea though. Why not make her "cosplay" some Nintendo's females not present in Smash?
Wow, they threw everything they could at her, eh? Gym dress, school swimsuit, serafuku, high school uniform, maid, kimono, nurse, cheergirl, bunny dress and a qipao. :laugh:

:231:
 

~ Valkyrie ~

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Wow, they threw everything they could at her, eh? Gym dress, school swimsuit, serafuku, high school uniform, maid, kimono, nurse, cheergirl, bunny dress and a qipao. :laugh:

:231:
Yeah. I sorta am shuddering about the implications though. (But it might just be the whole Japanese cuteness appeal :p)

Oh right, these are basically Perfect-animations during score runs.




Patrako love to say DESU a lot, BTW.

But back to Lip. Another think I wondered is if she'd have a Namco Roulette-style taunt where she pulls out random puzzle pieces or characters from other puzzle games Nintendo has done. Would also make sense since she can do magic.
 
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Kawai nic

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But back to Lip. Another think I wondered is if she'd have a Namco Roulette-style taunt where she pulls out random puzzle pieces or characters from other puzzle games Nintendo has done. Would also make sense since she can do magic.
Lip pulling out Dr Mario's pills or Yoshi's Cookies ?
 
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~ Valkyrie ~

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Now I feel like Lip would just be copying this.

Oh well, still a fun idea.
It could be at least a portrayal direction like Duck Hunt being Hanna Barbera & Looney Tunes-style Muttley-expy. I had even this idea where Lip's Screen KO would be her doing something like this:


Lip Dr Mario's pills or Yoshi's Cookies ?
Cookies, yes. I think Viruses from Dr.Mario instead of Pills.

Here would be the list I can think from top of my head (and I try to avoid downloadable Puzzlers that aren't famous or innovative parts of Nintendo)

  • Yoshi Cookies
  • Fuzzes (Wario's Woods)
  • Wanda or Bucket (Mario & Wario)
  • Mario's Hard Hat + Pencil (Picross)
  • Dr.Mario's Viruses
  • Tetriminos
  • Hakkun (Sutte Hakkun)
  • Panechu (Koro Koro Puzzle! Happy Panechu)
  • Helirin (Kuru Kuru Kururin)
  • Bubbles (Clu Clu Land)
  • Tamagon (Devil World)
  • Muddy (Mole Mania) (*sweats*)
  • Kappa (Kappa's Trail)
  • Mallo (Pushmo/Pullblox)
  • Lucy Fleetfoot (Pokemon Trozei!/Link!)
  • MagKid (Slide Adventure MagKid)
 
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JamesDNaux

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I have a hard time picturing Lip as the Pac-Man of puzzle games (as far as Smash goes).


I have an even harder time imagining her just copying his taunt with a different skin.
 

Kawai nic

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Many could think Dr Mario takes Lip's place for Puzzle-game representant BUT NO !

Except for his pills, he has nothing in his moveset that reference Puzzle-games, for the rest, it's just Mario, a goddamn cheap clone of Mario done in 15 minutes, so Lip can represent Puzzle-games very fine.
 

JamesDNaux

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I'm tempted to go through with all of those Lip costumes, but it would be so tedious..

Maybe some other time.
 

bksbestbwoy

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I'm curious guys, has anyone here tried getting a movement started to see Lip Smashified by Omni?
 

N. Onymous

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So guess what I've been doing all day!
~~Lip~~
.:Composite Moveset:.

~General Stats~
Size: Small (in-between Diddy Kong and Mario)
Weight: Very light (in-between Rosalina and Kirby)
Speed: Fast (slightly slower than Diddy Kong)
Jump: High (about as high as Pikachu)

~Basic Moves~
Neutral Attack - Hits three times.
[Hit 1] She swings her (closed) flower rod in front of her. (2%)
[Hit 2] She swings it back. (2%)
[Hit 3] She thrusts it out in front of herself while grunting. This attack has a sweet spot at the tip of the rod, and can launch the opponent. (3% normally, 4% sweetspotted)​
Forward Tilt - She does a high kick. (8%)
Up Tilt - Lip waves her free hand above her head, leaving a small trail of fairy dust. (7%)
Down Tilt - She quickly jumps onto her hands and kicks outwards in both directions, then leaps back to her feet. This move has a bit of lag starting up and ending, but its range is good. (8%)
Forward Smash - Lip twirls her flower rod around in her hands and thrusts it out in front, opening it, while grunting. Clean hits as soon as the rod opens. Deals good knockback. (18-25.2% clean, 14-19.6% late)
Up Smash - She thrusts her flower rod into the air and opens it, causing sparkly fairy dust to emerge. The fairy dust does damage as well. Has slight start-up lag. (12-16.8% rod, 4-5.6% dust)
Down Smash - Lip opens her flower rod and sweeps it around the ground in a full circle. Stands a 20% chance of tripping. (14-19.6% front, 10-14% back)
Neutral Aerial - Lip spins about in midair, holding her flower rod out. Weak, but can hit up to three times. (2% each hit, maximum 6%)
Forward Aerial - Lip does a jab with her flower rod. (7%)
Back Aerial - Lip kicks backwards. (10% sweetspotted, 7% otherwise)
Up Aerial - Opens her flower rod and spins it above her head. Unlike her up smash, the dust doesn't hurt the enemy, but the move hits multiple times, up to five. (3% per hit, maximum 15%)
Down Aerial - Lip drill-kicks downwards. This move has considerable landing lag, as Lip enters a split if she hits the ground using it. It hits up to 4 times, with the final hit capable of meteor smashing. (3% per hit, maximum 12%)
Dash Attack - She flails her wand around adorably yelling "Huuuh-ah!", hiting six times. Only the last hit deals knockback. (1% per hit, maximum 6%)
Edge Attack - Lip flips herself backwards up onto the ledge. (5%)
Floor Attack Face-Up - Lip kicks behind her, thrusts her flower rod in front of her, then climbs to her feet. (6%)
Floor Attack Face-Down - She clambers to her feet, sweeping her hand around her to attack. (5%)
Floor Attack Sitting - Lip very quickly spins her wand around herself as she gets up. (6%)
~Throws~
Pummel - Lip grabs the opponent with her free hand and thwacks them with her wand until released. (2% per hit)
Forward Throw - Lip opens her flower rod and swats the enemy away with a familiar sound effect. (7%, plants a flower)
Back Throw - This throw is similar to Lip's forward throw, except she turns around first. Compared to her forward throw, it's slightly stronger, but has less knockback and KO potential. (9%, plants a flower)
Up Throw - Lip tosses the enemy upward and jabs them with her closed flower rod for the launch. (2% toss, 6% jab, 8% total)
Down Throw - Lip slams the enemy to the ground and bounces off of their prone body to launch them. (5% toss, 4% stomp, 9% total)

~Specials~
Neutral Special
[Default] Lip's Stick - Essentially, this is a stronger, chargable version of the Lip's Stick item. Lip opens her flower rod and begins to swing it above her head from side to side for as long as the button is held. When the button is released, she swings her rod out in front of her. How long the button was held down determines how strongly the move hits and how large the flower planted on the enemy's head is. It takes Lip about four seconds to reach maximum charge. Charge is retained if the move is canceled out of in any way, but not if Lip is hit. (8% uncharged, +2% for every two waves, 18% when fully charged at 10th wave, 20% at sweetspot when fully charged; flower is small at waves 1-4, medium at waves 5-9, large when fully charged)
[Custom 1] Flare's Stick - The attack uses the flame effect instead of planting a flower. It deals more damage, but it takes longer to charge. (10% uncharged, +2 for every two waves, 24% when fully charged at 12th wave, 25% at sweetspot when fully charged)
[Custom 2] Windy's Stick - The attack charges slightly faster (3.25 seconds instead of 4), but does not
deal damage. Instead, it creates a pushing wind effect in front of Lip, the power of which varies depending on how long it was charged for. At zero charge, the wind push is negligible. At maximum charge, it pushes an enemy almost half a Final Destination length. (0%)​

Side Special
[Default] Quick Swap - Lip points and makes a "Hup!" noise as Panel de Pon's in-game cursor appears around her with the appropriate sound effect. After a delay of about half a second, Lip and any fighter or other interactable object that happens to be at the opposite end are switched to the other side of the cursor, which disappears. The cursor remains around Lip once summoned until it disappears, and if a fighter or item leaves the cursor's hitbox in any way, it will not be switched. This can be used for horizontal recovery and to thwart edge-guarding attempts, but heavier fighters or items will take more time to switch. (0%)
[Custom 1] Speed Swap - The cursor is twice its length horizontally, enhancing its mobility and recovery abilities. However, it can only switch Lip -- other fighters and items are unaffected. (0%)
[Custom 2] Launching Swap - The cursor, now red, does not switch Lip, or anything else for that matter. It simply appears and then vanishes. Anything standing at the opposite side of the cursor, though, takes damage and is launched a short distance. (6%)​

Up Special
[Default] Watabou - A watabou, the round fluffy cotton creature seen on the title screen of Panel de Pon, appears, with its tail in Lip's free hand. It carries her upwards for a certain time, similarly to Duck Jump, until it reaches its apex, where it will explode and deal damage to anyone nearby. Lip falls down helpless afterwards. If it receives around 10% damage, the watabou will explode instantly. (6%)
[Custom 1] Fairy Duster Watabou - While flying, Lip drops fairy dust that can put small flowers on enemies' heads. As a trade-off, though, the watabou's explosion deals no damage. (0%)
[Custom 2] Chubby Fluff - The watabou is twice its normal size, rises much slower and lower, and can't cover much horizontal ground at all. However, its explosion is larger and fiery. (12%)​

Down Special
[Default] Garbage Block - Lip swipes her wand in front of her. This deals no damage, but it does cause a long pink garbage block to appear in the air above and in front of her, crashing to the ground after about half a second. As an attack it acts essentially as a slightly weaker version of Kirby's Stone, although the move can meteor smash opponents. However, the garbage blocks this attack creates can also be used as temporary platforms. Up to three garbage blocks can be on-screen at a time, with each one fading away on its own after about five seconds. If a garbage block takes 11% or more damage, it will flash and pop away. Garbage blocks stacked on top of or adjacent to each other will all disappear at once if even one is destroyed. (15%)
[Custom 1] Crushing Garbage Block - The garbage black has greatly increased start-up lag, up to 1 1/2 seconds, and it will pop immediately upon hitting a solid object, but it deals considerably more damage. The impact buries ground-bound opponents. (20%)
[Custom 2] Hasty Garbage Block - The garbage blocks drop much quicker, after about 1/4 of a second, and five can be on-screen at once instead of three, but they are half their normal size and give no knockback. Due to their smaller size, they pop out after 9% damage instead of 11%. (5%)
Final Smash
Panel de Pon (JP)/Puzzle League (Int) - This is similar, but not identical, to the Ice Climbers' Iceberg. A background image of Lip's mother, Cordelia/the Queen, appears as a rainbow overlays the top part of the screen. Lip sticks her flower rod into the air and opens it, shouting "行くぞ!パネルでポン スタート!" ("Here we go! Panel de Pon, start!!") With that, she leaps up onto the rainbow and dashes off, and a large stack of panels rises from the bottom of the screen, remaining on-screen and rising slowly for about 30 seconds. As in Panel de Pon/Puzzle League, the stack is constantly replenished by new panels appearing from below. The size of the stack is proportionate to the size of the stage; larger stages have larger stacks, and so on. Panels remain at a set size, roughly 3/5 of Lip's height.
Instead of controlling Lip, the player controls a cursor for the duration of this Final Smash, using the Left C-Stick or Circle Pad to move the cursor and pressing the neutral attack button to switch two panels. The grab button will raise the stack. As in the Panel de Pon/Puzzle League series, any arrangement of three or more panels will disappear, popping away and slightly damaging any fighters nearby (base 1%, +1% for each additional panel in a combo, +2% for each consecutive chain). The amount of knockback dealt by popping panels varies based on how big the combo or chain was. A default Clear 3 combo has very little knockback, if any at all, whereas a Clear 6 or a x4 Chain will have considerably more launch power and a x10 Chain will rival the Home-Run Bat. The appropriate sound effects and fanfares play throughout the Final Smash. While any amount of damage will pop the panels automatically, the cursor acts as it does in Lip's Side-B and can help to relocate interfering fighters, although it can't leave the horizontal or vertical boundaries of the stack. Dropping a panel onto an enemy's head deals 2% damage with mild knockback.
Every second or so, a varying number of the panels (depending on the size of the stack) on the outer edge of the mountain will flash, an indicator that it is about to activate. A panel is active for about one second and glows brighter while it does so. Any fighter who touches an active panel will suffer an effect relating to its color
  • The red heart panel deals 3% fire damage.
  • The yellow star panel deals 2% electric damage.
  • The green circle panel deals 4% neutral damage and launches.
  • The purple diamond deals 3% darkness damage.
  • The cyan triangle deals 2% damage and freezes.
  • The blue upside-down triangle deals 3% water damage.
  • The gray ! panel deals 2% neutral damage and buries.
If the stack of panels is raised past the top blast line, anyone standing at the very top will be Star KO'd, but the Final Smash will automatically end. Like in the original games, clearing a Combo or Chain when the stack is within two or three panels' worth of the top blast line will cause it to temporarily stop rising as Lip shouts "止まれ!" ("Stop!").
Once the Final Smash timer runs out (unlike in an actual Panel de Pon/Puzzle League game, clearing a Combo or a Chain will not delay the timer) or the top blast line is hit, every panel in the stack will flash and pop simultaneously (4% neutral damage), dealing moderate knockback. A flower drifts gently down to the center of the stage, or near the center if there is a bottomless pit in the middle of the arena, and, once it lands, puffs in a shower of fairy dust to reveal Lip. If the Final Smash ended via time-out, she twirls her flower rod about and poses with it, adding a happy "やったよ!" ("I did it!") If it ended by hitting the upper blast line, she instead slumps in disappointment and sadly says "残念…" ("Too bad...").

~Taunts~

Up Taunt: Lip faces the screen, pumps her fist into the air, and says "yatta!"
Down Taunt: Lip magically produces a flower and smells of it, then sneezes, scattering the petals everywhere. The sneeze has a very small push wind box.
Side Taunt: Lip looks at the back of her skirt and dusts it off.

~Victory Poses~

A: Lip hops up and down three times, saying "Yatta!" on the third leap. She doesn't quite make the landing and trips after her name slides on-screen. She smiles sheepishly at the camera and rubs her bottom throughout the results.
B: Sitting down, Lip creates a large yellow flower underneath herself, which begins to float. On the flower, she twirls her wand in her left hand, throws an open palm outwards with her right, and says "楽しいだったわよ!" ("That was fun!").
C: Lip holds Furifuri the rabbit in her hands and smiles down at him. She spins around with Furifuri and hugs him close, then winks at the camera.

~Costumes~
Text is colored according to that costume's Find Mii color.

Palette 1
- Yellow dress, pink skirt with white fringe, pink ribbon, brown boots, maroon hair, blue eyes.
Palette 2 (Windy) - Green dress, light green skirt with sky blue fringe, sky blue ribbon, brown boots, magenta hair, green eyes.
Palette 3 (Sherbet) - Cyan dress, blue skirt with white fringe, pink ribbon, cyan boots, blue hair, blue eyes.
Palette 4 (Thiana) - Green dress, pale green skirt, orange ribbon, brown boots, dark brown hair, green eyes.
Palette 5 (Ruby) - Purple dress, light purple skirt with pink fringe, yellow ribbon, dark purple boots, dark green hair, blue eyes.
Palette 6 (Elias) - White dress, light gray skirt with white fringe, purple ribbon, white boots, blue hair, blue eyes.
Palette 7 (Flare) - Magenta dress, pink skirt with green fringe, light purple ribbon, red boots, red hair, blue
eyes.
Palette 8 (Seren) - White dress, white skirt with light blue fringe, pink ribbon, light blue boots, blonde hair, blue eyes.

~Poses~

Intro - She runs down off a rainbow, opens her flower rod, and sticks it into the air while saying "Iku zo!"
Standing - She rocks from side to side, swaying her hands back and forth.
Walking - Lip skips a little while walking, similar to Peach.
Running - She leans forward a little while running, always holding her (closed) flower rod in front of herself (this is how she ran on the map screen in Panel de Pon).
Idle Pose 1 - Lip twirls her flower rod in her hand and smiles open-mouthed.
Idle Pose 2 - Lip strokes her ponytail.
Sleeping - She falls to the ground in the fetal position and starts napping.
Dizzy - Lip stumbles around as her eyes spin around cartoonishly.
Clapping - Claps politely with a big smile on her face.

~Other Tidbits~

Victory Theme - A fanfare remixed from the stage clear theme in Panel de Pon.
Kirby Hat - Lip's hair, ribbon, and ponytail.
Tripping Sound - Cartoon
Smash Charge Sound - Heavy
Cheer - "Li-p-chan!" (JP) / "Lip! Lip! Let 'er rip!" (Int)
"Congratulations!" Text - Sans-serif
Icon - A heart panel

~Trophies~

-Lip-

Fighter
[Description: Identical to her official render.]
The optimistic little fairy princess of Popplis from Panel de Pon, released elsewhere as Tetris Attack. Lip may be very cute (or should that be FAIRY cute? ...we'll show ourselves out), but don't let that fool you -- in Smash Bros., her sweet-smelling flower magic packs a punch! Weaker versions of her signature Lip's Stick can still be used by other fighters, of course.
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Lip (Alt.)-
Fighter
[3DS Description: Lip in her Windy alternate costume using her up taunt with a garbage block behind her.]
[Wii U Description: Lip in her Flare alternate costume using her Lip's Stick special move.]
Veteran Smash players will recognize Lip's Stick as a stronger version of the item. Hold down B to charge, then let it go to show the other fighters your green thumb! Lip's Garbage Blocks pack a punch, but they can also be used as platforms by you and your enemies! Just don't let them break...
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Panel de Pon-
Final Smash
[Description: Lip runs across a rainbow at the top of the screen while Charizard, Ness, and Bowser climb up the panel stack below. Ness is being hit by an activated red panel.]
Hope you've been brushing up on your Puzzle League skills... In Lip's Final Smash, you've got 30 seconds to rack up as many combos and chains as you can and send your foes flying! Sometimes, a panel will flash and let loose an effect based on its color. Let those panels hit the top of the screen, though, and it's Game -- or should that be Final Smash? -- Over!

I'm curious guys, has anyone here tried getting a movement started to see Lip Smashified by Omni?
I'm not sure what that is, but it sounds neat and I'd totally be up for it!
 
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smashkirby

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So guess what I've been doing all day!
~~Lip~~
.:Composite Ruleset:.

~General Stats~
Size: Small (in-between Diddy Kong and Mario)
Weight: Very light (in-between Rosalina and Kirby)
Speed: Fast (slightly slower than Diddy Kong)
Jump: High (about as high as Pikachu)

~Basic Moves~
Neutral Attack - Hits three times.
[Hit 1] She swings her (closed) flower rod in front of her. (2%)
[Hit 2] She swings it back. (2%)
[Hit 3] She thrusts it out in front of herself while grunting. This attack has a sweet spot at the tip of the rod, and can launch the opponent. (3% normally, 4% sweetspotted)​
Forward Tilt - She does a high kick. (8%)
Up Tilt - Lip waves her free hand above her head, leaving a small trail of fairy dust. (7%)
Down Tilt - She quickly jumps onto her hands and kicks outwards in both directions, then leaps back to her feet. This move has a bit of lag starting up and ending, but its range is good. (8%)
Forward Smash - Lip twirls her flower rod around in her hands and thrusts it out in front, opening it, while grunting. Clean hits as soon as the rod opens. Deals good knockback. (18-25.2% clean, 14-19.6% late)
Up Smash - She thrusts her flower rod into the air and opens it, causing sparkly fairy dust to emerge. The fairy dust does damage as well. Has slight start-up lag. (12-16.8% rod, 4-5.6% dust)
Down Smash - Lip opens her flower rod and sweeps it around the ground in a full circle. Stands a 20% chance of tripping. (14-19.6% front, 10-14% back)
Neutral Aerial - Lip spins about in midair, holding her flower rod out. Weak, but can hit up to three times. (2% each hit, maximum 6%)
Forward Aerial - Lip does a jab with her flower rod. (7%)
Back Aerial - Lip kicks backwards. (10% sweetspotted, 7% otherwise)
Up Aerial - Opens her flower rod and spins it above her head. Unlike her up smash, the dust doesn't hurt the enemy, but the move hits multiple times, up to five. (3% per hit, maximum 15%)
Down Aerial - Lip drill-kicks downwards. This move has considerable landing lag, as Lip enters a split if she hits the ground using it. It hits up to 4 times, with the final hit capable of meteor smashing. (3% per hit, maximum 12%)
Dash Attack - She flails her wand around adorably yelling "Huuuh-ah!", hiting six times. Only the last hit deals knockback. (1% per hit, maximum 6%)
Edge Attack - Lip flips herself backwards up onto the ledge. (5%)
Floor Attack Face-Up - Lip kicks behind her, thrusts her flower rod in front of her, then climbs to her feet. (6%)
Floor Attack Face-Down - She clambers to her feet, sweeping her hand around her to attack. (5%)
Floor Attack Sitting - Lip very quickly spins her wand around herself as she gets up. (6%)
~Throws~
Pummel - Lip grabs the opponent with her free hand and thwacks them with her wand until released. (2% per hit)
Forward Throw - Lip opens her flower rod and swats the enemy away with a familiar sound effect. (7%, plants a flower)
Back Throw - This throw is similar to Lip's forward throw, except she turns around first. Compared to her forward throw, it's slightly stronger, but has less knockback and KO potential. (9%, plants a flower)
Up Throw - Lip tosses the enemy upward and jabs them with her closed flower rod for the launch. (2% toss, 6% jab, 8% total)
Down Throw - Lip slams the enemy to the ground and bounces off of their prone body to launch them. (5% toss, 4% stomp, 9% total)

~Specials~
Neutral Special
[Default] Lip's Stick - Essentially, this is a stronger, chargable version of the Lip's Stick item. Lip opens her flower rod and begins to swing it above her head from side to side for as long as the button is held. When the button is released, she swings her rod out in front of her. How long the button was held down determines how strongly the move hits and how large the flower planted on the enemy's head is. It takes Lip about four seconds to reach maximum charge. Charge is retained if the move is canceled out of in any way, but not if Lip is hit. (8% uncharged, +2% for every two waves, 18% when fully charged at 10th wave, 20% at sweetspot when fully charged; flower is small at waves 1-4, medium at waves 5-9, large when fully charged)
[Custom 1] Flare's Stick - The attack uses the flame effect instead of planting a flower. It deals more damage, but it takes longer to charge. (10% uncharged, +2 for every two waves, 24% when fully charged at 12th wave, 25% at sweetspot when fully charged)
[Custom 2] Windy's Stick - The attack charges slightly faster (3.25 seconds instead of 4), but does not
deal damage. Instead, it creates a pushing wind effect in front of Lip, the power of which varies depending on how long it was charged for. At zero charge, the wind push is negligible. At maximum charge, it pushes an enemy almost half a Final Destination length. (0%)​

Side Special
[Default] Quick Swap - Lip points and makes a "Hup!" noise as Panel de Pon's in-game cursor appears around her with the appropriate sound effect. After a delay of about half a second, Lip and any fighter or other interactable object that happens to be at the opposite end are switched to the opposite end of the cursor, which disappears. The cursor remains around Lip once summoned until it disappears, and if a fighter or item leaves the cursor's hitbox in any way, it will not be switched. This can be used for horizontal recovery and to thwart edge-guarding attempts, but heavier fighters or items will take more time to switch. (0%)
[Custom 1] Speed Swap - The cursor is twice its length horizontally, enhancing its mobility and recovery abilities. However, it can only switch Lip -- other fighters and items are unaffected. (0%)
[Custom 2] Launching Swap - The cursor, now red, does not switch Lip, or anything else for that matter. It simply appears and then vanishes. Anything standing at the opposite side of the cursor, though, takes damage and is launched a short distance. (6%)​

Up Special
[Default] Watabou - A watabou, the round fluffy cotton creature seen on the title screen of Panel de Pon, appears, with its tail in Lip's free hand. It carries her upwards for a certain time, similarly to Duck Jump, until it reaches its apex, where it will explode and deal damage to anyone nearby. Lip falls down helpless afterwards. If it receives around 10% damage, the watabou will explode instantly. (6%)
[Custom 1] Fairy Duster Watabou - While flying, Lip drops fairy dust that can put small flowers on enemies' heads. As a trade-off, though, the watabou's explosion deals no damage. (0%)
[Custom 2] Chubby Fluff - The watabou is twice its normal size, rises much slower and lower, and can't cover much horizontal ground at all. However, its explosion is larger and fiery. (12%)​

Down Special
[Default] Garbage Block - Lip swipes her wand in front of her. This deals no damage, but it does cause a long pink garbage block to appear in the air above and in front of her, crashing to the ground after about half a second. As an attack it acts essentially as a slightly weaker version of Kirby's Stone, although the move can meteor smash opponents. However, the garbage blocks this attack creates can also be used as temporary platforms. Up to three garbage blocks can be on-screen at a time, with each one fading away on its own after about five seconds. If a garbage block takes 11% or more damage, it will flash and pop away. Garbage blocks stacked on top of or adjacent to each other will all disappear at once if even one is destroyed. (15%)
[Custom 1] Crushing Garbage Block - The garbage black has greatly increased start-up lag, up to 1 1/2 seconds, and it will pop immediately upon hitting a solid object, but it deals considerably more damage. The impact buries ground-bound opponents. (20%)
[Custom 2] Hasty Garbage Block - The garbage blocks drop much quicker, after about 1/4 of a second, and five can be on-screen at once instead of three, but they are half their normal size and give no knockback. Due to their smaller size, they pop out after 9% damage instead of 11%. (5%)​
Final Smash
Panel de Pon (JP)/Puzzle League (Int) - This is similar, but not identical, to the Ice Climbers' Iceberg. A background image of Lip's mother, Cordelia/the Queen, appears as a rainbow overlays the top part of the screen. Lip sticks her flower rod into the air and opens it, shouting "行くぞ!パネルでポン スタート!" ("Here we go! Panel de Pon, start!!") With that, she leaps up onto the rainbow and dashes off, and a large stack of panels rises from the bottom of the screen, remaining on-screen and rising slowly for about 30 seconds. As in Panel de Pon/Puzzle League, the stack is constantly replenished by new panels appearing from below. The size of the stack is proportionate to the size of the stage; larger stages have larger stacks, and so on. Panels remain at a set size, roughly 3/5 of Lip's height.
Instead of controlling Lip, the player controls a cursor for the duration of this Final Smash, using the Left C-Stick or Circle Pad to move the cursor and pressing the neutral attack button to switch two panels. The grab button will raise the stack. As in the Panel de Pon/Puzzle League series, any arrangement of three or more panels will disappear, popping away and slightly damaging any fighters nearby (base 1%, +1% for each additional panel in a combo, +2% for each consecutive chain). The amount of knockback dealt by popping panels varies based on how big the combo or chain was. A default Clear 3 combo has very little knockback, if any at all, whereas a Clear 6 or a x4 Chain will have considerably more launch power and a x10 Chain will rival the Home-Run Bat. The appropriate sound effects and fanfares play throughout the Final Smash. While any amount of damage will pop the panels automatically, the cursor acts as it does in Lip's Side-B and can help to relocate interfering fighters, although it can't leave the horizontal or vertical boundaries of the stack. Dropping a panel onto an enemy's head deals 2% damage with mild knockback.
Every second or so, a varying number of the panels (depending on the size of the stack) on the outer edge of the mountain will flash, an indicator that it is about to activate. A panel is active for about one second and glows brighter while it does so. Any fighter who touches an active panel will suffer an effect relating to its color
  • The red heart panel deals 3% fire damage.
  • The yellow star panel deals 2% electric damage.
  • The green circle panel deals 4% neutral damage and launches.
  • The purple diamond deals 3% darkness damage.
  • The cyan triangle deals 2% damage and freezes.
  • The blue upside-down triangle deals 3% water damage.
  • The gray ! panel deals 2% neutral damage and buries.
If the stack of panels is raised past the top blast line, anyone standing at the very top will be Star KO'd, but the Final Smash will automatically end. Like in the original games, clearing a Combo or Chain when the stack is within two or three panels' worth of the top blast line will cause it to temporarily stop rising as Lip shouts "止まれ!" ("Stop!").
Once the Final Smash timer runs out (unlike in an actual Panel de Pon/Puzzle League game, clearing a Combo or a Chain will not delay the timer) or the top blast line is hit, every panel in the stack will flash and pop simultaneously (4% neutral damage), dealing moderate knockback. A flower drifts gently down to the center of the stage, or near the center if there is a bottomless pit in the middle of the arena, and, once it lands, puffs in a shower of fairy dust to reveal Lip. If the Final Smash ended via time-out, she twirls her flower rod about and poses with it, adding a happy "やったよ!" ("I did it!") If it ended by hitting the upper blast line, she instead slumps in disappointment and sadly says "残念…" ("Too bad...").
~Taunts~
Up Taunt: Lip faces the screen, pumps her fist into the air, and says "yatta!"
Down Taunt: Lip magically produces a flower and smells of it, then sneezes, scattering the petals everywhere. The sneeze has a very small push wind box.
Side Taunt: Lip looks at the back of her skirt and dusts it off.
~Victory Poses~
A: Lip hops up and down three times, saying "Yatta!" on the third leap. She doesn't quite make the landing and trips after her name slides on-screen. She smiles sheepishly at the camera and rubs her bottom throughout the results.
B: Sitting down, Lip creates a large yellow flower underneath herself, which begins to float. On the flower, she twirls her wand in her left hand, throws an open palm outwards with her right, and says "楽しいだったわよ!" ("That was fun!").
C: Lip holds Furifuri the rabbit in her hands and smiles down at him. She spins around with Furifuri and hugs him close, then winks at the camera.
~Costumes~
Text is colored according to that costume's Find Mii color.

Palette 1
- Yellow dress, pink skirt with white fringe, pink ribbon, brown boots, maroon hair, blue eyes.
Palette 2 (Windy) - Green dress, light green skirt with sky blue fringe, sky blue ribbon, brown boots, magenta hair, green eyes.
Palette 3 (Sherbet) - Cyan dress, blue skirt with white fringe, pink ribbon, cyan boots, blue hair, blue eyes.
Palette 4 (Thiana) - Green dress, pale green skirt, orange ribbon, brown boots, dark brown hair, green eyes.
Palette 5 (Ruby) - Purple dress, light purple skirt with pink fringe, yellow ribbon, dark purple boots, dark green hair, blue eyes.
Palette 6 (Elias) - White dress, light gray skirt with white fringe, purple ribbon, white boots, blue hair, blue eyes.
Palette 7 (Flare) - Magenta dress, pink skirt with green fringe, light purple ribbon, red boots, red hair, blue eyes.
Palette 8 (Seren) - White dress, white skirt with light blue fringe, pink ribbon, light blue boots, blonde hair, blue eyes.
~Poses~
Intro - She runs down off a rainbow, opens her flower rod, and sticks it into the air while saying "Iku zo!"
Standing - She rocks from side to side, swaying her hands back and forth.
Walking - Lip skips a little while walking, similar to Peach.
Running - She leans forward a little while running, always holding her (closed) flower rod in front of herself (this is how she ran on the map screen in Panel de Pon).
Idle Pose 1 - Lip twirls her flower rod in her hand and smiles open-mouthed.
Idle Pose 2 - Lip strokes her ponytail.
Sleeping - She falls to the ground in the fetal position and starts napping.
Dizzy - Lip stumbles around as her eyes spin around cartoonishly.
Clapping - Claps politely with a big smile on her face.
~Other Tidbits~
Victory Theme - A fanfare remixed from the stage clear theme in Panel de Pon.
Kirby Hat - Lip's hair, ribbon, and ponytail.
Tripping Sound - Cartoon
Smash Charge Sound - Heavy
Cheer - "Li-p-chan!" (JP) / "Lip! Lip! Let 'er rip!" (Int)
"Congratulations!" Text - Sans-serif
Icon - A heart panel
~Trophies~
-Lip-

Fighter
[Description: Identical to her official render.]
The optimistic little fairy princess of Popplis from Panel de Pon, released elsewhere as Tetris Attack. Lip may be very cute (or should that be FAIRY cute? ...we'll show ourselves out), but don't let that fool you -- in Smash Bros., her sweet-smelling flower magic packs a punch! Weaker versions of her signature Lip's Stick can still be used by other fighters, of course.
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Lip (Alt.)-
Fighter
[3DS Description: Lip in her Windy alternate costume using her up taunt with a garbage block behind her.]
[Wii U Description: Lip in her Flare alternate costume using her Lip's Stick special move.]
Veteran Smash players will recognize Lip's Stick as a stronger version of the item. Hold down B to charge, then let it go to show the other fighters your green thumb! Lip's Garbage Blocks pack a punch, but they can also be used as platforms by you and your enemies! Just don't let them break...

-Panel de Pon-
Final Smash
[Description: Lip runs across a rainbow at the top of the screen while
Hope you've been brushing up on your Puzzle League skills... In Lip's Final Smash, you've got 30 seconds to rack up as many combos and chains as you can and send your foes flying! Sometimes, a panel will flash and let loose an effect based on its color. Let those panels hit the top of the screen, though, and it's Game -- or should that be Final Smash? -- Over!


I'm not sure what that is, but it sounds neat and I'd totally be up for it!
First off, can I just say that this is one of the best (if not THE best) Lip moveset I've ever seen? Honestly, I wouldn't really expect that less from the one person here who probably wants Lip in Smash more than any of us combined. Don't worry, we all still want Lip too, BTW. Smashified is basically an art collection from this pretty cool guy named ArtsyOmni (who was responsible for that Rayman leak back in February), who does artwork on various video game characters in the style of Smash 4. Here's some as an example:

 
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FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
Yeah. I sorta am shuddering about the implications though. (But it might just be the whole Japanese cuteness appeal :p)

Oh right, these are basically Perfect-animations during score runs.




Patrako love to say DESU a lot, BTW.
God, the amount of cuteness is enough to wreck me from inside. The implications though, yeah, I agree.

:231:
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
Many could think Dr Mario takes Lip's place for Puzzle-game representant BUT NO !

Except for his pills, he has nothing in his moveset that reference Puzzle-games, for the rest, it's just Mario, a goddamn cheap clone of Mario done in 15 minutes, so Lip can represent Puzzle-games very fine.
I don't believe there is any rule that states that there can only be one puzzle solving character in Smash. Sounds like just another made up "rule" the Smash community pulled out of thin air. Hence why I support both Lip and Mallo. (And Professor Layton but he's probably a lost cause..... ;_; )

I think Smash could do with some more puzzle solving characters actually. In fact, I think I'm probably more surprised we still ever had only one puzzle solving character in the series so far......
 
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~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
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Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
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Switch FC
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So guess what I've been doing all day!
~~Lip~~
.:Composite Ruleset:.

~General Stats~
Size: Small (in-between Diddy Kong and Mario)
Weight: Very light (in-between Rosalina and Kirby)
Speed: Fast (slightly slower than Diddy Kong)
Jump: High (about as high as Pikachu)

~Basic Moves~
Neutral Attack - Hits three times.
[Hit 1] She swings her (closed) flower rod in front of her. (2%)
[Hit 2] She swings it back. (2%)
[Hit 3] She thrusts it out in front of herself while grunting. This attack has a sweet spot at the tip of the rod, and can launch the opponent. (3% normally, 4% sweetspotted)​
Forward Tilt - She does a high kick. (8%)
Up Tilt - Lip waves her free hand above her head, leaving a small trail of fairy dust. (7%)
Down Tilt - She quickly jumps onto her hands and kicks outwards in both directions, then leaps back to her feet. This move has a bit of lag starting up and ending, but its range is good. (8%)
Forward Smash - Lip twirls her flower rod around in her hands and thrusts it out in front, opening it, while grunting. Clean hits as soon as the rod opens. Deals good knockback. (18-25.2% clean, 14-19.6% late)
Up Smash - She thrusts her flower rod into the air and opens it, causing sparkly fairy dust to emerge. The fairy dust does damage as well. Has slight start-up lag. (12-16.8% rod, 4-5.6% dust)
Down Smash - Lip opens her flower rod and sweeps it around the ground in a full circle. Stands a 20% chance of tripping. (14-19.6% front, 10-14% back)
Neutral Aerial - Lip spins about in midair, holding her flower rod out. Weak, but can hit up to three times. (2% each hit, maximum 6%)
Forward Aerial - Lip does a jab with her flower rod. (7%)
Back Aerial - Lip kicks backwards. (10% sweetspotted, 7% otherwise)
Up Aerial - Opens her flower rod and spins it above her head. Unlike her up smash, the dust doesn't hurt the enemy, but the move hits multiple times, up to five. (3% per hit, maximum 15%)
Down Aerial - Lip drill-kicks downwards. This move has considerable landing lag, as Lip enters a split if she hits the ground using it. It hits up to 4 times, with the final hit capable of meteor smashing. (3% per hit, maximum 12%)
Dash Attack - She flails her wand around adorably yelling "Huuuh-ah!", hiting six times. Only the last hit deals knockback. (1% per hit, maximum 6%)
Edge Attack - Lip flips herself backwards up onto the ledge. (5%)
Floor Attack Face-Up - Lip kicks behind her, thrusts her flower rod in front of her, then climbs to her feet. (6%)
Floor Attack Face-Down - She clambers to her feet, sweeping her hand around her to attack. (5%)
Floor Attack Sitting - Lip very quickly spins her wand around herself as she gets up. (6%)
~Throws~
Pummel - Lip grabs the opponent with her free hand and thwacks them with her wand until released. (2% per hit)
Forward Throw - Lip opens her flower rod and swats the enemy away with a familiar sound effect. (7%, plants a flower)
Back Throw - This throw is similar to Lip's forward throw, except she turns around first. Compared to her forward throw, it's slightly stronger, but has less knockback and KO potential. (9%, plants a flower)
Up Throw - Lip tosses the enemy upward and jabs them with her closed flower rod for the launch. (2% toss, 6% jab, 8% total)
Down Throw - Lip slams the enemy to the ground and bounces off of their prone body to launch them. (5% toss, 4% stomp, 9% total)

~Specials~
Neutral Special
[Default] Lip's Stick - Essentially, this is a stronger, chargable version of the Lip's Stick item. Lip opens her flower rod and begins to swing it above her head from side to side for as long as the button is held. When the button is released, she swings her rod out in front of her. How long the button was held down determines how strongly the move hits and how large the flower planted on the enemy's head is. It takes Lip about four seconds to reach maximum charge. Charge is retained if the move is canceled out of in any way, but not if Lip is hit. (8% uncharged, +2% for every two waves, 18% when fully charged at 10th wave, 20% at sweetspot when fully charged; flower is small at waves 1-4, medium at waves 5-9, large when fully charged)
[Custom 1] Flare's Stick - The attack uses the flame effect instead of planting a flower. It deals more damage, but it takes longer to charge. (10% uncharged, +2 for every two waves, 24% when fully charged at 12th wave, 25% at sweetspot when fully charged)
[Custom 2] Windy's Stick - The attack charges slightly faster (3.25 seconds instead of 4), but does not
deal damage. Instead, it creates a pushing wind effect in front of Lip, the power of which varies depending on how long it was charged for. At zero charge, the wind push is negligible. At maximum charge, it pushes an enemy almost half a Final Destination length. (0%)​

Side Special
[Default] Quick Swap - Lip points and makes a "Hup!" noise as Panel de Pon's in-game cursor appears around her with the appropriate sound effect. After a delay of about half a second, Lip and any fighter or other interactable object that happens to be at the opposite end are switched to the opposite end of the cursor, which disappears. The cursor remains around Lip once summoned until it disappears, and if a fighter or item leaves the cursor's hitbox in any way, it will not be switched. This can be used for horizontal recovery and to thwart edge-guarding attempts, but heavier fighters or items will take more time to switch. (0%)
[Custom 1] Speed Swap - The cursor is twice its length horizontally, enhancing its mobility and recovery abilities. However, it can only switch Lip -- other fighters and items are unaffected. (0%)
[Custom 2] Launching Swap - The cursor, now red, does not switch Lip, or anything else for that matter. It simply appears and then vanishes. Anything standing at the opposite side of the cursor, though, takes damage and is launched a short distance. (6%)​

Up Special
[Default] Watabou - A watabou, the round fluffy cotton creature seen on the title screen of Panel de Pon, appears, with its tail in Lip's free hand. It carries her upwards for a certain time, similarly to Duck Jump, until it reaches its apex, where it will explode and deal damage to anyone nearby. Lip falls down helpless afterwards. If it receives around 10% damage, the watabou will explode instantly. (6%)
[Custom 1] Fairy Duster Watabou - While flying, Lip drops fairy dust that can put small flowers on enemies' heads. As a trade-off, though, the watabou's explosion deals no damage. (0%)
[Custom 2] Chubby Fluff - The watabou is twice its normal size, rises much slower and lower, and can't cover much horizontal ground at all. However, its explosion is larger and fiery. (12%)​

Down Special
[Default] Garbage Block - Lip swipes her wand in front of her. This deals no damage, but it does cause a long pink garbage block to appear in the air above and in front of her, crashing to the ground after about half a second. As an attack it acts essentially as a slightly weaker version of Kirby's Stone, although the move can meteor smash opponents. However, the garbage blocks this attack creates can also be used as temporary platforms. Up to three garbage blocks can be on-screen at a time, with each one fading away on its own after about five seconds. If a garbage block takes 11% or more damage, it will flash and pop away. Garbage blocks stacked on top of or adjacent to each other will all disappear at once if even one is destroyed. (15%)
[Custom 1] Crushing Garbage Block - The garbage black has greatly increased start-up lag, up to 1 1/2 seconds, and it will pop immediately upon hitting a solid object, but it deals considerably more damage. The impact buries ground-bound opponents. (20%)
[Custom 2] Hasty Garbage Block - The garbage blocks drop much quicker, after about 1/4 of a second, and five can be on-screen at once instead of three, but they are half their normal size and give no knockback. Due to their smaller size, they pop out after 9% damage instead of 11%. (5%)​
Final Smash
Panel de Pon (JP)/Puzzle League (Int) - This is similar, but not identical, to the Ice Climbers' Iceberg. A background image of Lip's mother, Cordelia/the Queen, appears as a rainbow overlays the top part of the screen. Lip sticks her flower rod into the air and opens it, shouting "行くぞ!パネルでポン スタート!" ("Here we go! Panel de Pon, start!!") With that, she leaps up onto the rainbow and dashes off, and a large stack of panels rises from the bottom of the screen, remaining on-screen and rising slowly for about 30 seconds. As in Panel de Pon/Puzzle League, the stack is constantly replenished by new panels appearing from below. The size of the stack is proportionate to the size of the stage; larger stages have larger stacks, and so on. Panels remain at a set size, roughly 3/5 of Lip's height.
Instead of controlling Lip, the player controls a cursor for the duration of this Final Smash, using the Left C-Stick or Circle Pad to move the cursor and pressing the neutral attack button to switch two panels. The grab button will raise the stack. As in the Panel de Pon/Puzzle League series, any arrangement of three or more panels will disappear, popping away and slightly damaging any fighters nearby (base 1%, +1% for each additional panel in a combo, +2% for each consecutive chain). The amount of knockback dealt by popping panels varies based on how big the combo or chain was. A default Clear 3 combo has very little knockback, if any at all, whereas a Clear 6 or a x4 Chain will have considerably more launch power and a x10 Chain will rival the Home-Run Bat. The appropriate sound effects and fanfares play throughout the Final Smash. While any amount of damage will pop the panels automatically, the cursor acts as it does in Lip's Side-B and can help to relocate interfering fighters, although it can't leave the horizontal or vertical boundaries of the stack. Dropping a panel onto an enemy's head deals 2% damage with mild knockback.
Every second or so, a varying number of the panels (depending on the size of the stack) on the outer edge of the mountain will flash, an indicator that it is about to activate. A panel is active for about one second and glows brighter while it does so. Any fighter who touches an active panel will suffer an effect relating to its color
  • The red heart panel deals 3% fire damage.
  • The yellow star panel deals 2% electric damage.
  • The green circle panel deals 4% neutral damage and launches.
  • The purple diamond deals 3% darkness damage.
  • The cyan triangle deals 2% damage and freezes.
  • The blue upside-down triangle deals 3% water damage.
  • The gray ! panel deals 2% neutral damage and buries.
If the stack of panels is raised past the top blast line, anyone standing at the very top will be Star KO'd, but the Final Smash will automatically end. Like in the original games, clearing a Combo or Chain when the stack is within two or three panels' worth of the top blast line will cause it to temporarily stop rising as Lip shouts "止まれ!" ("Stop!").
Once the Final Smash timer runs out (unlike in an actual Panel de Pon/Puzzle League game, clearing a Combo or a Chain will not delay the timer) or the top blast line is hit, every panel in the stack will flash and pop simultaneously (4% neutral damage), dealing moderate knockback. A flower drifts gently down to the center of the stage, or near the center if there is a bottomless pit in the middle of the arena, and, once it lands, puffs in a shower of fairy dust to reveal Lip. If the Final Smash ended via time-out, she twirls her flower rod about and poses with it, adding a happy "やったよ!" ("I did it!") If it ended by hitting the upper blast line, she instead slumps in disappointment and sadly says "残念…" ("Too bad...").
~Taunts~
Up Taunt: Lip faces the screen, pumps her fist into the air, and says "yatta!"
Down Taunt: Lip magically produces a flower and smells of it, then sneezes, scattering the petals everywhere. The sneeze has a very small push wind box.
Side Taunt: Lip looks at the back of her skirt and dusts it off.
~Victory Poses~
A: Lip hops up and down three times, saying "Yatta!" on the third leap. She doesn't quite make the landing and trips after her name slides on-screen. She smiles sheepishly at the camera and rubs her bottom throughout the results.
B: Sitting down, Lip creates a large yellow flower underneath herself, which begins to float. On the flower, she twirls her wand in her left hand, throws an open palm outwards with her right, and says "楽しいだったわよ!" ("That was fun!").
C: Lip holds Furifuri the rabbit in her hands and smiles down at him. She spins around with Furifuri and hugs him close, then winks at the camera.
~Costumes~
Text is colored according to that costume's Find Mii color.

Palette 1
- Yellow dress, pink skirt with white fringe, pink ribbon, brown boots, maroon hair, blue eyes.
Palette 2 (Windy) - Green dress, light green skirt with sky blue fringe, sky blue ribbon, brown boots, magenta hair, green eyes.
Palette 3 (Sherbet) - Cyan dress, blue skirt with white fringe, pink ribbon, cyan boots, blue hair, blue eyes.
Palette 4 (Thiana) - Green dress, pale green skirt, orange ribbon, brown boots, dark brown hair, green eyes.
Palette 5 (Ruby) - Purple dress, light purple skirt with pink fringe, yellow ribbon, dark purple boots, dark green hair, blue eyes.
Palette 6 (Elias) - White dress, light gray skirt with white fringe, purple ribbon, white boots, blue hair, blue eyes.
Palette 7 (Flare) - Magenta dress, pink skirt with green fringe, light purple ribbon, red boots, red hair, blue eyes.
Palette 8 (Seren) - White dress, white skirt with light blue fringe, pink ribbon, light blue boots, blonde hair, blue eyes.
~Poses~
Intro - She runs down off a rainbow, opens her flower rod, and sticks it into the air while saying "Iku zo!"
Standing - She rocks from side to side, swaying her hands back and forth.
Walking - Lip skips a little while walking, similar to Peach.
Running - She leans forward a little while running, always holding her (closed) flower rod in front of herself (this is how she ran on the map screen in Panel de Pon).
Idle Pose 1 - Lip twirls her flower rod in her hand and smiles open-mouthed.
Idle Pose 2 - Lip strokes her ponytail.
Sleeping - She falls to the ground in the fetal position and starts napping.
Dizzy - Lip stumbles around as her eyes spin around cartoonishly.
Clapping - Claps politely with a big smile on her face.
~Other Tidbits~
Victory Theme - A fanfare remixed from the stage clear theme in Panel de Pon.
Kirby Hat - Lip's hair, ribbon, and ponytail.
Tripping Sound - Cartoon
Smash Charge Sound - Heavy
Cheer - "Li-p-chan!" (JP) / "Lip! Lip! Let 'er rip!" (Int)
"Congratulations!" Text - Sans-serif
Icon - A heart panel
~Trophies~
-Lip-

Fighter
[Description: Identical to her official render.]
The optimistic little fairy princess of Popplis from Panel de Pon, released elsewhere as Tetris Attack. Lip may be very cute (or should that be FAIRY cute? ...we'll show ourselves out), but don't let that fool you -- in Smash Bros., her sweet-smelling flower magic packs a punch! Weaker versions of her signature Lip's Stick can still be used by other fighters, of course.
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Lip (Alt.)-
Fighter
[3DS Description: Lip in her Windy alternate costume using her up taunt with a garbage block behind her.]
[Wii U Description: Lip in her Flare alternate costume using her Lip's Stick special move.]
Veteran Smash players will recognize Lip's Stick as a stronger version of the item. Hold down B to charge, then let it go to show the other fighters your green thumb! Lip's Garbage Blocks pack a punch, but they can also be used as platforms by you and your enemies! Just don't let them break...

-Panel de Pon-
Final Smash
[Description: Lip runs across a rainbow at the top of the screen while
Hope you've been brushing up on your Puzzle League skills... In Lip's Final Smash, you've got 30 seconds to rack up as many combos and chains as you can and send your foes flying! Sometimes, a panel will flash and let loose an effect based on its color. Let those panels hit the top of the screen, though, and it's Game -- or should that be Final Smash? -- Over!


I'm not sure what that is, but it sounds neat and I'd totally be up for it!
There's so many things I can praise here, but let me just say that amazing job on all. It really would be how Lip is portrayed in Smash Bros-games. I really enjoyed the cheer and the trophy descriptions. Custom Moves are also very good in-depth recreation of already established special moves fans have given for Lip!

On the other note, wouldn't it be better if Lip's Final Smash lasted for 15 seconds instead of 30? Thirty is quite a lot.
 
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N. Onymous

Smash Champion
Joined
Jul 20, 2012
Messages
2,107
NNID
Midnuh
Switch FC
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Thanks for the kind words, everyone. ^^ A big part of the work I put into this moveset was wanting a Lip that wasn't just a character I would like to play as, but something that other people would enjoy, too. Judging from the warm response, I must have succeeded!

On the other note, wouldn't it be better if Lip's Final Smash lasted for 15 seconds instead of 30? Thirty is quite a lot.
It's hard to strike a good balance. 30 seconds may seem like a lot of time, but I wanted to make sure a relatively unskilled player, or one unfamiliar with the Puzzle League series, would still have enough time to do some decent damage before the time ran out. Maybe 20 would be more fair?
 

~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
8,992
Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
2793-0906-0731
Switch FC
SW-7670-7999-3483
Thanks for the kind words, everyone. ^^ A big part of the work I put into this moveset was wanting a Lip that wasn't just a character I would like to play as, but something that other people would enjoy, too. Judging from the warm response, I must have succeeded!



It's hard to strike a good balance. 30 seconds may seem like a lot of time, but I wanted to make sure a relatively unskilled player, or one unfamiliar with the Puzzle League series, would still have enough time to do some decent damage before the time ran out. Maybe 20 would be more fair?
20 seems best.
 
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bksbestbwoy

Smash Lord
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One of the things I love most about that move set is how it summarized almost every single move set I've seen made for Lip here while also considering a lot of the extra things people don't usually detail in move sets. Would the consensus agree that if I can set something up for a new character support image/move set image, that this move set is the one I should forward to my friend?
 

TheWolfBunny

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The Nintendo Digital Event at E3 begins on June 16th, 2015.
We can all hope there will be a miracle for Lip by being confirmed for Smash as a DLC newcomer, with Wolf O'Donnell as a DLC veteran.
If she doesn't make it, then don't pout, Panel Poppers, for we still got time to put our vote in for her before 10/3/2015.
 

JamesDNaux

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Phew, I've finally finished my own project!
[collapse=]


[/collapse]
The results were better than expected!
 

Yomi's Biggest Fan

See You Next Year, Baby
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Phew, I've finally finished my own project!
[collapse=]


[/collapse]
The results were better than expected!


This definitely expands dong. Those colors, that cuteness, everything is just so well done.

The Elias and Ruby recolors are my favorite of the bunch since the colors seem to suit her the most (Plus Elias and Ruby bias).
 

JamesDNaux

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This definitely expands dong. Those colors, that cuteness, everything is just so well done.

The Elias and Ruby recolors are my favorite of the bunch since the colors seem to suit her the most (Plus Elias and Ruby bias).
:happysheep:My job here is done. I have achieved maximum kawaii!

The Ruby one is my favorite too because of the colours. I like Seren too though.
 

Roaring Salsa

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Just a reminder. We are already so close of rating Lip in the Rate their chances thread. A couple more votes, and we might have her tomorrow!
 

Yomi's Biggest Fan

See You Next Year, Baby
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I don't know why but they seem a little revealing.
Well it's be be expected since skirts that short are bound to have that "reveal" no matter what (If she raises her legs or even simply flip). At least you can hope that she wears black pants (Or pink since it suit her colors) under them like Amy in the first Mario & Sonic at the Olympic Games. :troll:
 

JamesDNaux

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He probably did it on purpose. :p Not that it detracts from the quality, anyway.

:231:
I purposely made it less revealing.

I originally intended to put her in all those different outfits that were mentioned but gave up and just did pallet swaps.

Glad you think my work is quality though, it was my first fully digital piece.
 

JBRPG

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So guess what I've been doing all day!
~~Lip~~
.:Composite Moveset:.

~General Stats~
Size: Small (in-between Diddy Kong and Mario)
Weight: Very light (in-between Rosalina and Kirby)
Speed: Fast (slightly slower than Diddy Kong)
Jump: High (about as high as Pikachu)

~Basic Moves~
Neutral Attack - Hits three times.
[Hit 1] She swings her (closed) flower rod in front of her. (2%)
[Hit 2] She swings it back. (2%)
[Hit 3] She thrusts it out in front of herself while grunting. This attack has a sweet spot at the tip of the rod, and can launch the opponent. (3% normally, 4% sweetspotted)​
Forward Tilt - She does a high kick. (8%)
Up Tilt - Lip waves her free hand above her head, leaving a small trail of fairy dust. (7%)
Down Tilt - She quickly jumps onto her hands and kicks outwards in both directions, then leaps back to her feet. This move has a bit of lag starting up and ending, but its range is good. (8%)
Forward Smash - Lip twirls her flower rod around in her hands and thrusts it out in front, opening it, while grunting. Clean hits as soon as the rod opens. Deals good knockback. (18-25.2% clean, 14-19.6% late)
Up Smash - She thrusts her flower rod into the air and opens it, causing sparkly fairy dust to emerge. The fairy dust does damage as well. Has slight start-up lag. (12-16.8% rod, 4-5.6% dust)
Down Smash - Lip opens her flower rod and sweeps it around the ground in a full circle. Stands a 20% chance of tripping. (14-19.6% front, 10-14% back)
Neutral Aerial - Lip spins about in midair, holding her flower rod out. Weak, but can hit up to three times. (2% each hit, maximum 6%)
Forward Aerial - Lip does a jab with her flower rod. (7%)
Back Aerial - Lip kicks backwards. (10% sweetspotted, 7% otherwise)
Up Aerial - Opens her flower rod and spins it above her head. Unlike her up smash, the dust doesn't hurt the enemy, but the move hits multiple times, up to five. (3% per hit, maximum 15%)
Down Aerial - Lip drill-kicks downwards. This move has considerable landing lag, as Lip enters a split if she hits the ground using it. It hits up to 4 times, with the final hit capable of meteor smashing. (3% per hit, maximum 12%)
Dash Attack - She flails her wand around adorably yelling "Huuuh-ah!", hiting six times. Only the last hit deals knockback. (1% per hit, maximum 6%)
Edge Attack - Lip flips herself backwards up onto the ledge. (5%)
Floor Attack Face-Up - Lip kicks behind her, thrusts her flower rod in front of her, then climbs to her feet. (6%)
Floor Attack Face-Down - She clambers to her feet, sweeping her hand around her to attack. (5%)
Floor Attack Sitting - Lip very quickly spins her wand around herself as she gets up. (6%)
~Throws~
Pummel - Lip grabs the opponent with her free hand and thwacks them with her wand until released. (2% per hit)
Forward Throw - Lip opens her flower rod and swats the enemy away with a familiar sound effect. (7%, plants a flower)
Back Throw - This throw is similar to Lip's forward throw, except she turns around first. Compared to her forward throw, it's slightly stronger, but has less knockback and KO potential. (9%, plants a flower)
Up Throw - Lip tosses the enemy upward and jabs them with her closed flower rod for the launch. (2% toss, 6% jab, 8% total)
Down Throw - Lip slams the enemy to the ground and bounces off of their prone body to launch them. (5% toss, 4% stomp, 9% total)

~Specials~
Neutral Special
[Default] Lip's Stick - Essentially, this is a stronger, chargable version of the Lip's Stick item. Lip opens her flower rod and begins to swing it above her head from side to side for as long as the button is held. When the button is released, she swings her rod out in front of her. How long the button was held down determines how strongly the move hits and how large the flower planted on the enemy's head is. It takes Lip about four seconds to reach maximum charge. Charge is retained if the move is canceled out of in any way, but not if Lip is hit. (8% uncharged, +2% for every two waves, 18% when fully charged at 10th wave, 20% at sweetspot when fully charged; flower is small at waves 1-4, medium at waves 5-9, large when fully charged)
[Custom 1] Flare's Stick - The attack uses the flame effect instead of planting a flower. It deals more damage, but it takes longer to charge. (10% uncharged, +2 for every two waves, 24% when fully charged at 12th wave, 25% at sweetspot when fully charged)
[Custom 2] Windy's Stick - The attack charges slightly faster (3.25 seconds instead of 4), but does not
deal damage. Instead, it creates a pushing wind effect in front of Lip, the power of which varies depending on how long it was charged for. At zero charge, the wind push is negligible. At maximum charge, it pushes an enemy almost half a Final Destination length. (0%)​

Side Special
[Default] Quick Swap - Lip points and makes a "Hup!" noise as Panel de Pon's in-game cursor appears around her with the appropriate sound effect. After a delay of about half a second, Lip and any fighter or other interactable object that happens to be at the opposite end are switched to the other side of the cursor, which disappears. The cursor remains around Lip once summoned until it disappears, and if a fighter or item leaves the cursor's hitbox in any way, it will not be switched. This can be used for horizontal recovery and to thwart edge-guarding attempts, but heavier fighters or items will take more time to switch. (0%)
[Custom 1] Speed Swap - The cursor is twice its length horizontally, enhancing its mobility and recovery abilities. However, it can only switch Lip -- other fighters and items are unaffected. (0%)
[Custom 2] Launching Swap - The cursor, now red, does not switch Lip, or anything else for that matter. It simply appears and then vanishes. Anything standing at the opposite side of the cursor, though, takes damage and is launched a short distance. (6%)​

Up Special
[Default] Watabou - A watabou, the round fluffy cotton creature seen on the title screen of Panel de Pon, appears, with its tail in Lip's free hand. It carries her upwards for a certain time, similarly to Duck Jump, until it reaches its apex, where it will explode and deal damage to anyone nearby. Lip falls down helpless afterwards. If it receives around 10% damage, the watabou will explode instantly. (6%)
[Custom 1] Fairy Duster Watabou - While flying, Lip drops fairy dust that can put small flowers on enemies' heads. As a trade-off, though, the watabou's explosion deals no damage. (0%)
[Custom 2] Chubby Fluff - The watabou is twice its normal size, rises much slower and lower, and can't cover much horizontal ground at all. However, its explosion is larger and fiery. (12%)​

Down Special
[Default] Garbage Block - Lip swipes her wand in front of her. This deals no damage, but it does cause a long pink garbage block to appear in the air above and in front of her, crashing to the ground after about half a second. As an attack it acts essentially as a slightly weaker version of Kirby's Stone, although the move can meteor smash opponents. However, the garbage blocks this attack creates can also be used as temporary platforms. Up to three garbage blocks can be on-screen at a time, with each one fading away on its own after about five seconds. If a garbage block takes 11% or more damage, it will flash and pop away. Garbage blocks stacked on top of or adjacent to each other will all disappear at once if even one is destroyed. (15%)
[Custom 1] Crushing Garbage Block - The garbage black has greatly increased start-up lag, up to 1 1/2 seconds, and it will pop immediately upon hitting a solid object, but it deals considerably more damage. The impact buries ground-bound opponents. (20%)
[Custom 2] Hasty Garbage Block - The garbage blocks drop much quicker, after about 1/4 of a second, and five can be on-screen at once instead of three, but they are half their normal size and give no knockback. Due to their smaller size, they pop out after 9% damage instead of 11%. (5%)
Final Smash
Panel de Pon (JP)/Puzzle League (Int) - This is similar, but not identical, to the Ice Climbers' Iceberg. A background image of Lip's mother, Cordelia/the Queen, appears as a rainbow overlays the top part of the screen. Lip sticks her flower rod into the air and opens it, shouting "行くぞ!パネルでポン スタート!" ("Here we go! Panel de Pon, start!!") With that, she leaps up onto the rainbow and dashes off, and a large stack of panels rises from the bottom of the screen, remaining on-screen and rising slowly for about 30 seconds. As in Panel de Pon/Puzzle League, the stack is constantly replenished by new panels appearing from below. The size of the stack is proportionate to the size of the stage; larger stages have larger stacks, and so on. Panels remain at a set size, roughly 3/5 of Lip's height.
Instead of controlling Lip, the player controls a cursor for the duration of this Final Smash, using the Left C-Stick or Circle Pad to move the cursor and pressing the neutral attack button to switch two panels. The grab button will raise the stack. As in the Panel de Pon/Puzzle League series, any arrangement of three or more panels will disappear, popping away and slightly damaging any fighters nearby (base 1%, +1% for each additional panel in a combo, +2% for each consecutive chain). The amount of knockback dealt by popping panels varies based on how big the combo or chain was. A default Clear 3 combo has very little knockback, if any at all, whereas a Clear 6 or a x4 Chain will have considerably more launch power and a x10 Chain will rival the Home-Run Bat. The appropriate sound effects and fanfares play throughout the Final Smash. While any amount of damage will pop the panels automatically, the cursor acts as it does in Lip's Side-B and can help to relocate interfering fighters, although it can't leave the horizontal or vertical boundaries of the stack. Dropping a panel onto an enemy's head deals 2% damage with mild knockback.
Every second or so, a varying number of the panels (depending on the size of the stack) on the outer edge of the mountain will flash, an indicator that it is about to activate. A panel is active for about one second and glows brighter while it does so. Any fighter who touches an active panel will suffer an effect relating to its color
  • The red heart panel deals 3% fire damage.
  • The yellow star panel deals 2% electric damage.
  • The green circle panel deals 4% neutral damage and launches.
  • The purple diamond deals 3% darkness damage.
  • The cyan triangle deals 2% damage and freezes.
  • The blue upside-down triangle deals 3% water damage.
  • The gray ! panel deals 2% neutral damage and buries.
If the stack of panels is raised past the top blast line, anyone standing at the very top will be Star KO'd, but the Final Smash will automatically end. Like in the original games, clearing a Combo or Chain when the stack is within two or three panels' worth of the top blast line will cause it to temporarily stop rising as Lip shouts "止まれ!" ("Stop!").
Once the Final Smash timer runs out (unlike in an actual Panel de Pon/Puzzle League game, clearing a Combo or a Chain will not delay the timer) or the top blast line is hit, every panel in the stack will flash and pop simultaneously (4% neutral damage), dealing moderate knockback. A flower drifts gently down to the center of the stage, or near the center if there is a bottomless pit in the middle of the arena, and, once it lands, puffs in a shower of fairy dust to reveal Lip. If the Final Smash ended via time-out, she twirls her flower rod about and poses with it, adding a happy "やったよ!" ("I did it!") If it ended by hitting the upper blast line, she instead slumps in disappointment and sadly says "残念…" ("Too bad...").
~Taunts~
Up Taunt: Lip faces the screen, pumps her fist into the air, and says "yatta!"
Down Taunt: Lip magically produces a flower and smells of it, then sneezes, scattering the petals everywhere. The sneeze has a very small push wind box.
Side Taunt: Lip looks at the back of her skirt and dusts it off.
~Victory Poses~
A: Lip hops up and down three times, saying "Yatta!" on the third leap. She doesn't quite make the landing and trips after her name slides on-screen. She smiles sheepishly at the camera and rubs her bottom throughout the results.
B: Sitting down, Lip creates a large yellow flower underneath herself, which begins to float. On the flower, she twirls her wand in her left hand, throws an open palm outwards with her right, and says "楽しいだったわよ!" ("That was fun!").
C: Lip holds Furifuri the rabbit in her hands and smiles down at him. She spins around with Furifuri and hugs him close, then winks at the camera.

~Costumes~
Text is colored according to that costume's Find Mii color.

Palette 1
- Yellow dress, pink skirt with white fringe, pink ribbon, brown boots, maroon hair, blue eyes.
Palette 2 (Windy) - Green dress, light green skirt with sky blue fringe, sky blue ribbon, brown boots, magenta hair, green eyes.
Palette 3 (Sherbet) - Cyan dress, blue skirt with white fringe, pink ribbon, cyan boots, blue hair, blue eyes.
Palette 4 (Thiana) - Green dress, pale green skirt, orange ribbon, brown boots, dark brown hair, green eyes.
Palette 5 (Ruby) - Purple dress, light purple skirt with pink fringe, yellow ribbon, dark purple boots, dark green hair, blue eyes.
Palette 6 (Elias) - White dress, light gray skirt with white fringe, purple ribbon, white boots, blue hair, blue eyes.
Palette 7 (Flare) - Magenta dress, pink skirt with green fringe, light purple ribbon, red boots, red hair, blue
eyes.
Palette 8 (Seren) - White dress, white skirt with light blue fringe, pink ribbon, light blue boots, blonde hair, blue eyes.
~Poses~
Intro - She runs down off a rainbow, opens her flower rod, and sticks it into the air while saying "Iku zo!"
Standing - She rocks from side to side, swaying her hands back and forth.
Walking - Lip skips a little while walking, similar to Peach.
Running - She leans forward a little while running, always holding her (closed) flower rod in front of herself (this is how she ran on the map screen in Panel de Pon).
Idle Pose 1 - Lip twirls her flower rod in her hand and smiles open-mouthed.
Idle Pose 2 - Lip strokes her ponytail.
Sleeping - She falls to the ground in the fetal position and starts napping.
Dizzy - Lip stumbles around as her eyes spin around cartoonishly.
Clapping - Claps politely with a big smile on her face.
~Other Tidbits~
Victory Theme - A fanfare remixed from the stage clear theme in Panel de Pon.
Kirby Hat - Lip's hair, ribbon, and ponytail.
Tripping Sound - Cartoon
Smash Charge Sound - Heavy
Cheer - "Li-p-chan!" (JP) / "Lip! Lip! Let 'er rip!" (Int)
"Congratulations!" Text - Sans-serif
Icon - A heart panel
~Trophies~
-Lip-

Fighter
[Description: Identical to her official render.]
The optimistic little fairy princess of Popplis from Panel de Pon, released elsewhere as Tetris Attack. Lip may be very cute (or should that be FAIRY cute? ...we'll show ourselves out), but don't let that fool you -- in Smash Bros., her sweet-smelling flower magic packs a punch! Weaker versions of her signature Lip's Stick can still be used by other fighters, of course.
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Lip (Alt.)-
Fighter
[3DS Description: Lip in her Windy alternate costume using her up taunt with a garbage block behind her.]
[Wii U Description: Lip in her Flare alternate costume using her Lip's Stick special move.]
Veteran Smash players will recognize Lip's Stick as a stronger version of the item. Hold down B to charge, then let it go to show the other fighters your green thumb! Lip's Garbage Blocks pack a punch, but they can also be used as platforms by you and your enemies! Just don't let them break...
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)

-Panel de Pon-
Final Smash
[Description: Lip runs across a rainbow at the top of the screen while Charizard, Ness, and Bowser climb up the panel stack below. Ness is being hit by an activated red panel.]
Hope you've been brushing up on your Puzzle League skills... In Lip's Final Smash, you've got 30 seconds to rack up as many combos and chains as you can and send your foes flying! Sometimes, a panel will flash and let loose an effect based on its color. Let those panels hit the top of the screen, though, and it's Game -- or should that be Final Smash? -- Over!


I'm not sure what that is, but it sounds neat and I'd totally be up for it!

How about seinding the moveset idea to Bill Trenin and Sakurai for translation. At least it should not be a surprise that he would receive fan letters containing moveset ideas.
 

J04KlM

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This just got me curious, what if Panel De Pon (Puzzle League) is a part of Nintendo's World Championships this year? What chances do you think it'll be one of the games? I mean, if they're looking to do variety in the genres for the games they're going to have there they should at least have one puzzle game. They're very likely to have retro games there because Reggie was playing them in the trailer.

I think it'd be a great way to experiment and reintroduce their audience to this franchise.

But, my gut tells me they'll just go with Dr. Mario or something if they are having a puzzle game there.
 
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