After thinking on it for a couple of days, mobile platforms might
seem like a good place for a Panel de Pon reboot to happen, but you have to remember that:
A. The mobile market is already thickly saturated with puzzle games.
B. These puzzle games have a bad, bad,
bad tendency to be offered for free or cheap, then hide something - extra stages, powerups that the player can only be truly competitive by using, extra lives,
the ability to progress further in the game - behind a paywall that the user is all but strangled to shell out the cold hard cash to remove.
Pokémon Shuffle (incidentally more like Poké-Bejeweled than anything Puzzle League) is a pretty good example of what I'm talking about. It's fun, sure, but your moves for each stage are limited, and if you blow through all your lives trying to catch that Pokémon, well, you better either have the patience of a saint or have a lot of friends who play the game and who you can tag with StreetPass, or else you'll have to bust out the
$$$.
Other examples, off the top of my head:
- Candy Crush Saga is like Shuffle when it comes to microtransactions, except worse in just about every conceivable way. It uses paywalls for everything. Extra lives, powerups, more stages, you name it. It even forces you to pay money for stages that are (intentionally) too hard to be defeated without a certain powerup, IIRC.
- Tetris Blitz constantly nags you to buy real-money powerups, which are necessary to use/pay for if you want any shot at all at the leaderboards, and on top of that, it goes so far as to flash annoying banner ads at you every now and then. Which can be removed. By giving EA your money.
Combine the mobile market's near-fetishistic obsession with microtransactions with Panel de Pon's art style, which is exactly the kind of bright, colorful, cute style that would appeal to young girls (hint hint, Nintendo), and you're looking at another My Little Pony scandal waiting to happen. For the uninitiated, a young girl in the UK ended up spending £900 on a supposedly free MLP iOS game because of its gem currency. You need ridiculous amounts of gems to get some of the main ponies in-game. Gems, of course, cost real money if you aren't willing to grind for them - and very few people are.
...As you can tell, I'm not a big fan of the whole freemium model. There's nothing I'd hate more than for this series (and our fairies!) to be associated with a cheap smartphone game that forces you to pay up in order to get anywhere. Lip deserves better than that.