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Puzzle League/Panel De Pon General (Former SSB4 Lip Support Thread)

evildevil97

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I don't like this thread. It makes me want a character I never would have even considered. :)
 

Itty Bit

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I bet her garbage blocks would make for a wicked edge guard. Especially if it would be a meteor smash.
 

evildevil97

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Sarcasm is hard to detect through text. The smiley was to indicate I was joking. The bottom line, I'm not big on the character, but the moveset potential impresses me.
 

God Robert's Cousin

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To those of you who aren't a part of the CAS project, we finished our first newcomer today, who just happens to be Lip!
[collapse="The Final Product of Weeks of Work"]


Series: Panel de Pon
Initial Appearance: Panel de Pon (1995)
Number of Appearances: 4+
Representing Niche: Plant-based Fighter / Puzzle-game Representative​
Lip has been around since the 90's, making her definitely more of a veteran than many of the fighters to have joined Smash in Brawl and SSB4. Additionally, Smash has had no Puzzle-game representatives since Dr. Mario back in Melee, meaning she would represent an entire chunk of Nintendo's library on her own. Between her various cameos in other games and frequent nods in Smash (with Lip's Stick and Kirby's "Garbage Block" Stone transformation), she's definitely not obscure to the Nintendo crowd.

Her flower-magic would work well in favor of being a Poisonous Drainer. While she may not be poison herself, many of her spells could easily apply various gradual effects, including fairy dust that plants a flower like the Lip's Stick item, magical seeds that simultaneously hurt the foe while healing her percentage, and command-activated fields of poison ivy. In other words, she is perhaps the only fit for a Poisonous Drainer that isn't pure poison or evil as a character herself.[/quote]

Playstyle Concept
Name: Venomous Drainer
General Description: A fighter that uses attacks that slowly increases the opponent's percentage, similar to a poison effect.
Justification: We need more characters that can put pressure on defenses and be rather lethal for bringing down the opponent to dangerous levels quickly, plus it's a style that hasn't been experimented with yet. Though there aren't a lot of characters that can do this sort of thing, it can be a method of preventing camping if implemented right.
Counterpicks in Mind: Generally characters that don't emphasize defense at all, like Captain Falcon and Little Mac.
Misc. Aspects
[collapse="Misc. Aspects"]Palette Swap - Red Lip, Blue Lip, Yellow Lip, Pink Lip, Green Lip, Peach Lip, Zelda Lip, White Lip


Kirby Hat


Victory Theme - The first 10 seconds of the Panel de Pon Stage Clear Theme.

Wii Mote Sound - Lip giggles.

Trophy Information
Lip
[SNES] Panel de Pon (1994)
[WII] Captain Rainbow (2008)
A cute little figure who is one of Nintendo's lesser known characters. But don't let this fool you. She's a powerful fighter whose draining skills are second to none. In her game Panel de Pon the fairies of the world called Popples are put under a spell by the evil Tanatos. The spell causes the fairies to start fighting each other, making it easy for him to take control of the world. Lip is however unaffected, due to her magic wand, the Lip's Stick. She sets out on a mission to return her fairy friends to their senses, and one by one they join her for the confrontation with the evil Tanatos.

How to unlock: Beat Classic mode with Lip.

Panel de Pon
[CAS] Newcomer #1
Lip with a Smash Ball, unleashing her ultimate attack. Lip summons the very same panel-mechanism she and the other fairies of Popples used to battle each other with. Sliding panels around, Lip jumps with glee for every cleared set that will make her garbage block even bigger. As adorable as the garbage block is, it's very deadly to be hit by it. The bigger it gets, the more likely it'll send foes flying in a star KO! Go for chains to make the most out of Panel de Pon!

How to unlock: Beat All-Star mode with Lip.

Snake Codec
Snake: "Otacon, I've got some sort of flower girl here."
Otacon: "That's Lip. She's the main character from the long running Panel De Pon series of puzzle games."
Snake: "Long running? How come I never heard of it?"
Otacon: "Well when translating the titles for America Nintendo used more well know characters and names to help it sell better. The original game was changed to star Yoshi and was renamed Tetris Attack."
Snake: "So they disguised the game to pass it off as something familiar, huh?"
Otacon: "I guess there's more similarities between espionage and marketing than it first seems."

Pit Codec
Pit: "Lady Palutena?"
Cordelia: "Hello there, little angel."
Pit: "Woah! Who're you?! You're no Palutena..."
Cordelia: "I might not be, but I'm her friend from distant lands of Popples. I'm Cordelia, the Goddess of the Fairies."
Pit: "Okay, at least you don't seem sort of evil lady... though you somehow give a bit of that vibe. Sorry for that. So do you have anything to say about Lip?"
Cordelia: "She's quite a confident and tomboyish girl, and the wand she uses is the source of her power, and her most valued thing. The powers of plant life are in her command, so do watch out if you see them. Though the fact that she hadn't found herself yet accepting as the new queen worries me."
Pit: "Queen...? I didn't expect you to know so much about her."
Cordelia: "It's because I'm her mother. *Fufufu*"
Pit: "M-m-m-mother?! You're her MOTHER!? No wonder! You really know your daughter. So about Lip, you hope she'll become as great as you did?"
Cordelia: "I hope for so too. I have faith on her. Please, do support her. She needs it in her way to take my place."
Pit: "I... I will!"

Little Mac Codec
Doc Louis: "Watch out, Mac baby! This little fairy may not look tough, but her flower magic will drain you so fast you won't know what hit you! Hmm, I wonder if she can grow some cocoa beans..."[/collapse]

Moveset
[collapse="Moveset"]Entrance - A rainbow comes from the other side of the screen. Lip runs down from it, jumps off to the stage and quickly raises her stick, which opens and spreads it's petals, saying "Ikuso!" while looking at the camera.

Fighting Pose - Is standing side-ways, the front part of her facing the screen and her head turned to the right. Her Lip Stick is in one hand and she's holding it forward; slightly diagonally. She kind of sways back and forth while her ponytails swings.

Idle Animation 1 - She slightly giggles while holding her hand in front of her mouth.

Idle Animation 2 - She fluffs her ponytail.


Jump - Lip leaps up into the air in a large skip.

Second Jump - Lip spins horizontally as a few sparkles drop down.

Crouch - She crouches down and has her knees together. She holds the Lip Stick in front of her.

Additional Traits - Cannot crawl, wall-jump, wall-stick, glide, multi-jump, or use moves after her recovery.


A: Flower Jab - Lip swipes the area in front of her with her Flower Wand vertically once. It doesn't have any start up or landing lag and can form a Jab Combo. Has very low priority and below average reach.
[Below Moderate Damage & Minor Knockback]

Side Tilt: Flora Flash - Lip swipes the area in front of her with her Wand again, but horizontally this time. She also takes a step forward while doing it, adding a bit more range in front of her. There is a slightly powder effect upon start up. Slight start up lag. Has a hit box that does more damage at the mid-point of the swipe.
[Minor Damage & Below Moderate Knockback]

Up Tilt: Twirling Blossom - Lip twirls her Wand above her somewhat playfully. The move does some constant damage. It suffers from little start up and ending lag and can be punished. It has mid ranged priority and can negate weaker attacks. The mid portion of the attack is at its strongest priority wise. Has a decent reach with a wide hitbox.
[Individual hits do Minor Damage & Minor Knockback. If the entire move connects with an opponent, a Flower will grow on their head.]

Down Tilt: Leaf Rustle - Lip swipes the ground in front of her with her Wand (Sort of similar to Ike’s Down Tilt). Very short reach but doesn't have start up or ending lag. Has a slightly extended hit box. Low priority attack and can be punished if the opponent can get behind Lip.
[Below Moderate Damage, Minor Knockback]

Dash Attack: Sliding Petal - Lip swings her Wand downward vertically while stopping herself. Has moderate ending lag as she tries to stop herself and can be punished. If performed close to the ledge, the downward strike can meteor strike opponents.
[Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower will grow on their head.]


Ledge Attack: Wand Twirl - Lip twirls her Wand near the ledge to fend off any opponents who attempt to send her back off of the stage while she tries to get back up. Slight lag as she hoists herself up. Low priority but decent reach.
[Below Moderate Damage & Below Moderate Knockback]

100% Ledge Attack: Blooming Retaliation - Lip sticks her wand over the ledge, which buds up before quickly opening up into a very large flower. Slight lag as she hoists herself up. Medium priority and decent reach.
[Below Moderate Damage & Moderate Knockback]

Get Up Attack: Graceful Fairy - Lip gracefully twirls herself back up to her feet, her Wand hitting opponents as she spins around. No start up or ending lag. It can hit on both sides but does not juggle opponents but, rather, knocks them off to the side. Good priority and has a slightly disjointed hitbox.
[Minor Damage & Moderate Knockback]

100% Get Up Attack: Hot Headed Fairy - Lip ungracefully swipes her Wand on both sides of her as she tries to get back on her feet, it appears her opponent may have made her a bit mad. Slight start up and ending lag as she seems a bit....angry. Despite doing more damage than her Get Up attack, it has slightly less priority. However, it has a great reach and knocks opponents away.
[Moderate Damage & High Knockback. If the move connects with an opponent, a Flower will grow on their head.]


Side Smash: Pollen Power - Lip clutches her Flower Wand with both hands and winds it up with rotations of her wrists, building up a cloud of pollen, then swings it out with all the force she can muster, causing a small pollen explosion as she swings. It has above average reach and has very good priority compared to some other Smash attacks. However, it has a slow start up lag. The move can be sweetspotted at the tip of the pollen blast but anything past that is sourspotted. It has good priority at the mid point of the Pollen-blast that can even cancel out some weak projectiles such as a semi-charged Samus' Charged Shot or Fox's Laser.
[Moderate Damage & Above Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]

Up Smash: Sunlit Sparkle - Lip raises her Wand upward, it bulbs up and absorbs the sunlight glowing… When the button is released, it explodes in a puff of Pollen and a large Rainbow appears above Lip! The Rainbow is purely cosmetic. Much like her Side Smash, the Up Smash has excellent reach but even more so due to her arm extension. It has a disjointed hit box. However, it will knock opponents upwards when she raises her hand. It has a long start up lag due to the raising of the wand and the blooming of the flower. In addition, much like her Side Smash, it can be sweetspotted at the tip of the Pollen blast but sourspotted anywhere past that or if Lip launches the opponent into the air from the ground. It has good priority but can be canceled out with stronger attacks such as Link's Dair or Yoshi's Down Special. It has the highest amount of priority during the mid point of the Pollen blast animation, much like her Side Smash.
[Moderate Damage & Above Moderate Knockback. If the move connects with an opponent a Flower grows on their head.]

Down Smash: Thorny Roots - Lip waves her Wand, magical pollen falls to the ground… When the button is released, two thorny roots sprout to Lip’s sides! The size and length of these roots vary from the amount of charge, but they will always cause the same amount of damage and knockback. At full charge, Roses blossom atop the roots. Very long start up lag and moderate ending lag. A very punishable move that is not too reliant as a killing move but serves to deal high amounts of damage. However, once the thorny roots shoot up, this protect her on both sides thus protecting her from damage and effectively giving her some super armor. However, she is vulnerable as soon as the thorny roots begin to shrink back into the ground thus the ending lag. It has a several disjointed hitboxes and does above moderate vertical damage. A uncharged Thorny Root produces two roots on either side. A semi charged root produces three roots; two on one side and one on the other. A fully charged Thorny Root produces four roots; two on both sides. Finally, when the pollen shoots upwards and falls to the ground, it has the chance of dealing 1% damage while the opponent is within the field of its effect and has the potential to rack up around 7% damage. It doesn't deal any hitstun so the opponent is easily able to escape.
[Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]


Neutral Aerial: Pollen Princess - Lip twirls, her Flower Wand emits a mystical pollen that surrounds her. It has a moderate amount of start up lag due to her beginning to twirl. However, the attack hits on both sides. It has several hit boxes. It is a unreliable killing move yet it hitstuns the player thus allowing Lip to continue her rotation; effectively maximizing her damage and poisoning potential. It suffers from landing lag when short-hopped only if in the middle of her rotation. The attack has zero to extremely low priority and one of the lowest for the Nair. However, the attack is notable for allowing the pollen to linger in the air thus dealing damage seconds after Lip has passed by. This is effective when using momentum to spread her damage out while in the middle of a jump.
[Moderate Damage & Below Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]

Forward Aerial: Flower Rotation- Lip rapidly spins her wand in front of her, the spinning petals damages any opponents who come close. It has little ending lag but not any start up lag. It has good enough priority and can be short hopped. It can OHKO at high percentages but only after the final hit. It juggles opponents; effectively trapping them within the spinning momentum. However, due to the low priority and Lip's vulnerability, she can be punished. It has excellent reach and has a disjointed hitbox.
[Below Moderate Damage & Moderate Knockback (After final hit). If the entire move connects to an opponent, a Flower grows on their head.]

Upward Aerial: Rainbow - Lip swipes her wand above her, the wand constructing a rainbow to follow it’s path. Ironically, one of Lip's strongest basic attack. It does have a small amount of lag and the duration of the attack is longer than most. It can be short hopped and it has excellent reach. The attack does the most amount of damage at the start up. If Lip is able to trap the opponent at the start up of the attack, it forces the opponent to follow the rainbow. Once the rainbow ends, it blasts the opponent upwards. It does cause landing lag when short hopped or if in the middle of the animation during the jump. As well, Lip is vulnerable during and after the attack but has a considerable amount of super armor during the rainbow forming animation. The rainbow has excellent priority and one of the best. The attack also slightly boosts Lip into the air.
[High Damage & Moderate Knockback]

Backward Aerial: Feisty Fairy - Lip pulls her legs up and thrusts them both out back, laying flat in the air briefly, before curling up to right herself. If she lands on her front while in the middle of this move, she makes a distinct "Oof!" on landing. While not a worthless move, it is risky due to the vulnerability to attack during and after the attack. The attack has horrible ending and landing lag. After kicking backwards, it takes her around 5-6 seconds before returning to normal. By this time, she is usually close to landing. It has considerable landing lag; especially when short hopped. However, it does a high amoount of damage, knock back, and has considerable reach. The attack has good priority as well. She is much vulnerable from above and below throughout the attack thus making it a risky one to pull off; especially in a group match.
[Moderate Damage & Above Moderate Knockback]

Downward Aerial: Comet Wand - Lip twists in the air to swing her wand below herself. It has zero start up, ending, or landing lag and has an effective attack if not one of her most reliable aerials. It is also an effective killing attack if performed over the stage. It then becomes a meteor strike. It has fairly good reach and decent priority. She is vulnerable above but, as the attack follows a horizontal trajectory, it hits the opponents on both sides as well.
[Moderate Damage, Moderate Knockback, and Spikes Opponents. If the move connects with an opponent, a Flower grows on their head.]


Grab - Lip uses her free hand to grab an opponent. Quick.

Pummel - Lip taps the opponent’s head with her Wand. About the same speed as Marth's pummel.
[Minor Damage & No Knockback. This move causes a flower to grow on the opponent’s head.]

Forward Throw - Lip pushes her opponent forward with both hands, she almost falls over after completing the move. She says "Hya!" as she pushes the opponent. It is a rather quick throw that suffers from ending lag as she falls off balance. The attack knocks opponents forward but it is a rather unreliable at OHKO'ing the opponent.
[Moderate Damage & Moderate Knockback]

Upward Throw - Lip waves her Flower Wand and a gorgeous Flower pops out of the ground from underneath Lip’s opponent, it sends her opponent upwards. It does vertical knock back when thrown upwards. It has a slight ending lag when the flower pops up and throws the opponent upwards. The flower vanishes shortly after the opponent is thrown up. Lip watches slightly as the opponent shoots up. It is a reliable OHKO that can OHKO around 220%.
[Moderate Damage & Moderate Knockback]

Backward Throw - Lip grabs her opponent and jumps over the opponent, spiking the opponent into the ground. It works as a spike and does vertical knock back. It is a very quick yet weak throw. It can be punished as she performs the throw.
[Below Moderate Damage & Moderate Knockback]

Downward Throw - Lip pulls her opponent closer, throws them down and jumps onto them, hopping off of them like off a trampoline. She bounces twice which 2% damage for each jump. Each jump does not do any knockback save for the very last jump where she builds energy in midair and finally slams down. It hits the opponent upwards. It is a rather long throw and longer than her U-Throw. The only problem behind this throw that Lip's throw can be canceled out by another attack. It is reliable as racking up damage as well as knocking up the opponent at the final jump.
[Moderate Damage & Moderate Knockback]


Neutral Special: Panel - Lip takes her wand and uses it to create an arching projectile towards the opponent. Although it will usually be one of the heart Panels from Panel de Pon, sometimes a different panel like a star or circle will appear instead. As mentioned above, if a panel connects with the opponent, the strength of her draining effect will be 50% stronger. Heart Panels will gradually add to their percentage while taking from her own for 5 seconds if it hits an opponent, effectively making it a health-draining move in addition to the 50% damage boost. Other panels will simply cause more damage.
[Minor Damage & Minor Knockback. This move causes a flower to grow on the opponent’s head.]

Side Special: Quick-Swap - Lip quickly forms a ball of sparkles from her wand in front of her that act as a relatively slow moving projectile. If it connects with an opponent, they immediately teleport to where one another was and switch places. The slow speed makes it hard to stall out or camp, but still leaves potential for setting up combos by manipulating the opponent's placement. Perhaps Lip could even score a KO whilst saving herself if Lip risks jumping off the edge while the opponent touches the projectile in a high-risk-high-reward strategy. The quick execution at the start otherwise gives the move utility within close range as something of a counter.
[Minor Damage & No Knockback.]

Up Special: Watabou - Lip takes out her Watabou, a strange fluffy creature that flies off as it pulls Lip up on a string. During this, Lip takes her wand behind her and sprinkles fairy dust below, letting her shower opponents from below with the flower effect. This move does no knockback whatsoever to opponents, but makes a good recovery in that its duration lasts for 3 seconds like Pit's, allowing her to use it vertically or horizontally for great effect.
[Minor Damage & No Knockback from the fairy dust. No Damage & Knockback otherwise.]

Down Special: Garbage Block - Lip's strongest move in terms of knockback and a staple finishing move. Lip raises her wand and a cloud appears above her. For a second, the player can control which way the cloud goes horizontally. Afterwards, the cloud dissipates to reveal holding a garbage block, falling down quickly and sending the foe flying should it hit. It's an easy killing move for opponents with high percentages, but is very hard to make use of before the opponent has had a lot of poison damage priorhand.
[Moderate Damage & Moderate Knockback. This move causes a flower to grow on the opponent’s head.]

Final Smash: Panel de Pon - Lip flies off into the air, trailing flower pedals as she does so, before standing on a cloud at the top right part of the screen. UI appears over the screen, showing the setup for a game of Panel de Pon itself. For 10 seconds, the player plays a game of Panel de Pon, where they must clear as many sets of 3 blocks as possible. If the screen fills up completely with panels, then the player loses and the Final Smash fails. However, if 10 seconds are up and the player gets at least one set of 3 blocks cleared, then the Panel de Pon grid disappears and Lip summons a gigantic garbage block, the size being determined by how well the player did during Panel de Pon. Like her down special, Lip gets but a moment to control where the garbage block will fall. When it does fall, it drops very quickly and through the stage and likely KOing an opponent at triple digit percentage due to its high damage output and knockback.
[Heavy Damage & Heavy Knockback]


Up Taunt - Lip throws her fist in the air and says "Yatta!" (Might be localised as: "Yeah!")

Side Taunt - Lip takes a flower and smells it. Suddenly she makes a powerful sneeze, blowing off the petals of that poor flower.
[The sneeze can push her opponents, but just a little bit.]

Down Taunt - Lip floats up, while enveloped by a gust that spins around her while carrying petals around.


Losing Pose - Lip sits down and cries.

Victory #1 - Lip hops continuosly while saying Yatta!, but suddenly slips and falls on the ground, sitting. She smiles awkwardly while rubbing her behind and looks at the camera.

Victory #2 - Lip sits on her big yellow flower (as in the menu in Panel de Pon), and sits on it, while saying "Did you have fun?" in Japanese.

Victory #3 - Lip's rabbit runs to her as she grabs it's paws and spins it around once playfully. Lip then holds the rabbit on her lap and winks for the camera.[/collapse][/collapse]
Just figured you folks would like to see that.

Also, if I'm not already a part of support for Lip, sign me up for it!
 
Last edited:

~ Valkyrie ~

Holy Maiden Warrior
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Quite satisfied with the overall moveset, it's really well done and does great justice to Lip overall. Putting this on the OP later.

Also two new Panel Poppers, welcome aboard!
 

bksbestbwoy

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Hot damn, that move set is so good, I'm upset it's contained here only. Get in contact with the Project M folks if we miss the SSB4 boat GRC!
 

Yomi's Biggest Fan

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To those of you who aren't a part of the CAS project, we finished our first newcomer today, who just happens to be Lip!
[collapse="The Final Product of Weeks of Work"]


Series: Panel de Pon
Initial Appearance: Panel de Pon (1995)
Number of Appearances: 4+
Representing Niche: Plant-based Fighter / Puzzle-game Representative​
Lip has been around since the 90's, making her definitely more of a veteran than many of the fighters to have joined Smash in Brawl and SSB4. Additionally, Smash has had no Puzzle-game representatives since Dr. Mario back in Melee, meaning she would represent an entire chunk of Nintendo's library on her own. Between her various cameos in other games and frequent nods in Smash (with Lip's Stick and Kirby's "Garbage Block" Stone transformation), she's definitely not obscure to the Nintendo crowd.

Her flower-magic would work well in favor of being a Poisonous Drainer. While she may not be poison herself, many of her spells could easily apply various gradual effects, including fairy dust that plants a flower like the Lip's Stick item, magical seeds that simultaneously hurt the foe while healing her percentage, and command-activated fields of poison ivy. In other words, she is perhaps the only fit for a Poisonous Drainer that isn't pure poison or evil as a character herself.
Playstyle Concept


Misc. Aspects
[collapse="Misc. Aspects"]Palette Swap - Red Lip, Blue Lip, Yellow Lip, Pink Lip, Green Lip, Peach Lip, Zelda Lip, White Lip


Kirby Hat


Victory Theme - The first 10 seconds of the Panel de Pon Stage Clear Theme.

Wii Mote Sound - Lip giggles.

Trophy Information
Lip
[SNES] Panel de Pon (1994)
[WII] Captain Rainbow (2008)
A cute little figure who is one of Nintendo's lesser known characters. But don't let this fool you. She's a powerful fighter whose draining skills are second to none. In her game Panel de Pon the fairies of the world called Popples are put under a spell by the evil Tanatos. The spell causes the fairies to start fighting each other, making it easy for him to take control of the world. Lip is however unaffected, due to her magic wand, the Lip's Stick. She sets out on a mission to return her fairy friends to their senses, and one by one they join her for the confrontation with the evil Tanatos.

How to unlock: Beat Classic mode with Lip.

Panel de Pon
[CAS] Newcomer #1
Lip with a Smash Ball, unleashing her ultimate attack. Lip summons the very same panel-mechanism she and the other fairies of Popples used to battle each other with. Sliding panels around, Lip jumps with glee for every cleared set that will make her garbage block even bigger. As adorable as the garbage block is, it's very deadly to be hit by it. The bigger it gets, the more likely it'll send foes flying in a star KO! Go for chains to make the most out of Panel de Pon!

How to unlock: Beat All-Star mode with Lip.

Snake Codec
Snake: "Otacon, I've got some sort of flower girl here."
Otacon: "That's Lip. She's the main character from the long running Panel De Pon series of puzzle games."
Snake: "Long running? How come I never heard of it?"
Otacon: "Well when translating the titles for America Nintendo used more well know characters and names to help it sell better. The original game was changed to star Yoshi and was renamed Tetris Attack."
Snake: "So they disguised the game to pass it off as something familiar, huh?"
Otacon: "I guess there's more similarities between espionage and marketing than it first seems."

Pit Codec
Pit: "Lady Palutena?"
Cordelia: "Hello there, little angel."
Pit: "Woah! Who're you?! You're no Palutena..."
Cordelia: "I might not be, but I'm her friend from distant lands of Popples. I'm Cordelia, the Goddess of the Fairies."
Pit: "Okay, at least you don't seem sort of evil lady... though you somehow give a bit of that vibe. Sorry for that. So do you have anything to say about Lip?"
Cordelia: "She's quite a confident and tomboyish girl, and the wand she uses is the source of her power, and her most valued thing. The powers of plant life are in her command, so do watch out if you see them. Though the fact that she hadn't found herself yet accepting as the new queen worries me."
Pit: "Queen...? I didn't expect you to know so much about her."
Cordelia: "It's because I'm her mother. *Fufufu*"
Pit: "M-m-m-mother?! You're her MOTHER!? No wonder! You really know your daughter. So about Lip, you hope she'll become as great as you did?"
Cordelia: "I hope for so too. I have faith on her. Please, do support her. She needs it in her way to take my place."
Pit: "I... I will!"

Little Mac Codec
Doc Louis: "Watch out, Mac baby! This little fairy may not look tough, but her flower magic will drain you so fast you won't know what hit you! Hmm, I wonder if she can grow some cocoa beans..."[/collapse]

Moveset
[collapse="Moveset"]Entrance - A rainbow comes from the other side of the screen. Lip runs down from it, jumps off to the stage and quickly raises her stick, which opens and spreads it's petals, saying "Ikuso!" while looking at the camera.

Fighting Pose - Is standing side-ways, the front part of her facing the screen and her head turned to the right. Her Lip Stick is in one hand and she's holding it forward; slightly diagonally. She kind of sways back and forth while her ponytails swings.

Idle Animation 1 - She slightly giggles while holding her hand in front of her mouth.

Idle Animation 2 - She fluffs her ponytail.


Jump - Lip leaps up into the air in a large skip.

Second Jump - Lip spins horizontally as a few sparkles drop down.

Crouch - She crouches down and has her knees together. She holds the Lip Stick in front of her.

Additional Traits - Cannot crawl, wall-jump, wall-stick, glide, multi-jump, or use moves after her recovery.


A: Flower Jab - Lip swipes the area in front of her with her Flower Wand vertically once. It doesn't have any start up or landing lag and can form a Jab Combo. Has very low priority and below average reach.
[Below Moderate Damage & Minor Knockback]

Side Tilt: Flora Flash - Lip swipes the area in front of her with her Wand again, but horizontally this time. She also takes a step forward while doing it, adding a bit more range in front of her. There is a slightly powder effect upon start up. Slight start up lag. Has a hit box that does more damage at the mid-point of the swipe.
[Minor Damage & Below Moderate Knockback]

Up Tilt: Twirling Blossom - Lip twirls her Wand above her somewhat playfully. The move does some constant damage. It suffers from little start up and ending lag and can be punished. It has mid ranged priority and can negate weaker attacks. The mid portion of the attack is at its strongest priority wise. Has a decent reach with a wide hitbox.
[Individual hits do Minor Damage & Minor Knockback. If the entire move connects with an opponent, a Flower will grow on their head.]

Down Tilt: Leaf Rustle - Lip swipes the ground in front of her with her Wand (Sort of similar to Ike’s Down Tilt). Very short reach but doesn't have start up or ending lag. Has a slightly extended hit box. Low priority attack and can be punished if the opponent can get behind Lip.
[Below Moderate Damage, Minor Knockback]

Dash Attack: Sliding Petal - Lip swings her Wand downward vertically while stopping herself. Has moderate ending lag as she tries to stop herself and can be punished. If performed close to the ledge, the downward strike can meteor strike opponents.
[Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower will grow on their head.]


Ledge Attack: Wand Twirl - Lip twirls her Wand near the ledge to fend off any opponents who attempt to send her back off of the stage while she tries to get back up. Slight lag as she hoists herself up. Low priority but decent reach.
[Below Moderate Damage & Below Moderate Knockback]

100% Ledge Attack: Blooming Retaliation - Lip sticks her wand over the ledge, which buds up before quickly opening up into a very large flower. Slight lag as she hoists herself up. Medium priority and decent reach.
[Below Moderate Damage & Moderate Knockback]

Get Up Attack: Graceful Fairy - Lip gracefully twirls herself back up to her feet, her Wand hitting opponents as she spins around. No start up or ending lag. It can hit on both sides but does not juggle opponents but, rather, knocks them off to the side. Good priority and has a slightly disjointed hitbox.
[Minor Damage & Moderate Knockback]

100% Get Up Attack: Hot Headed Fairy - Lip ungracefully swipes her Wand on both sides of her as she tries to get back on her feet, it appears her opponent may have made her a bit mad. Slight start up and ending lag as she seems a bit....angry. Despite doing more damage than her Get Up attack, it has slightly less priority. However, it has a great reach and knocks opponents away.
[Moderate Damage & High Knockback. If the move connects with an opponent, a Flower will grow on their head.]


Side Smash: Pollen Power - Lip clutches her Flower Wand with both hands and winds it up with rotations of her wrists, building up a cloud of pollen, then swings it out with all the force she can muster, causing a small pollen explosion as she swings. It has above average reach and has very good priority compared to some other Smash attacks. However, it has a slow start up lag. The move can be sweetspotted at the tip of the pollen blast but anything past that is sourspotted. It has good priority at the mid point of the Pollen-blast that can even cancel out some weak projectiles such as a semi-charged Samus' Charged Shot or Fox's Laser.
[Moderate Damage & Above Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]

Up Smash: Sunlit Sparkle - Lip raises her Wand upward, it bulbs up and absorbs the sunlight glowing… When the button is released, it explodes in a puff of Pollen and a large Rainbow appears above Lip! The Rainbow is purely cosmetic. Much like her Side Smash, the Up Smash has excellent reach but even more so due to her arm extension. It has a disjointed hit box. However, it will knock opponents upwards when she raises her hand. It has a long start up lag due to the raising of the wand and the blooming of the flower. In addition, much like her Side Smash, it can be sweetspotted at the tip of the Pollen blast but sourspotted anywhere past that or if Lip launches the opponent into the air from the ground. It has good priority but can be canceled out with stronger attacks such as Link's Dair or Yoshi's Down Special. It has the highest amount of priority during the mid point of the Pollen blast animation, much like her Side Smash.
[Moderate Damage & Above Moderate Knockback. If the move connects with an opponent a Flower grows on their head.]

Down Smash: Thorny Roots - Lip waves her Wand, magical pollen falls to the ground… When the button is released, two thorny roots sprout to Lip’s sides! The size and length of these roots vary from the amount of charge, but they will always cause the same amount of damage and knockback. At full charge, Roses blossom atop the roots. Very long start up lag and moderate ending lag. A very punishable move that is not too reliant as a killing move but serves to deal high amounts of damage. However, once the thorny roots shoot up, this protect her on both sides thus protecting her from damage and effectively giving her some super armor. However, she is vulnerable as soon as the thorny roots begin to shrink back into the ground thus the ending lag. It has a several disjointed hitboxes and does above moderate vertical damage. A uncharged Thorny Root produces two roots on either side. A semi charged root produces three roots; two on one side and one on the other. A fully charged Thorny Root produces four roots; two on both sides. Finally, when the pollen shoots upwards and falls to the ground, it has the chance of dealing 1% damage while the opponent is within the field of its effect and has the potential to rack up around 7% damage. It doesn't deal any hitstun so the opponent is easily able to escape.
[Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]


Neutral Aerial: Pollen Princess - Lip twirls, her Flower Wand emits a mystical pollen that surrounds her. It has a moderate amount of start up lag due to her beginning to twirl. However, the attack hits on both sides. It has several hit boxes. It is a unreliable killing move yet it hitstuns the player thus allowing Lip to continue her rotation; effectively maximizing her damage and poisoning potential. It suffers from landing lag when short-hopped only if in the middle of her rotation. The attack has zero to extremely low priority and one of the lowest for the Nair. However, the attack is notable for allowing the pollen to linger in the air thus dealing damage seconds after Lip has passed by. This is effective when using momentum to spread her damage out while in the middle of a jump.
[Moderate Damage & Below Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]

Forward Aerial: Flower Rotation- Lip rapidly spins her wand in front of her, the spinning petals damages any opponents who come close. It has little ending lag but not any start up lag. It has good enough priority and can be short hopped. It can OHKO at high percentages but only after the final hit. It juggles opponents; effectively trapping them within the spinning momentum. However, due to the low priority and Lip's vulnerability, she can be punished. It has excellent reach and has a disjointed hitbox.
[Below Moderate Damage & Moderate Knockback (After final hit). If the entire move connects to an opponent, a Flower grows on their head.]

Upward Aerial: Rainbow - Lip swipes her wand above her, the wand constructing a rainbow to follow it’s path. Ironically, one of Lip's strongest basic attack. It does have a small amount of lag and the duration of the attack is longer than most. It can be short hopped and it has excellent reach. The attack does the most amount of damage at the start up. If Lip is able to trap the opponent at the start up of the attack, it forces the opponent to follow the rainbow. Once the rainbow ends, it blasts the opponent upwards. It does cause landing lag when short hopped or if in the middle of the animation during the jump. As well, Lip is vulnerable during and after the attack but has a considerable amount of super armor during the rainbow forming animation. The rainbow has excellent priority and one of the best. The attack also slightly boosts Lip into the air.
[High Damage & Moderate Knockback]

Backward Aerial: Feisty Fairy - Lip pulls her legs up and thrusts them both out back, laying flat in the air briefly, before curling up to right herself. If she lands on her front while in the middle of this move, she makes a distinct "Oof!" on landing. While not a worthless move, it is risky due to the vulnerability to attack during and after the attack. The attack has horrible ending and landing lag. After kicking backwards, it takes her around 5-6 seconds before returning to normal. By this time, she is usually close to landing. It has considerable landing lag; especially when short hopped. However, it does a high amoount of damage, knock back, and has considerable reach. The attack has good priority as well. She is much vulnerable from above and below throughout the attack thus making it a risky one to pull off; especially in a group match.
[Moderate Damage & Above Moderate Knockback]

Downward Aerial: Comet Wand - Lip twists in the air to swing her wand below herself. It has zero start up, ending, or landing lag and has an effective attack if not one of her most reliable aerials. It is also an effective killing attack if performed over the stage. It then becomes a meteor strike. It has fairly good reach and decent priority. She is vulnerable above but, as the attack follows a horizontal trajectory, it hits the opponents on both sides as well.
[Moderate Damage, Moderate Knockback, and Spikes Opponents. If the move connects with an opponent, a Flower grows on their head.]


Grab - Lip uses her free hand to grab an opponent. Quick.

Pummel - Lip taps the opponent’s head with her Wand. About the same speed as Marth's pummel.
[Minor Damage & No Knockback. This move causes a flower to grow on the opponent’s head.]

Forward Throw - Lip pushes her opponent forward with both hands, she almost falls over after completing the move. She says "Hya!" as she pushes the opponent. It is a rather quick throw that suffers from ending lag as she falls off balance. The attack knocks opponents forward but it is a rather unreliable at OHKO'ing the opponent.
[Moderate Damage & Moderate Knockback]

Upward Throw - Lip waves her Flower Wand and a gorgeous Flower pops out of the ground from underneath Lip’s opponent, it sends her opponent upwards. It does vertical knock back when thrown upwards. It has a slight ending lag when the flower pops up and throws the opponent upwards. The flower vanishes shortly after the opponent is thrown up. Lip watches slightly as the opponent shoots up. It is a reliable OHKO that can OHKO around 220%.
[Moderate Damage & Moderate Knockback]

Backward Throw - Lip grabs her opponent and jumps over the opponent, spiking the opponent into the ground. It works as a spike and does vertical knock back. It is a very quick yet weak throw. It can be punished as she performs the throw.
[Below Moderate Damage & Moderate Knockback]

Downward Throw - Lip pulls her opponent closer, throws them down and jumps onto them, hopping off of them like off a trampoline. She bounces twice which 2% damage for each jump. Each jump does not do any knockback save for the very last jump where she builds energy in midair and finally slams down. It hits the opponent upwards. It is a rather long throw and longer than her U-Throw. The only problem behind this throw that Lip's throw can be canceled out by another attack. It is reliable as racking up damage as well as knocking up the opponent at the final jump.
[Moderate Damage & Moderate Knockback]


Neutral Special: Panel - Lip takes her wand and uses it to create an arching projectile towards the opponent. Although it will usually be one of the heart Panels from Panel de Pon, sometimes a different panel like a star or circle will appear instead. As mentioned above, if a panel connects with the opponent, the strength of her draining effect will be 50% stronger. Heart Panels will gradually add to their percentage while taking from her own for 5 seconds if it hits an opponent, effectively making it a health-draining move in addition to the 50% damage boost. Other panels will simply cause more damage.
[Minor Damage & Minor Knockback. This move causes a flower to grow on the opponent’s head.]

Side Special: Quick-Swap - Lip quickly forms a ball of sparkles from her wand in front of her that act as a relatively slow moving projectile. If it connects with an opponent, they immediately teleport to where one another was and switch places. The slow speed makes it hard to stall out or camp, but still leaves potential for setting up combos by manipulating the opponent's placement. Perhaps Lip could even score a KO whilst saving herself if Lip risks jumping off the edge while the opponent touches the projectile in a high-risk-high-reward strategy. The quick execution at the start otherwise gives the move utility within close range as something of a counter.
[Minor Damage & No Knockback.]

Up Special: Watabou - Lip takes out her Watabou, a strange fluffy creature that flies off as it pulls Lip up on a string. During this, Lip takes her wand behind her and sprinkles fairy dust below, letting her shower opponents from below with the flower effect. This move does no knockback whatsoever to opponents, but makes a good recovery in that its duration lasts for 3 seconds like Pit's, allowing her to use it vertically or horizontally for great effect.
[Minor Damage & No Knockback from the fairy dust. No Damage & Knockback otherwise.]

Down Special: Garbage Block - Lip's strongest move in terms of knockback and a staple finishing move. Lip raises her wand and a cloud appears above her. For a second, the player can control which way the cloud goes horizontally. Afterwards, the cloud dissipates to reveal holding a garbage block, falling down quickly and sending the foe flying should it hit. It's an easy killing move for opponents with high percentages, but is very hard to make use of before the opponent has had a lot of poison damage priorhand.
[Moderate Damage & Moderate Knockback. This move causes a flower to grow on the opponent’s head.]

Final Smash: Panel de Pon - Lip flies off into the air, trailing flower pedals as she does so, before standing on a cloud at the top right part of the screen. UI appears over the screen, showing the setup for a game of Panel de Pon itself. For 10 seconds, the player plays a game of Panel de Pon, where they must clear as many sets of 3 blocks as possible. If the screen fills up completely with panels, then the player loses and the Final Smash fails. However, if 10 seconds are up and the player gets at least one set of 3 blocks cleared, then the Panel de Pon grid disappears and Lip summons a gigantic garbage block, the size being determined by how well the player did during Panel de Pon. Like her down special, Lip gets but a moment to control where the garbage block will fall. When it does fall, it drops very quickly and through the stage and likely KOing an opponent at triple digit percentage due to its high damage output and knockback.
[Heavy Damage & Heavy Knockback]


Up Taunt - Lip throws her fist in the air and says "Yatta!" (Might be localised as: "Yeah!")

Side Taunt - Lip takes a flower and smells it. Suddenly she makes a powerful sneeze, blowing off the petals of that poor flower.
[The sneeze can push her opponents, but just a little bit.]

Down Taunt - Lip floats up, while enveloped by a gust that spins around her while carrying petals around.


Losing Pose - Lip sits down and cries.

Victory #1 - Lip hops continuosly while saying Yatta!, but suddenly slips and falls on the ground, sitting. She smiles awkwardly while rubbing her behind and looks at the camera.

Victory #2 - Lip sits on her big yellow flower (as in the menu in Panel de Pon), and sits on it, while saying "Did you have fun?" in Japanese.

Victory #3 - Lip's rabbit runs to her as she grabs it's paws and spins it around once playfully. Lip then holds the rabbit on her lap and winks for the camera.[/collapse][/collapse]
Just figured you folks would like to see that.

Also, if I'm not already a part of support for Lip, sign me up for it![/quote]

This looks as epic as I've imagined and definitely suits the our blooming fairy. Mind telling me more about the CAS?
 

God Robert's Cousin

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This looks as epic as I've imagined and definitely suits the our blooming fairy. Mind telling me more about the CAS?
This should answer that.
CAS Social Group Description said:
Here on Smashboards, we've discussed the possibilities of Super Smash Bros. for Wii U/3DS for months upon months. The community has created multitudes of support threads for characters in hopes of brainstorming and rallying behind Nintendo's beloved series and characters. Every aspect, from characters to stages to modes, has been debated to death. In other words, as a fandom, the Smashboards community is absolutely amazing.

But, regardless of the effort that goes towards brainstorming some of the characters we want in SSB4, Sakurai can only accommodate for so many characters. Good ideas will always be left out. Attention to detail is sparse on occasion when time is of the essence. In other words, Sakurai will never design the Smash Bros. we've all dreamed of.
However, I'd like to change that.

Introducing the Create-A-Smash Project. Here, we as a community will build the ideal Smash Bros. game. For once, your input can go straight towards what gets into Smash Bros. We'll select and design characters step-by-step, create stages that interest a variety of players, add items and modes to extent longevity, and so much more. Every idea will be given consideration. Every decision we make will be met with garnering consensus. We will be the spiritual successors to Sakurai and his team. This is no longer about what seems realistic for Sakurai to do. This, the dream of an ideal Smash Bros., will be limited to only our own judgement and imagination.

Please, join us for what could possibly become the blueprint for the best Smash Bros. that can ever be. I look forward to seeing what we as a community can accomplish.
After weeks of discussion and polls, that very mission statement has led us to create the very same fairy before us. Soon we'll be creating a new stage and rebalancing a community-selected veteran.
 

N. Onymous

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That's probably the best move set I've seen made for Lip yet. It's like everything I like about Young Horsetail's and Red Arrerner's move lists combined. It's the kind of thing that makes me say "If only".

Assuming she's in the final game (or at least will be in Smash at some point in time), I'm sure whichever final move set the dev team sees fit to give her will do just fine, but eh, you're biased towards whatever you see first...
 

FlareHabanero

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I will say that I can guarantee at least we'll get a trophy of Lip, which would be a start.

But still folks, keep pressing on until the bitter end!
 

bksbestbwoy

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Sable, Rhythm Heaven Girl and Isaac are on my todo list, I've done some Kumatora and Medli gifs in their respective threads.
What would I have to bribe you with to help with visuals for a Mike Jones (Startropics) moveset animation?

:3
 

N. Onymous

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I will say that I can guarantee at least we'll get a trophy of Lip, which would be a start.
Unless you're assuming it's a 95% possibility due to her having a preexisting 3D model to import (re: Captain Rainbow), how do you know this? Just curious here.
 
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FlareHabanero

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Unless you're assuming it's a 95% possibility due to her having a preexisting 3D model to import (re: Captain Rainbow), how do you know this? Just curious here.
Basically because of Captain Rainbow providing a model for Lip, and as you know trophies are incredibly lazy things that rely on other games to provide models with.
 

N. Onymous

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They weren't in Melee, but considering this game looks to be using model imports again...
 

SchAlternate

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They made custom trophies in Melee because there was literally nothing to import into the game, aside from the Ice Climber's NES sprites and the likes, since this was one of the very first GameCube titles.

Since I doubt they'd create custom models for the trophies again, given how much time it'd take (and how atrocious some turned out to be) , model imports will likely be present like in Brawl.
 
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King Orfut

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Basically because of Captain Rainbow providing a model for Lip, and as you know trophies are incredibly lazy things that rely on other games to provide models with.
What the hell is wrong with imported models for the trophies? It is more authentic to import original models from their original games. As a celebration of Nintendo history, it makes more sense to do the trophies in this way.

It shows how far Nintendo has progressed graphically with their games as well.
 

N. Onymous

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It makes a certain amount of sense, but that doesn't mean everyone has to like it.
 

N. Onymous

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Someone stop me, I'm drawing again!



Probably my best yet. ^^
 
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M23-X0

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I did know about Lip, but after seeing her moveset potentiel, I want her in the game. Add me to the supporters list !
What are her chances compared to another wanted retro character like Takamaru ?

Sable, Rhythm Heaven Girl and Isaac are on my todo list, I've done some Kumatora and Medli gifs in their respective threads.
Looking forward for your Isaac gifs :p
 

~ Valkyrie ~

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I did know about Lip, but after seeing her moveset potentiel, I want her in the game. Add me to the supporters list !
What are her chances compared to another wanted retro character like Takamaru ?
Welcome aboard! It's nice to see her garner more supporters as of late. Your our 58th.

In my opinion, Takamaru has quite an edge over Lip by his quest appearances alone in Samurai Warriors and NintendoLand, so I'm having a hunch that he's somewhat ahead of Lip if to be shown in Smash. I'd love to see both though, since Mac's already in.

However, Sakurai's old statement on him considering Takamaru if he'd get a sequel to his game might still be up in air. I doubt it though due Pit being somewhat same and Villager already getting in again.

I might be wrong though, other supporters can also fill in their opinions.

EDIT: Made now an Art-section to the OP due increasing amount of fanart lately!
 
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N. Onymous

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If that's what Sakurai said, then despite Takamaru's more frequent cameos I'd assume Lip has a slightly better chance. Panel de Pon has had a few sequels (or additional installments, anyway...) while Murasame Castle has just the one Famicom game.
 

lightdasher

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No Target

Item thrown at you and caught, you can move it behind you, or if there's an opponent in front of you, you can move it behind your opponent.

You can even move what your down B spawns.
You can only move up and down if you're over a ledge and there's something to replace with, if it's just you and the opponent, you can only do what is shown in the second gif, if there's a fallthrough platform above you not too far (like battlefield) you can move your opponent up and replace him with the block.

Hope this makes sense.
 

bksbestbwoy

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Honestly, it's the Cursor idea that makes me want Lip in most. The ability to freely manipulate something or someone's positioning with a projectile cursor is just TOO good in an environment like Smash. Good job lightdasher.

Edit: Seriously, it's like playing a 2cute4me version of Trafalgar Law.
 
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HatsuneMiku

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I absolutely love your moveset ideas lightdasher! And the way you've animated them make them seem that much more interesting.

I've come up with some moveset ideas of my own lately, though it's not as impressive as yours i'd feel like sharing it and hearing your thoughts on it.


  • Her jab attack is pretty simple; punch, kick then finish it off with jamming the Lip's stick sending the opponent upwards.
  • Forward Smash she jams the Lip's stick forward, similar to Marth's Fsmash.
  • Her neutral Special Attack is a charging move, similar to Ike and such. The longer you hold down B the larger the Garbage Block will be. It'd make a good edgeguarding move.
  • Side tilt is a simple generic kick.
  • Up smash, once again kinda similar to Marth's.
  • Up B (Recovery) This is the interesting part; this will create 4 blocks below Lip, raising her upwards vertically. But look out, the 4 blocks are a match. Which means they'll disappear quickly causing Lip to fall.
  • Down Smash is a kick from both sides.

The red circles are hitboxes, the arrows indicate what direction the knockbacks causes on the opponent and the percents are damage percents caused by the attacks.
 

Kapus

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Wonderful illustrations. To the both of you.

I really love and appreciate how much care the Lip supporters are giving here. I wish I had enough time to expand on my movesets.
 
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~ Valkyrie ~

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Astounding job and dedication you two, I really dig these ideas put for Lip here!

Also, I got to agree with Bksbwoy here, the cursor could lend to many neat tricks if used well. Many of us have thought of the edgeguarding but there's more, such as forcing the enemy to drop on some hazard while you are in good position to swap positions with the enemy as a get-away move or tactical maneuver (Airborne fighting over spiky pillars in 3D Land-stage comes to mind. Or throwing enemies to some dangerous terrain or area, i.e X-Bomb's explosions or Smart Bomb going off nearby).
And like Light-Dasher had show, Lip should invincible for duration of the swap - it'd make this a neat defensive move. For example, if someone were to lob a Bob-Omb at you, you could try catching it with good timing in midair and make it go past you. Many possibilities, and really adaptive to point of not being uselessly situational move.

@ Kapus Kapus : You want to post any PdP-art you made?


@Kikwi-Kiwi You drew that redesign for Lip eons ago, right? I noticed that the image link was broken around last year so anyway you could share it with us again?

Anyway, updated the OP with the newest art now.


Now food for thought: I wonder how, and when Lip could be revealed. As much as we didn't predict them entirely, there were still hints about certain characters in some form or another: Rosalina being tied to Galaxy-stages (+ sudden advertisement as a characrer in 3D World), while Mac was hinted in Smash Circuit's design based on Punch-Out! Wii's circuit arena. Would Lip have to pull off Wii Fit Trainer or go step further by showing as a reveal during another expected character reveal (Instead of a supposed DK-rep we got Mac)?

Something I have to point at though is that so far items have been revealed in Daily Pics is that each item so far has been either a new, or just a redesigned "original" item. Only in Rosalina's trailer we saw some items doing a comeback (namely Green Shell, Ray Gun and a Pokeball, if I remember correctly). I'm pointing this out due the fact that this has so far lowered us to get into a major bump due Lip's Stick's presence, which so far, hasn't been shown in anything related to SSB4 at all. The longer it might stay out, the more bigger are the chances that Lip has been made playable, or be shown in her full glory in some form. (Most likely Assist Trophy, with her wand still being an item or not).
 
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UltimateWario

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Question: Are you folks considering the potential reveal of Lip's Stick being deconfirmation of the character?
 
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~ Valkyrie ~

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Question: Are you folks considering the potential reveal of Lip's Stick deconfirmation?
You mean the item getting deconfirmed, or the item being revealed which leads to us supposing deconfirmation of Lip?

On the former, I'd be really surprised happily because it'll show that there truly will be things changing up from now on. I hope the latter won't thus happen.
 
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