Supermodel From Paris
Smash Hero
This is a project I'm going to be handling in my spare time. The idea is to fix a lot of bugs and issues that Zero Suit Samus has. I love to play armchair game designer (as a lot of you might know from talking to me on IRC). If anyone is interested in teaming up with me on this project I'd be more than glad since my knowledge of PSA is limited to tutorial threads and common sense. Specifically, I value feedback from ph00tbag since he seems to have the same knack for theorycrafting and balance, and seems to like the whole player-created character mods thing.
Again, the goal is not to create an extravagant or overpowered character modification. I'm willing to make large changes and even change certain moves altogether, that's fine, but I don't want to see any suggestions like "Give zss banana pulling! lol" Even though these mods generally go unused, let's still talk about it as though someone might one day use this, because otherwise what's the fun?
This thread is here because I want feedback specifically from ZSS players!
The follow changes are set in stone and will be done:
- Jab 2 now has 3 frames hitstun
- Dsmash trajectory changed slightly to avoid dsmash chains on spacies
- Grab no longer a tether; comes out on frame 5; distance on bthrow increased to avoid nasty chaingrabs.
Here are some other things I want to address but may not, depending on what is said here (not all of these, of course):
- I want to address the fsmash situation, but there aren't a lot of things we can do here. Side-B is basically "improved fsmash." One thought I had was to make side-b the fsmash and change her side-b to something else if possible (I'm not really sure). Or, I could simply change fsmash to something else (I think in PSA it is possible to give her Captain Falcon's fsmash or something).
- Nair is not good. It has uses but really it does virtually nothing, especially at high percents. so I'd like to do something with it; maybe increase the size of the hitbox underneath. Snakeee suggested giving it dsmash stun... lol no. Maybe it could kill earlier?
- Uthrow is worthless; the only thing it has going for it is that it kills earlier than the rest of them, but since ZSS kills much earlier than 250%, it rarely ever comes to that (if ever). I'd like to make uthrow kill earlier (around 150%-160%).
- This might be pushing it a little but but I want to add hitstun to dthrow to make followups a little more reliable.
- I want to change Paralyzer Shot to be more like ROB's Paralyzer Shot; you don't charge it, but the longer you refrain from using it the more powerful it becomes. Initially my thinking was that I would remove PS altogether and give ZSS a move instead that allows her to "repair" her suit and spawn a suit piece after charging (like Samus' power shot) for 3-4 seconds. There are 1000 things I could do with PS, but I don't think it's possible to edit the actual projectile. What do you guys think?
- Dair is fine as is but I want to make it cancel earlier like Sonic's, heh.
Again, the goal is not to create an extravagant or overpowered character modification. I'm willing to make large changes and even change certain moves altogether, that's fine, but I don't want to see any suggestions like "Give zss banana pulling! lol" Even though these mods generally go unused, let's still talk about it as though someone might one day use this, because otherwise what's the fun?
This thread is here because I want feedback specifically from ZSS players!
The follow changes are set in stone and will be done:
- Jab 2 now has 3 frames hitstun
- Dsmash trajectory changed slightly to avoid dsmash chains on spacies
- Grab no longer a tether; comes out on frame 5; distance on bthrow increased to avoid nasty chaingrabs.
Here are some other things I want to address but may not, depending on what is said here (not all of these, of course):
- I want to address the fsmash situation, but there aren't a lot of things we can do here. Side-B is basically "improved fsmash." One thought I had was to make side-b the fsmash and change her side-b to something else if possible (I'm not really sure). Or, I could simply change fsmash to something else (I think in PSA it is possible to give her Captain Falcon's fsmash or something).
- Nair is not good. It has uses but really it does virtually nothing, especially at high percents. so I'd like to do something with it; maybe increase the size of the hitbox underneath. Snakeee suggested giving it dsmash stun... lol no. Maybe it could kill earlier?
- Uthrow is worthless; the only thing it has going for it is that it kills earlier than the rest of them, but since ZSS kills much earlier than 250%, it rarely ever comes to that (if ever). I'd like to make uthrow kill earlier (around 150%-160%).
- This might be pushing it a little but but I want to add hitstun to dthrow to make followups a little more reliable.
- I want to change Paralyzer Shot to be more like ROB's Paralyzer Shot; you don't charge it, but the longer you refrain from using it the more powerful it becomes. Initially my thinking was that I would remove PS altogether and give ZSS a move instead that allows her to "repair" her suit and spawn a suit piece after charging (like Samus' power shot) for 3-4 seconds. There are 1000 things I could do with PS, but I don't think it's possible to edit the actual projectile. What do you guys think?
- Dair is fine as is but I want to make it cancel earlier like Sonic's, heh.