Project That Guy From Crystalis
About a week ago I thought to myself, "Gee, I'm hungry, I wonder if we have any more of those delicious taquitos..." then I thought "It sure would be awesome if that guy from Crystalis were in Brawl!" And here I am a week later with a 98% completed work of art.
If I'm not mistaken, the default name in the GBC remake is Simea, so I suppose I will refer to him as such from now on.
As you may have guessed, Simea goes over Marth. Now I know he has a shield in Crystalis (if you equip him with one, that is), but trust me, Marth was waaaay easier than Link would have been, plus I personally prefer keeping Zero.
But all this talk must be boring you. Let's check out some screenshots!
Convient ImageShack Album
Moves (changes)
Almost all attacks have the same animations as Marth's attacks; the only differences in the attacks are outlined below:
-Wind sword - Increased BKB and KBG by 16. Why 16? It was easy on me. If it's too OP'd I can change it, but I'd really rather not.
-Fire sword - All attacks do fire damage; damage increased by 3 on most attacks
-Water sword - Smash attacks, neutral-B, and up-B do ice damage (and on a more useless note, all hitboxes have been increased in size for lack of any other beneficial effect, but not really to a significant extent)
-Thunder sword - All attacks do lightning damage; smash attacks stun
These stats are subject to change if rebalancing becomes necessary.
As far as animations go, the only singular difference is that fully-charged neutral-B uses the up-smash animation. If you looked at the screenshots, you will see why.
Moves (the actual ones)
-Neutral-B - Charge up sword for powerful attack. Details below.
-Side-B - Hopefully by the end of this it will be Paralysis (short-range projectile that applies a deku-nut stun effect); currently still Marth's dancing swords
-Up-B - same as Marth's up-B, but I hope to adapt it more like Simea's Flight spell in the future.
-Down-B - Change sword. Cycles through in this order: Wind, Fire, Water, Thunder. Also provides short intangibility, to the point that good timing can block any attack (and unlike a side dodge, provide an excellent counter-attack opportunity), but you can't spam it to be constantly intangible.
Like I said, everything else is pretty much the same.
Neutral-B Details
Without full charge, it is simply a thrusting attack with a different graphical effect depending on which sword is equipped. Fully charged however is a different story...
-Wind - Big tornado surrounds you with smaller ones appearing randomly. Has small hitboxes that, again, have increased knockback power. Launches straight up.
-Fire - Creates a mini-inferno around your feet with decent range that obviously does fire damage.
-Water - Snowflake effects in a circular pattern around you. Freezes and launches at 180 degrees. Accidental at first, but it actually worked out to be pretty cool.
-Thunder - Lightning rains down from
the skies a few feet above you and
smites your foes does lighting damage.
As you can see, I made my best effort to be consistent with Crystalis with these effects. You can check out the screenshots for visuals on what these look like in-game, but you just don't get the full effect until you use it.
Glitches
Now this is still in beta, as mentioned in the topic, and as such there are a couple glitches. (Well actually, it's technically only one glitch, but it caused by more than one thing): I call it something along the lines of "Glitch State." It is where the "sword flare" on Simea's sword disappears (the sword glow is still there, but if you remain still, the default blue-ish white aura is missing), you become unable to change swords, and all of your attacks do not hit. Now, until I figure out what is causing this and how to fix it, I have created a "reset" on the up-taunt. Just use the up-taunt and you will be fine. Things that cause this include:
-Dying
-Landing while wielding water sword (does not cause "sword flare" to disappear)
-Sometimes using final smash
These are the only things I have found to cause this glitch; if any of you find more, let me know. I guess also let me know if you find any more glitches, but any other glitches I saw I figured out and fixed.
Download!!
http://www.mediafire.com/?dzymywvnnjl
Credits
Well, 99% of everything on this project was done by me (with a little creative advice from my friends, who without accounts on this forum shall remain nameless), but it should be noted that the capeless Marth model I am using was made by LookItsLink. (Also, if there's a newer version or one that still has shoulder pads, someone let me know, I'm interested in that)