I feel bad just for typing this upm but I really want to do it. Remember the time when texture hackers said, "NO MORE SHADOWS, NO MORE CLOUD STRIFES"? I feel like I'm doing that too.
AND just a note: I barely know how PSA actually works, therefore, some suggestions posted here may be outrageous. Sorry if that does happen.
Knight of The Wind (Sonic and the Black Knight)
Gauntlets not included.
Sonic, the Knight of the Wind, is a sword-carrying, trash-talking combo machine. For Brawl, Sonic decided to borrow Marth's sword, since his usual sword Caliburn decided to take a vacation.
Numerically, Sonic's comboes are impressive. Damage wise...not so much. Personally, Sonic also prefers the air. He has a good priority and larger hitboxes to boot, even if the damage isn't as good.
Special Moves
Neutral B - Homing Attack.
Reduced lag, reduced knockback, reduced damage, reduced landing lag, reduced bouncing, reduced everything (Okay, maybe not everything) The Homing Attack is like a weak sucker punch: you hit them when they aren`t looking, then you run away. At low percentages, you're still setting youself up to get attacked, but at high percentages, it's a good way to start a combo, assuming the enemy is still alive and in range.
Up B - Faerie Spring.
In Sonic and the Black Knight, the traditional gameplay items of the Sonic series were replaced by objects that fitted the setting of the game. In this case, the spring is a faerie. A half-baked, useless, blue fairie. Can the spring be made invisible and replaced by Link`s very own faerie? (Link has a taunt with a faerie) The changes are purely graphical.
Additionally, the hitbox that is created by a falling spring in mid-air should be removed.
Side B - Soul Surge
Unlike the half-baked faerie, Soul Surge is a fully baked move. It is a single powerful sword slash that puts Ike's Quick Draw move to shame. It is a move that requires charging, and the only way to charge up Soul Surge is by attacking. You have to inflict a certain amount of damage to use Soul Surge.
Less than 30% = Sonic trips. That's what you get for being impatient.
30% = A single, handy swipe. It's as good as your average tilt attack. Comes out pretty quick.
50% = Sonic dashes/flies torwards the enemy and slashes once. It's knockback and damage are fairly powerful, like an uncharged smash. The difference between an uncharged smash and Soul Surge is that Soul Surge is IMMEDIATE. The flying/dashing time is faster than Ike's Quick Draw. Sonic has a limited area of flying/dashing, as much as a Homing Attack. Unlike a Homing Attack, it goes straight left or right.
130% = Sonic halts, glows once (graphical effect), dramatic sword sound, then BAM! leaps forward and takes a MASSIVE swipe at the enemy almost guranteed to KO. It's like a nerfed/weaker version of Meta Knight's Final Smash move, including the slash effect across the screen. If you are the opponent, you must DODGE, NOT SHIELD, because this move is a shield breaker. It has a laggy start-up, thus enabling easy dodging and retaliation. (Imagine losing a stock, coming back, only to lose another stock to a fully charged Soul Surge. Not gonna happen.)
Down B - Guard
Sonic holds his sword out (shielding position animation, but no shield) and guards. (well, what else would he do? This move is called Guard.) Depending on how you attack him, different animations/effects will occur:
If you attack him with a weapon, you recieve 2% damage and trip. Sonic has virtually no lag after you hit him, so he will now have a perfect chance to attack you while you're down. Guard also applies for clobbering items, such as the Beam Sword or the Star Rod.
If you attack him with a body part, Sonic will immediately grab you, no matter how far your fist or foot extends from your body. He will proceed to kick you upwards. (Up-tilt animation) It 's quick and always deals the same damage - 8%.
If you attack him with a 'tether' move (okay, not a lot of characters have a tether move), Sonic will simply spin on the spot, swing his sword and push you away. No damage. Link, Zero Suit Samus, Ivysaur, Olimar are a few character with tether recoveries.
If you attack him with a projectile, Sonic is officially screwed. He'll just get hit.
If you attack him from behind, he is also screwed. Knights have trouble dealing with backstabbers for some reason.
It CANNOT be used in the air.
I'll come back to this post when I come up with more ideas.