nightSN
Smash Ace
haha yeah sure, just give me credit (;I plan on doing an ichigo (I love the texture lol) but didn't have ideas... may use some
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haha yeah sure, just give me credit (;I plan on doing an ichigo (I love the texture lol) but didn't have ideas... may use some
do you want a moveset hack, or an effect change?could someone make a flamedramon out of lucario where all of his attacks deal fire or slashing damage instead of aura?
For Flamedramon i would like effect change for his attacks so all aura would become fire and slashingdo you want a moveset hack, or an effect change?
I didn't try it, BUT HOW COULD YOU?!Altered Ganondorf
One Move Change-B Foward switched to a projectile similar to Din's Fire
Differences with the move:
1.5x Larger than Din's Fire
Purple
Slower control
Explodes Earlier
2% stronger
Same here... =PCan someone look at my request ???
I just want to know if it's possible atleast.
Hmmm, I kinda agree with you... But Gray Fox`s WAAAAY cooler than Raiden... =DRaiden.
He could be aswesome and stuff. I was thinking, upb and sideb ikinda like marths, but side b makes him remain staionary on ground and works like a reflector for projectiles and some other attacks. Upb just faster, stronger, and longer. regular b would be a cross between ik'es side b and ike's netural b. and his down b would be his handtsand spinning kick. sorry for the bad grammar, i'm way too lazy. And raiden's WAAAAY better than gray fox.
I don't know too... I don't dislike Raiden... I only find Gray Fox cooler... =DNot really. I didn't think that gray fox was cooler than MGS2 raiden ( which I still don't know why everybody hates him so much there, I played the game and found nothing wrong. ) And raiden could school gray fox anyday.
A broken Ganon is a happy Ganon Seriously though, I need a modded Ganon for my videos, but coding isn't my thing.I didn't try it, BUT HOW COULD YOU?!
Our Murder Choke D:..... Oh and I hope you do know that it's broken. Don't you?
I see nothing, really nothing that Din's Fire beats in this.
Hah, I really liked those ideas! Marth Guy would be AWESOME! Would be even greater to make all B attacks possible to chain with each other...I'm thinking about doing a Tales of Character; specifically Luke or Guy just as a fun first time PSA project, but Kratos seems more viable.
I have a few ideas for Guy, such as using animation effect 1A or 1C for Demon Fang (but I'm VERY unsure if I can implement a projectile on a non projectile character), Marth's UP B for Severing Winds (with effect 36), and maybe sword rain using one of marth's side B animations. Of course, I might be going in wayy wayy over my head. However, if I do intend to use Luke instead, it gets a little confusing. I mean, Sonic Thrust and Fang Blade seem to go well with Marth, but I could use Raging Blast on Ike. I could even add lightning effect to Aether and call it Lightning Tiger blade or something
I would really like to hear what you guys think. Luke's the more popular character, but I actually like Guy a lot more.
... Guess their's no naruto fans hereTurn Wolf into Kyuubi Naruto.
Make the running speed 3 times as fast.
Change neutral B to the down taunt, and when he howls, anyone in front of him (Hitbox size is similar to Marth's neutral B.) gets temporarily stunned, long anough for Naruto(Wolf) to get a dash attack in if they are at the very edge of the hitbox. (Gives 5% damage.)
Make ForwardAireal a spike, and give it less ending lag.
Turn DownB into a counter, so if anyone hit's him within a full second from when he uses DownB, the reflector shows up and knocks them back further than they would have knoacked you back. (Similar to Ike's.)
Character texture, if possible.
Make Wolf look like this please. http://i240.photobucket.com/albums/ff193/Gaara_monsta/Kyuubi/Kyuubi.jpg
Texture effects, if possible.
Make all his moves that show the purple power, like UpB & SideB, a bright Red.
Make the shock waves from his neutral B bright Red.
Make pink reflector(counter) red.
Give a Red glow around Naruto's(Wolf's) body.
Thanks a lot if anyone can do this, it's kinda like a present to my friend who loves Naruto & Brawl lol.
Which is very sad... =(Nope. Sorry. No body's really gonna do any of these, it's just for fun.
I might actually do this for practice.I got some new ideas... I wish I knew how to do the hacking, but it's too hard... =/
Hope you like these suggestions! XD
::: DIABLO II SET ::: Part 1
DIABLO BOWSER
- Stupidly heavier, Stronger and Larger than regular Bowser. Most attacks gets increased knockback and power. He cannot block or dodge. However, he receive much less damage and knockback from enemies attacks. When he walks or runs, the screen shakes, just like when you perform a jump and land;
- Neutral A: Hell Claws
Remains the same, AA combo, slightly slower, but stronger, First hits with Aura Properties, while second hit gets the effect similar to Ganondorf's Neutral A attack.
First Hit, 5%, second hit, 7%.
- Forward Tilt: Cold Touch
Remains the same, only with very low cold damage (may freeze opponent if sweetspotted if hits the palm of Bowser's claw). Damage, 4% (2% if sweetspotted, but may freezes at high percentages)
- Up Tilt: Fire Wall
Original up tilt gets replaced by the Spell Firewall. Bowser's uses the animation of his second jab (or maybe his Roar Taunt) and a small pilar of fire rises in front of him (pretty much like Ness' PK Fire, only bigger, causing 5 to 7 hits. Causes no knockback, but racks up small damage (2% to 4% per hit);
- Down Titl: Dragon Jaw
Original down tilt gets replaced by his Bite Taunt, which now causes damage. If hits, each bite causes Poison Damage (similar to White Pikmin). 2% per bit (2% Poison Damage per second during 3 seconds);
- Dash Attack: Charge
Original dash attack get's replaced by his Pummel attack in grab. Causes regular damage and high knockback (launches enemies forward). Damage, 10%;
- Forward Smash: Terror Bash
Same animation of Forward Smash, but slower, stronger and causes only one hit. A small flame is released when he smashes, just like Mario's Forward Smash (also, it possesses the same sweetspots). Have super armor. If the flames hits the opponent, 30% damage (full charge), regular knockback. If Bowser's head hits directly the opponent, 15% damage (full charge), high knockback.
- Up Smash: Fire Tower
Original Up Smash get's replaced by the landing frame of Bowser's down B, Bowser Bomb, and two giant fire pillars are raised on Bowser's sides (similar to Squirtle Up Smash). Fire Tower damage, 20% (full charge) with regular knockback. If Bowser's stomp hits the opponent, 25% (full charge) with high knockback.
- Down Smash: Fire Nova
Original Down Smash get's replaced by the animation of Bowser's roar during idle. A small flaming shockwave is released to both sides. The more you charge, the farther the shockwave length. 20% of fire damage (full charge), small knockback.
- Nair: Red Lightning Spin
Original Nair get's replaced by the animation of edge recovery, but causes eletric multi-hit damage (about 3 hits). 2% per hit, low knockback.
- Fair: Aerial Cold Touch
Same animation of Fair, with Cold Touch properties, but doesn't freeze. 10% of cold damage.
- Bair: Burning Strike
Same animation of Bair, but causes low knockback. However, it's enhanced with multi-hit fire damage (about 4 hits). 3% per hit. If Bowser' shell hits, 7%.
- Uair: Terror Rise
Original Uair get's replaced by the animation of Up Smash. 12% damage, high knockback;
- Dair: Overlord Drop
His standard Dair get's replaced by no other than Bowser Bomb, which may cause Meteor Smash if sweetspotted (just like Toon Link's Dair). It can be L and/or Jump cancelled. 9% damage;
- Neutral B: Fire Storm
Same as Fire Breath, but covers more horizontal range, while releases Fireballs like Mario's. 2% damage per hit, Fireballs causes 4% (no knockback/staggering);
- Side B: Red Lightining Hose
Charge Move. I don't know what animation could be used, but... Bowser's releases a long lighting wave (similar to R.O.B.'s Laser), but scores multi-hits (about 10) with high damage (10% per hit), and no knockback/staggering. However, it takes long time for Bowser to charge, so it's not a buffering move. He can only use this move when it FULL CHARGES (otherwise he only releases a very tiny lightning effect that causes no damage, but stuns oponents if oponents are very, VERY close to Bowser);
- Up B: Aerial Fire Nova
Same as Whirling Fortress, but releases a small fire shockwave which damage causes damage, but no knockback/staggering. 2% per hit if Bowser's body hit's the character, 5% of fire damage if Nova hits the oponent.
- Down B: Bone Prison
Replaces Bowser Bomb. A small spike hits the oponnent, rising from the ground (even if used in air, it'll appear exactly below Bowser), that causes stuns. It have low priority, and it's pretty slow. 5% damage.
- Final Smash: Armageddon
Bowser roars and lots of explosions and fireballs begins to spawn in the stage, causing heavy damage %, while blowing enemies out of the stage... I have no idea if it's possible to do such thing. (also, if possible, hacking Lucas/Ness Final Smash to do it would look cool)