I have a few questions
Firstly... I am very well versed in Zero Suit Samus's moveset. I did a lot of research into this previously.
Go here to see what I mean:
http://www.smashboards.com/showthread.php?t=178317
I want to redo this with data from this tool, but I am confused as to some things...
I will take ZSS's Fair as an example:
first hit:
Collision: id=0, bone=40, damage=6, direction=169, BKB=46, Growth=23
Collision: id=1, bone=3F, damage=6, direction=169, BKB=46, Growth=23
Collision: id=2, bone=3E, damage=6, direction=169, BKB=46, Growth=23
Second Hit early:
Collision: id=0, bone=40, damage=B direction=169, BKB=69, Growth=28
Collision: id=1, bone=3F, damage=A, direction=169, BKB=69, Growth=28
Collision: id=2, bone=3E, damage=A, direction=169, BKB=69, Growth=28
Second Hit Late:
Collision: id=0, bone=40, damage=7, direction=169, BKB=69, Growth=28
Collision: id=1, bone=3F, damage=7, direction=169, BKB=69, Growth=28
Collision: id=2, bone=3E, damage=7, direction=169, BKB=69, Growth=28
My main issue is with Direction... 169= 361 degrees!
In reality it hits at around 40-45 degrees
Also, the BKB and KBG cannot be the same for the early and late second hits... this late hit would kill a only a couple percent later if this were the case... rather than 51% damage later.
Can someone please explain how these values work? Because my understanding from the old way of reading the launch velocity from the results screen can't make heads or tails of this...
EDIT: I see more posts since I wrote this... for the record I think this move can trip at extremely lower percentages (<5%)