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May I post this in the OP?
of course.May I post this in the OP?
Smashes start at 58. Taunts start at 1BC or around there. If you want to switch animations, change the name of the animation to the one you want it to change to then if you need to create hitboxes, click Add and go from there (not sure if this will actually WORK). If adding hitboxes doesn't work, just copy/paste the Dsmash hitboxes anyway to make it easier.so i guess my first step is to find the smash attacks
does anyone know where i can find em?
#Dantarion's SA pac parser
#Python
import os
import struct
attributes = []
with open("Data/Attributes.txt","r") as file:
for i in range(0, 185):
tmp = file.readline()
current = []
current.append(int(tmp[3:tmp.find(" ")],16))
if(tmp.find(" ") != -1):
current.append(tmp[tmp.find(" ")+1:len(tmp)].rstrip('\n'))
else:
current.append("Unknown")
current.append(file.readline())
file.readline()
attributes.append(current)
outfile = open("data.csv","w");
outfile.write("Filename,");
for attribute in attributes:
outfile.write(attribute[1]+",")
outfile.write('\n')
for filename in os.listdir("PAC"):
outfile.write(filename+",")
with open("PAC/"+filename,"rb") as file:
for attribute in attributes:
file.seek(0x80+attribute[0])
outfile.write(str(struct.unpack(">f",file.read(0x4))[0])+",")
outfile.write('\n')
outfile.close();
Hmm.. I may have found the way to change Falcon Punch/ Ganon warlock punch so you can change the side you perform the attack on at any time during the move....
I don't know if PW will see this, but it's possible this is user error I guess.
The following .pac files don't load at all (using the .pacs from the original post here, I assume they're non-corrupt).
FitDedede (King Dedede) [loads but with very obviously wrong values]
FitPokeFushigisou (Ivysaur)
FitPokeLizardon (Charizard)
FitPokeTrainer (Pokemon Trainer)
FitPokeZenigame (Squirtle)
All of the others open and are seemingly working correctly (including the alloys, Giga Bowser, and Warioman). I don't know what the deal with everything involved with the PT is, and the way King Dedede loads garbage is just bizarre. Am I the only one with these issues, or is it as I suspect and there's a general issue in the current beta that's having issues with these .pac files (I don't really expect FitPokeTrainer to ever work and honestly have no idea what's supposed to be in that file at all but the others are pretty important).
Yes sir. Im finding the aura id right now.Can't wait for a guide on this- does this allow you to change move elements? I wanna give Samus aura moves and electric moves so she fits mah Dark Sammy texture >:]
ExcellentYes sir. Im finding the aura id right now.
If it's for the Dtaunt animation, I'm not so sure how you would do that with a charge animation. Usually, the smashes have a Start, Hold (charge), and End after the name of them for the smash attack. So replace each charge animation with the new Dtaunt animation.i kno when im working on balancing on s brawl im def gonna use this method instead of the hitbox mod code, its so much easier. brawl+ should change it as well imo. it makes it easier for ppl to become coders.
ok so i found the taunts. so for smashes its AttackSxxx they start at 56 on Sonic. How did PW change the charge up animations? wouldnt those be new? then again i dont remember, but he didnt have new charge up anims.
If nobody gets it by tomorrow, I'll look for it tomorrow with the ISO. No promises though... there may not actually BE a .pac of her.Does anyone have Nana's .pac? She's character ID 10h, and I bet editing that edits her in general (my assumption is that loading character 0Fh, Popo, causes the game to load an AI partner who is character 10h, Nana).
There ya go, which means we probably cannot do anything to Nana at all that will fix her. =\There isn't.
Something like that most likelythen how is there a difference for moves like fair, how nanas meteors and popos doesnt. a if statement?