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PSA 0.2 Beta discussion topic.

t1j

Smash Rookie
Joined
Apr 10, 2009
Messages
2
So, any ideas on how to fix the error reading file problem?

Like where I'm not allowed to open pac files, even if only one program is open.
do you have windows net framework 3.5 installed if not then is will not work.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Anybody figure out how to remove equipment/items from characters? I'm talking about Link/Toon Link's equipment, etc.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
just look at what sound effect falcon's taunt calls

anyone know where the wall jump anim is?

edit: i think i found it, c2? it says passivewalljump
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
I made my first attribute discovery!
0x8C has something to do with the frames you have to hold down jump in order to glide.
I set it to 100 on meta, and I couldn't glide.
I set it to 1 on meta, and I had trouble double jumping without gliding.
Default for meta is 10.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693

Leo Kitsune

Smash Apprentice
Joined
Aug 3, 2009
Messages
109
Until we can find an attribute that they have which allows them to glide. Then we could assign an animation to the glide and away we go.

And then we can finally get model imports going and make Tails.

Yes.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
Check it out - added effect to Ganon's f-air.

Basically, his fist has a trail of darkness, making an arc. It looks a bit better in-game.


 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
I've done it!!!

Sheik has Chidori!!! The animation is too perfect!

The only thing wrong is that it doesnt have the lightning trail. If there's anyway this can be done I would gladly appreciate it.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
What is the Graphic Effect code? it is eight numbers/letters. Please tell us!!!!!!!!

and do you know any other visual effects?


and .pac please? :)
id lik to try that out Yingyay.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
each graphic effect is eight letters/numbers. for example, the graphic effect for wind is C1C30000. you go to graphic effect and to value and put in the effect code.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
On the subject of making people glide, I tried substituting every value where rob had 0 and pit had a non-zero number. Seemed to make absolutely no difference at all.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
I have some graphic effect numbers. Here:

1 : generic hit 1
2 : generic hit 2 (slight delay before it appears)
3 : fire hit
4 : lightning hit
5 : slash hit
6 : slash wave hit
7 : heavy landing (it's dust)
8 : light landing (dust)
9 : flash
A : wind (dust, think Ganon's u-tilt)
10: shine
15: small dust (don't know what from)
18: explosion
29: large dust blast
52: darkness spark

What I did for the effect was start a loop in Ganon's f-air, that loops 16 times, each time making a darkness spark. Look at my .pac file (it's in sub-action 63, event list GFX)

Download: http://www.mediafire.com/download.php?d2mm5dz4yzm

By the way, this doesn't edit the hit effect, just adds the arc of darkness.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
What is the Graphic Effect code? it is eight numbers/letters. Please tell us!!!!!!!!

and do you know any other visual effects?


and .pac please? :)
id lik to try that out Yingyay.
I'll upload the pac in a bit I wanna work out some things with it.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
camelot: Excellent. add that to the OP ppl!

and how do you edit the effects of the moves? like, make falcons dair electric?
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
http://www.mediafire.com/?ynzym2jyf0v

Here's what I've done with sheik so far

-Standing animation changed
-First two jabs have lightning effect
-Dash attack = half baked chidori

Things to do
-Change Chidori into a chargeable move as well as fix its trajectory
-Edit a couple more moves.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
Thinkaman and I are really working hard on figuring out stuff about the physical properties. Here are some things we found.

0x020, 0x024, and 0x028 seem to be the same for every character including Red Alloy and Giga Bowser (41F00000, 40400000, 1 respectively). Changing 0x028 to 0 on Diddy Kong had no effect on gameplay.

0x02C is nearly uniform across the cast with Falco having a slightly smaller value than average and Luigi having a much smaller value than average. I suspect this is related to the commitment of a dash (the time before you can shield) with bigger values having less commitment, but this isn't something I'm really sure on. It's definitely not "traction" in the general sense.

0x030 is the frames that an initial jump lasts. I'm quite sure on this.

0x060 is the jump count for a character, including the jump off the ground.

0x0AD affects plunging down aerials; larger values make them fall more slowly. By default ZSS has a value of .5 and everyone else has a pretty small value (Marth is the smallest at .0037, and the second biggest is Jigglypuff at .0375). I can't observe any other effect from varying this value; I'm unsure what it does on characters without plunging down aerials.
 
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