JFox
Smash Hero
Please stay open-minded, this is a big change, but makes sense if you consider it without bias.
I believe that with the metagame advancing, our rules must also adapt. During MLG days, allowed stages were constantly changing, most of them being removed completely (onett, peach's castle, etc.) With the way this game is progressing, every advantage is important, and I believe that stages are often too influential on the outcome of a match. What I have done is created a list of stages that I believe more conducive to fair play in the tournament melee scene.
Let me point out and explain a few things. You will immediately notice that I have removed a lot of stages from the list of counterpicks. Recently, many people have been arguing that stages like Mute City and Green Greens are simply too unbalanced for the level that we have taken this game to. Jungle Japes is very hazardous because of the klap trap, and the last thing we want is for a crucial game to be decided by luck during a tournament. Pokefloats lends itself to extreme camping, projectile spam, and running from the opponent to run out the timer. So these 4 stages have all been removed.
Final Destination is also being changed to counterpick because it lends itself to very unbalanced matchups due to chaingrabbing.
Also note that with this ruleset, players must always choose their character before choosing a counterpick stage, something I felt was necessary to enforce that stages do not heavily influence a match.
I believe that with the metagame advancing, our rules must also adapt. During MLG days, allowed stages were constantly changing, most of them being removed completely (onett, peach's castle, etc.) With the way this game is progressing, every advantage is important, and I believe that stages are often too influential on the outcome of a match. What I have done is created a list of stages that I believe more conducive to fair play in the tournament melee scene.
Let me point out and explain a few things. You will immediately notice that I have removed a lot of stages from the list of counterpicks. Recently, many people have been arguing that stages like Mute City and Green Greens are simply too unbalanced for the level that we have taken this game to. Jungle Japes is very hazardous because of the klap trap, and the last thing we want is for a crucial game to be decided by luck during a tournament. Pokefloats lends itself to extreme camping, projectile spam, and running from the opponent to run out the timer. So these 4 stages have all been removed.
Final Destination is also being changed to counterpick because it lends itself to very unbalanced matchups due to chaingrabbing.
Also note that with this ruleset, players must always choose their character before choosing a counterpick stage, something I felt was necessary to enforce that stages do not heavily influence a match.
Neutrals- Battlefield, Dreamland, Yoshis, Pokemon Stadium, and Fountain of Dreams
Non-Neutrals- Final Destination, Kongo Jungle, Rainbow Cruise, Brinstar, Corneria
Banned stages- Everything not listed.
First game- Players take turns striking stages from the neutral ruleset until one is left (Slot one picks first). The last one is the one played game 1.
Second game- Winner announces one ban from neutrals and one ban from non-neutrals. Loser than picks a stage. Winner chooses character, than loser chooses character.
Third game- Winner announces one ban from neutrals and one ban from non-neutrals. Loser than picks a stage. Winner chooses character, than loser chooses character.
Dave's stupid rule- Players cannot choose a stage that has already been played on already in the set.