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Properties of Counter.

789eR

Smash Rookie
Joined
Jun 10, 2008
Messages
5
Right, counter...
We can all agree that this move can be a lifesaver, and really puts mindgames to the max, when mixed in with Marth's other kick *** specials.

Now I am not going to talk about the uses of the counter rather, I will be talking about the properties.

To shortly put it, counter is a slap to the face to death.
Counter can deflect that cat on New pork city, counter any lava on norfair, and though you will still die, Marth can counter the ship in Great Sea.

But anywho, Counter, It is a step down from Godly.

The drawbacks are that if you activate it and you don't get hit, your a sitting duck.

Now, timing the counter so that someone will hit it is great, but one thing is missing from that solution.... Counter has no definate time.

That's right, the counters active stage is dependent on the attack it is... Well, countering

Have you ever had a time where the counter lasted longer then it actually should?
This is do to the hitlag and hitstun of the attack hitting you.
The counter has to
1. Accept the attack as hitting the active stage of the counter.
and
2. Dishing back the attack with the approprate damage and knockback.

The thing is that Smash attacks and other high-damage attacks have more frames in hitlag and hitstun then others like a neutral A.

Since the hitlag and hitstun is longer the counter has longer time to accept the attack and then counter it.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Are you also going to discuss in this thread the weak spot of the counter? In the other thread written about the counter somebody noted that if you are hit on the ankle you are hit out of it. The instances were rare but if at all it would be great if we could located the weakness. Since this thread is about the properties I thought maybe you should research this also.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Ok, that ankle crap just isn't true.

The counter is for Marth's whole body, but it can stuffed on the first 4 frames when it's activated.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Something I've always actually had a quick question about....

Do counters have tips? Sorry if this was already posted somewhere else, but I could have sworn I haven't seen it and I'm usually pretty good about reading everything in these forums =[
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
So basicially there is no set amount of frames the counter will actually work, and it depends on the move used against you?

I recall expecting a tilt from ike so I countered. Then he Fsmashed me to death. His fsmash is one of the laggiest moves and the counter was just as long as usual... (and it ***** me)
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^Yes there's a set amount of counter frames. There's also a set amount of invincibility frames, which is actually shorter than the amount of counter frames (which means you can counter a multihit attack only to be hit by the later parts of it). It's just that the invincibility doesn't start until frame 5, so if you get hit before that...then you don't counter. It's fast, but it's not a 1 frame move.
 

789eR

Smash Rookie
Joined
Jun 10, 2008
Messages
5
Something I've always actually had a quick question about....

Do counters have tips? Sorry if this was already posted somewhere else, but I could have sworn I haven't seen it and I'm usually pretty good about reading everything in these forums =[
All of MArth's attacks have tips.
 

789eR

Smash Rookie
Joined
Jun 10, 2008
Messages
5
^^Yes there's a set amount of counter frames. There's also a set amount of invincibility frames, which is actually shorter than the amount of counter frames (which means you can counter a multihit attack only to be hit by the later parts of it). It's just that the invincibility doesn't start until frame 5, so if you get hit before that...then you don't counter. It's fast, but it's not a 1 frame move.
Well, yes.
There are a set amount of Frames of counter.
But the actual 'active frames' differ' to the amount of hit stun/hitlag the attack has.
 

789eR

Smash Rookie
Joined
Jun 10, 2008
Messages
5
Sorry, for not clarifing but this is a theory.
I have not yet gathered enough evidence to make it a fact, but I am stesting more things to prove this inaccurate.

I am not trying to prove this right, but infact the easier way, and proving its wrong.
 
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