KickKickFlip
Smash Apprentice
- Joined
- Jan 31, 2007
- Messages
- 98
Keep up the ****** work!
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It's called Brawlbox.ok this probably sounds dumb but how am i supposed to use the model if there is only a pac and ive never seen i pac to pcs converter
-.- ok i obviously know about brawlbox, messed around a little and have most recent but i see no converter, i just wanted to see how it looks on my tvIt's called Brawlbox.
And it's not done yet, it's just the model.
File>Save As-.- ok i obviously know about brawlbox, messed around a little and have most recent but i see no converter, i just wanted to see how it looks on my tv
Realize that TvC has three alternate colors already.YATTA!!!!!!!!!! Ill get to work on those alt costumes!!
Not very good ones though, it's just some colors on the foot and stuff.Realize that TvC has three alternate colors already.
I'm already fixing all of the animations you gave me, since I can't seem to make any animations of my own look good.Oooh! Yesz I can start animating again! XD
hmm so we just have to adjust Megamans translations in the crouch?
lol I might as well mention on how to initially start doing Chocobo like fixing the stance
Oh my god, I just had an awesome idea, but it's not really related to Volnutt. I'll get back to you when I finish.digiholic: wanna rip servbot and make him a blunt weapon for megaman? XD
lol maybe for an alternate moveset i guess
No, they're full recolors of the suit, just like the normal Brawl alternate costumes.Not very good ones though, it's just some colors on the foot and stuff.
It's better to make the major parts change and stuff so we need new ones.
...Then it would be replacing Samus.It's a pity it doesn't work on Samus, then it wouldn't have to completely replace a character
I'd still make some. The .exe and SF versions are probably pretty good ideas, for example. Just colors is boring. Also, one of the alt colors from TvC is just a dark blue...so yeah....oh. :U nvm then >_>
Oh ok haha. I'll get to work then! How many colors should I make? 5?I'd still make some. The .exe and SF versions are probably pretty good ideas, for example. Just colors is boring. Also, one of the alt colors from TvC is just a dark blue...so yeah.
I think the general consensus was to use down-B for cyclic switching. I imagine the same technique can be applied either way, though. Good thinking.Mr. Weegee might be able to help you with D-pad weapon switches if you asked. His Metal Sonic brought out small blades, changing some of his move set, when you hit down taunt. It would free up down B on one hand, though on the downside the the D-pad might be out of the way enough to discourage the frequent weapon switches it sounds like you're hoping for... but it's not THAT out of the way, especially if it was the Up or Side taunt. I hope this helps.
It is easily the best fighting game this generation. Including SFIV and Tekken 6.So I was asking should I buy TvC? Is it good enough?
What I'm thinking is going to happen is two versions of the character, one with Down-B switching, one with Taunt Switching. While it would be more convenient to have switching bound to taunts, it makes the character feel less legitimate next to the normal roster.I think the general consensus was to use down-B for cyclic switching. I imagine the same technique can be applied either way, though. Good thinking.
Well I played Mortal Kombat and MKvDCU over my neighbors house, and they are both are very fun, but tvc looked 10x better (omfg zeros ultimate saber slash lol) so I was really thinking about getting it, but I have enough money for a 360 and want to get that first. Ill put aside money for tvc and a few n64 games.Also, @OniKage: It depends on how into 2D fighters you are. It's no MvC2 or anything, but I like it okay. I've noticed a fair amount of supers are pretty ****ty, though.
Wow, then Im definately getting it!It is easily the best fighting game this generation. Including SFIV and Tekken 6.
I personally think TvC is better than MvC in general, in fact I think it's the best Capcom VS game made (obviously excluding Namco X Capcom, which I really want to play). That's my opinion though.Also, @OniKage: It depends on how into 2D fighters you are. It's no MvC2 or anything, but I like it okay. I've noticed a fair amount of supers are pretty ****ty, though.
Wait, this wouldn't have had an option to only replace one of Samus' slots?...Then it would be replacing Samus.
No, his animations and moveset need to be built from the ground up. You're thinking of a Vertex hack.Wait, this wouldn't have had an option to only replace one of Samus' slots?
Look at ROB's real model and motion file and look for the distance ROB's TransN bone is moving for each of his motions. Apply that same distance to the corresponding motions for Volnutt. Don't worry if its not fast enough. I'm pretty sure you can change his speed in PSA!Okay, progress report on movement:
I've got Volnutt to move... sort of. When I run, he will move, but his animation is faster than the actual movement (despite the fact that I took ROB's actual TransN animation)
You know that "warping" glitch that most model swapped characters do? I've still got that, but instead of warping continually back to the same spot, the "anchor position" is moving, but Volnutt still shoots off ahead of it. Trying to figure out what's going wrong...
I don't think so! I think the game would squish in the frames at a faster rate in order to keep them in the time that the normal pac says it has.That depends on the maxnumber of frames too right?
That's what I did. Still got the problem. I went into PSA and checked the "Moves Character" flag on run, and thats when things got really screwy. I think it somehow made Volnutt's model giant, since he didn't show up on the screen at all (even the player tag) and a level 3 Jigglypuff was connecting with every attack, no matter where she was.Look at ROB's real model and motion file and look for the distance ROB's TransN bone is moving for each of his motions. Apply that same distance to the corresponding motions for Volnutt. Don't worry if its not fast enough. I'm pretty sure you can change his speed in PSA!
EDIT: You would only have to do this to his WalkSlow, WalkMiddle, WalkFast, and Run
My Chocobo also gets that freeze everytime I shield tooThat's what I did. Still got the problem. I went into PSA and checked the "Moves Character" flag on run, and thats when things got really screwy. I think it somehow made Volnutt's model giant, since he didn't show up on the screen at all (even the player tag) and a level 3 Jigglypuff was connecting with every attack, no matter where she was.
Curiouser and curiouser...
Also, I notice the game freezes whenever Volnutt shields. I assume that's a boneIndex issue. I'll have to check that out in the future.