digiholic
Smash Ace
I do, in fact, need help with the walking.
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I plan on making it a victory pose. It's based off of his Tatsunoko Vs Capcom official art.By the way digi, do keep the "test" animation (your avatar) as either a taunt or a winpose, its cool haha. I'm probably gonna use that for the CSPs and Icon.
I have a personal request though, could you make a Battle Network-ish texture for Volnutt?Is it really? LOL. I finished a second recolor btw. Goin to make a green-camo one now.
It'd look out of place, but awesome. Doitdoitdoit.I have a personal request though, could you make a Battle Network-ish texture for Volnutt?
:3 Pleasepleasepleaseplease <3
We just assume he doesn't use the helmet this time XD
Why don't you do something more original?Its sounds to me that you are mainly pulling this from Tatsunoko vs. Capcom.
Might I Recommend doing something far more original?
Sure, I can give it a go. I tried making aI have a personal request though, could you make a Battle Network-ish texture for Volnutt?
:3 Pleasepleasepleaseplease <3
We just assume he doesn't use the helmet this time XD
EDIT: Wierdly enough, Volnutt looks PERFECT for Astroboy seriously lol (just saying, don't need a texture of it lol)
You mean attacks? Or recolors..?Its sounds to me that you are mainly pulling this from Tatsunoko vs. Capcom.
Might I Recommend doing something far more original?
I was kinda thinking of Lan Hikari's skating animation so it looks more humanly and appealing (for me IMO)EDIT: Oh by the way, see this vid's pokemon trainer glitch when he says "I should fix that lol", something that looks like that animation wise can be those jet shoes you get in 64/legends. http://www.youtube.com/watch?v=VyvWCMZ4s60&NR=1
Cause I don't have the equipment or knowledge to, otherwise I would.Why don't you do something more original?
Screw off and do it yourself or shut up and remain non-existent if you don't have anything worthwhile to contribute. You're not helping any by complaining about what they've chosen to to.Cause I don't have the equipment or knowledge to, otherwise I would.
I mean, why not give Volnutt something like his Power Buster, or the Blade Arm if possible? Granted, Volnutt's model in TvsC doesn't have it, but why not remove his hand during the animation and then add a damaging light beam?
Also note I wasn't speaking in a rude manner. Unlike someone in this thread.
He's free to submit criticism and suggestions as much as he wants, regardless of what you say. You have no right to tell anyone else what to do.Screw off and do it yourself or shut up and remain non-existent if you don't have anything worthwhile to contribute. You're not helping any by complaining about what they've chosen to to.
Edit: 666...How fitting.
Its sounds to me that you are mainly pulling this from Tatsunoko vs. Capcom.
Might I Recommend doing something far more original?
Why don't you do something more original?
Stay on topic. Project threads are for constructive criticism and for help/feedback to aid the project itself.Screw off and do it yourself or shut up and remain non-existent if you don't have anything worthwhile to contribute. You're not helping any by complaining about what they've chosen to to.
Edit: 666...How fitting.
Here is his darker texture from Tatsunoko vs Capcom[ ] Darker Blue (Maybe a completely different scheme? Hes already dark blue...)
lol. How about TS?Nice recolors there ToolShock (was about to just call you tool but then realized... meh y'know... lol).
2 things.Here is his darker texture from Tatsunoko vs Capcom
PIC
I don't know if you guys want to use it or not.
lol. How about TS?![]()
Sorry I was overestimating the amount you could change in Brawl. Makes sense now, you can't just build a helmet out of thin air, you can only animate the MDL right?Keep in mind, I have very little to work with here. I can't add in a Z saber or a helmet because, simply, they don't exist in his model. Also, remember that this is not Mega Man, it's MegaMan Volnutt, who, for the most part did not wear a helmet. (You can get one late in the game, but IIRC, he only wears it on Digs, not in the overworld)
Oh, and Beren Zaiga, you can post whatever you want here, but I would like suggestions, more than empty complaints. I'd gladly make him more original, but my hands are tied here.
That being said, I have progress to report. I've sent the mdl0 off to KyuubiDemon1, who says he can fix the movement. Once that's finished, I'll start working on things like the shielding problem and item grabbing, and other bone-related problems.
Wow that sounds very tedious. I can give it a go though. Pm me what you have and I'll take a look at it.We use BrawlBox to animate. Load a model, then load a Motion pac, and edit the bone's rotations and such.
Judging by the infraction I got for that post, you're probably referring to me, right? XDAlso note I wasn't speaking in a rude manner. Unlike someone in this thread.
I know i cant believe it either,BUT IT IS POSSIBLE!!! XD:BREAKING NEWS:
Walking is POSSIBLE.
Now we just need to know how they did it. =)
http://www.youtube.com/watch?v=zRJfouSAi0Y
Maybe it's the TopN, Xrot, Yrot, and ThrowN bones that are the problem. I already changed the TransN. I'll try to fix this later.changed the bone index of a bone with properties of a TransN bone to the bone index of the transN bone. So MetaKnights TransN bone had an index of 2. And the bone I wanted had an index of 6. I changed it to 2 and renamed the bone to TransN. I also did the same thing for the TopN bone, Xrot, Yrot, and ThrowN.
Credit goes to SqLeon for finding how to make them walk! @Digiholic
Also Digiholic i would love to join the team by providing it with ideas im not that good at PSA hacking or animating but i CAN give you ideas. =)
Did you already try the TopN, Xrot, Yrot, and ThrowN (together with TransN being changed) as suggested?Maybe it's the TopN, Xrot, Yrot, and ThrowN bones that are the problem. I already changed the TransN. I'll try to fix this later.
EDIT: Okay, so, which bones need to be changed? What do the rot and throw bones need to be? What exactly is their function?
Not yet, but I'm asking what those bones' functions are on a normal character so I know which of Volnutt's bones need to be re-indexed.Did you already try the TopN, Xrot, Yrot, and ThrowN (together with TransN being changed) as suggested?
Hey Digiholic bones can be added now. =)
Ah, I'm not sure. Help thread maybe?Not yet, but I'm asking what those bones' functions are on a normal character so I know which of Volnutt's bones need to be re-indexed.
Repost for lulz and srsnessDigi, am I supposed to animate now? Last time I checked the scaled model, it had Megaman's limbs push inward to his body, was that fixed?