PKNintendo
Smash Master
- Joined
- Aug 9, 2008
- Messages
- 3,679
To build up the hype!
The puzzle was fun lol.
The puzzle was fun lol.
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I can answer the last 2 for you myself.How long have you been working on this?
So is this plan zero then?
Will this change the world of brawl hacking?![]()
I asked that. :3do you plan on making more characters?
That's exactly it. It's the animation for swinging, plus effects and a hitbox.I am confused about one thing though. I know in the first post, you mentioned that as long as the character has something to reference from, it can be used as an attack. How was PMario's flame sword possible if outside items arent really editable yet? or is it because mario has the unique swinging motion that can have anything else replace what he is holding (if that makes sense)?
This looks really cool; I'm mostly curious about several types of things that may be possible.
1. Are special dependent variables generally modifiable with this? By this I mean things like how the game decides how much damage Pk Flash does (the hitbox itself has a dummy value for damage) or how long Yoshi's Egg Lay traps the opponents.
2. Are the mobility properties of moves alterable by this? For instance, let's say I wanted to make Sonic fall faster during his down aerial or make Link gain more height from his aerial Spin Attack. Can this be done? Would it be possible to even do radical things like, say, make Lucario's down aerial halt his aerial momentum like Mr. Game & Watch's bucket does?
3. Is it possible to set actions to rely on conditional flags and counters via this? By this I mean is it possible to do things like make a move doable only once in the air and then not again unless the character either lands on the ground or is hit, like removing the helpless fall state on a random up special like Link's and then not letting him up special again until those conditions occur (though he can still do everything else, like how Snake is after he uses his up special). Likewise you have the case of how Ike's Aether can only grab the ledge 7 times and tethers in general can only grab it three times without touching the ground; can those sort of counters be added to other actions?
Already possible using Prop Hacks. I guess I can see the use of it being doable in SA too.Shadic said:Can you remove/add items to characters temporary/permanently? Ganondorf's sword, Toon/Link's Shield/Sword/Bow, etc?
I actually wouldn't be surprised. Consider Marth's Dancing Blade.Roy-G-Biv said:Can we make the input more than just Up-A/Up-B/Side-A and whatnot?
1) That would require a fundamental rework of how tethers operate. I don't believe it is within reach at this point, but it probably isn't impossible.Swordplay said:Can you remove the animation where tethers grab the ledge and instead replace it with where tethers grab a part of the stage?
(like in melee)
Will we be able to force characters to stay in hitstun animation longer/shorter.....Thus fixing individual hitstun.
Can you edit item properties like Links bombs?
Yes, almost certainly.mofo said:can you edit throws?/grabs?
See above.CountKaiser said:Would it be possible to edit whether a move has transcendental priority or not?
I think "melee weapon swings" (weapons that you beat people with) are character specific animations as well, and are loaded with the character.I am confused about one thing though. I know in the first post, you mentioned that as long as the character has something to reference from, it can be used as an attack. How was PMario's flame sword possible if outside items arent really editable yet? or is it because mario has the unique swinging motion that can have anything else replace what he is holding (if that makes sense)?
no. its not possible yet. not without the clone engine.So because these changes effect the whole char and not different colors it's still not possible to have say marth fight roy?
give him luigi's down b with his dair animation. boom.Would there be any way to add a code to an already existing move to preform something totally different? (I'm thinking Dr. Mario hack here) Like, say, mashing B makes Dr. Mario's tornado go higher and such?
Yes, I realize it sounds easy. I'm asking if the program is able to handle such copypasted code.give him luigi's down b with his dair animation. boom.