5ive
Smash Champion
Now that's agreed. Keep him floaty. If he isn't floaty, might as well call him Deoxys or something <_<.It's ******** though. Make him like ROB, floaty but heavy.
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Now that's agreed. Keep him floaty. If he isn't floaty, might as well call him Deoxys or something <_<.It's ******** though. Make him like ROB, floaty but heavy.
Weights-Agreed. but more heavy than Samus, probably more like Shiek.
well mewtwo cant be too heavy.He's 269 pounds... you realize that's a lot right? He was like... Zamus light in Melee. <_< I doubt Samus weighs 269 lb's.....
Sheik is not heavy, she is a fastfaller.... Do you really think Zelda/Sheik are 269 lb's?
Seriously, that's like 1/2 the weight of DK.
again, you're confusing attacks with their animations. PSA lets you use the hitboxes from other characters' attacks, not the animation. you could give 'mewtwo' ZSS's dsmash, but it would only be the hitbox. he would not actually move his hand and do the animation.Just a really quick post.
Is it possible to link a Dsmash to another character's Fsmash?
I mean, neither Lucas' nor ZSS' Dsmash have the hitbox of Mewtwo's (ZSS's might if it doesn't have the stun attribute). Snake's Fsmash, however, looks like it fits the bill.
you have to make them. some people know how to do that, but its going to be time consuming and one of the main hinderances to the project.when you import a model, you only import the model, right? how are you supposed to custom-make animations?
I don't think that part would be too hard because it's basically just adding in a hitbox that comes after the throw, which should be do-able because throws can be edited in PSA from what I know.you're forgetting fthrow had him shoot shadow balls our of his hand. even with a lot of effort, i doubt we could get that even close to how melee worked.
Sorry for not being clear, Lucario should be used as far as model hacking goes (when we replace one characters model). However, if you have a better character that would fit the job more perfectly, please notion to us.why would we base anything off lucario? that would lead to a shabby feeling mewtwo. we should just work on importing a custom model.
and i still don't know about disable staying. if you can make it pseudo-djc like it did in melee when you'd automatically start to fall if you used it in the air, that'd be good. otherwise, it's as useless as sing.
Yes. It won't be main priority though. I'll just list it to side objectives.Will you add the announcer call to the list of things you are using for the project?
Both is what I am intending.oh hey, never thought to ask:
brawl or brawl+?
You do realize there is already a Mewtwo announcer call for Brawl do you?Yes. It won't be main priority though. I'll just list it to side objectives.
Agreed on all accounts.why would we base anything off lucario? that would lead to a shabby feeling mewtwo. we should just work on importing a custom model.
and i still don't know about disable staying. if you can make it pseudo-djc like it did in melee when you'd automatically start to fall if you used it in the air, that'd be good. otherwise, it's as useless as sing.
There isn't. Its an empty file, ive tried listening to it, all it is is a blank file.You do realize there is already a Mewtwo announcer call for Brawl do you?
Ok, I clearly am not straight on how model replacing works. When you say custom models for Mewtwo, what does that mean exactly? Making a Mewtwo model from scratch to fit more in the game? Sorry for my misunderstanding, I just need someone to help clear this up for me (I probably should've done more research on models before I made this).Agreed on all accounts.
Hacking Mewtwo onto Lucario will look lazy and down right stupid. You have to wait for custom models for Mewtwo. Basing Mewtwo off Lucario's moveset might work but his model will just lead to a huge letdown to his fans.
SmashWiki... the article on hitbox.yeah couldn't find that so i just gave you descriptions... where did you find that?