Sterowent
Smash Ace
i'm really liking din's as mentioned earlier, starting out big (possibly bigger than din's) and getting smaller as it goes on. What i'd especially love is if this went slowly at first and gained both velocity and power at an exponential rate. so, basically, if used offstage, at some point the attack would be moving incredibly fast (hard to control), the hitbox would become dangerously small, and it could kill at lower percents in a great player's hands after some heavy prediction. of course, usually, the player wouldn't go for such a far fetched tactic, aiming usually to either screw up approaches with big hitbox (and low stun/dmg) or somethin.
this messes with shadow ball's purpose, so, generally, M2'd use both tools, shadow ball for reliability horizontally and better speed in short gaps, and 'Psychic' for slight vertical inclination, defensive tactics, and the rarely seen kill.
then again...i like this 'psywave' and 'barrier' stuff too (like isaac's?) but it seems so much...less interesting. barrier seems like it's got lots of strange potential though.
this messes with shadow ball's purpose, so, generally, M2'd use both tools, shadow ball for reliability horizontally and better speed in short gaps, and 'Psychic' for slight vertical inclination, defensive tactics, and the rarely seen kill.
then again...i like this 'psywave' and 'barrier' stuff too (like isaac's?) but it seems so much...less interesting. barrier seems like it's got lots of strange potential though.