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Project Mewtwo- Mewtwo v1.00 - WHOA VERSION JUMP. Moveset complete! Touch-ups begin!

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AceSe3don

Smash Ace
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oh...I guess I can wait till tomorrow lol
Nuu it cant!!
Actually I'm still awake and it's 5:20... AM.

To late Post! :ohwell: (I believe)
Mewtwo Walk Middle Animation V1: http://www.mediafire.com/?3krnr9c9in94v2y

Mewtwo Walk Slow V0.5: http://www.mediafire.com/?5lmn1r0xm0orc28

Run Brake: http://www.mediafire.com/?djw4esieq2cvhyr
Melee Catch: http://www.mediafire.com/?71l7f5iy41ixv6t


and a Bonus
Pichu vs Mewtwo (The Most Powerfull Pokemon Ever....who Its?)


:)
Awesomesauce!
Now we need the DSmash.
 

AGFanProduction

Smash Journeyman
Joined
Mar 22, 2010
Messages
359
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Smashboards and KC-MM
@AceSe3don

Those animations are Officials (not by the Moment, they Need to be Fixed)
I am using Super Smash Brothers Melee's Mewtwo Movesets as a base.....(Model, Texture, Movesets Ripper)

1. I will Make the Official Walk Fast Animation Later Ok!
2. I will Fix the Melee Walk Slow animation
3. I will Fix the Melee Walk Middle animation
4. I will Make the Squat Animation

And I am working on Down-Smash Right Now :) (Again!)

Its Okay to Finish those Melee Animations that I Make/Post?
or you want New ones from them?

-AGFP-
 

AceSe3don

Smash Ace
Joined
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Messages
558
Location
Kuwait
@AceSe3don

Those animations are Officials (not by the Moment, they Need to be Fixed)
I am using Super Smash Brothers Melee's Mewtwo Movesets as a base.....(Model, Texture, Movesets Ripper)

1. I will Make the Official Walk Fast Animation Later Ok!
2. I will Fix the Melee Walk Slow animation
3. I will Fix the Melee Walk Middle animation
4. I will Make the Squat Animation

And I am working on Down-Smash Right Now :) (Again!)

Its Okay to Finish those Melee Animations that I Make/Post?
or you want New ones from them?

-AGFP-
Whatever pleases you, those are lookin' great!
Oh and just so you guys know:
The TailJb will NOT move in game, just in brawlbox, I've just come to discover this after these monthes...
And that is why I failed on animations such as:
S3S, ThrowLw, etcetcetc.
So basically forget about using that.
But now I'm thinking of renaming that bone.. Which could be a good idea...
 

taronmcgee

Smash Apprentice
Joined
Jun 15, 2010
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77
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i live in the 2D world well me and MrG@W That is
To late Post! :ohwell: (I believe)
Mewtwo Walk Middle Animation V1: http://www.mediafire.com/?3krnr9c9in94v2y

Mewtwo Walk Slow V0.5: http://www.mediafire.com/?5lmn1r0xm0orc28

Run Brake: http://www.mediafire.com/?djw4esieq2cvhyr
Melee Catch: http://www.mediafire.com/?71l7f5iy41ixv6t


and a Bonus
Pichu vs Mewtwo (The Most Powerfull Pokemon Ever....who Is?)


:)
=D
lol u pick mewtwo vs little old pichu hahah we al know who go win its not even a fight



pichu gonna win lol
 

AceSe3don

Smash Ace
Joined
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Messages
558
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Kuwait
Yea Pichu Its the Most Powerfull Pokemon of all :chuckle:

Melee: Mewtwo vs Pichu

lol!


Talking about the 3rd Pic...
(In that match I was Mewtwo, and PICHU beat me :p)


and I am Working on Walk Slow animation.... :p
Walk Middle
Walk Fast
etc
Everything looks good.

On my pac, Mewtwo's looking awesome, the new FS (final not forward..) I gave him is epic, I can explain it now but first...
I can now officially say that Mewtwo is 95% done on the necessary side.
What do I mean?
Necessary things: Down B, DAir animation, final touches.
Unnecessary, but beneficial: DSmash animation, some other animations.
So basically with the necessary things I can release the final version, but some people will be like...
YO MAN WHERE'S DA COOL OLD CLIFF AND OTTOTO STUFF MAN?!
YO WHERE'S TEH GOOD OL' DSMASH ANIMATION YO?! (That's me :p)
DUDE WHERE'S DA MERCEDES MEWTWO USED TO DRIVE IN DA 80s MAN?!
Uhh.. Car lover?

So yeah.

------
Final Smash:
Basically.. Mewtwo floats up and down shooting a whole bunch of Shadow Balls, and this Shadow Balls vary on your current charge.
Something that makes this bad is that Shadow Balls disappear after three are formed, but it's still pretty good.
And when Mewtwo has a fully charged Shadow Ball, then he will move backward while shooting each one so beware of using that on air if you think you'll die.
On the other hand you can use it for fun recovery over the bottom of the stage :p
That's not gonna be released now though, I already made it don't worry, but I'm just modding Mewtwo now.

*Fixes minor issues*
*Goes to test Mewtwo*
 

AceSe3don

Smash Ace
Joined
Mar 6, 2010
Messages
558
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Kuwait
0.0 have you gotten any sort of sleep???
Not at all.
And it's 10:02 AM now...
And today I'm supposed to go to my Grandma's house at 2 PM, so there's gonna be chaos and havoc in there because of that.
Lol jk.
Uhh about Mewtwo, he's lookin' great, EVERYTHING is fixed, except what I mentioned which is technically not a fix.
Come on guys we really need a DAir... StarWaffle's gotta do that, but he's busy...
Oh well I guess I could wait.
But for now, behold the awesomeness of this:
M2 Public Test
TIP: Use FS if a lot of opponents are in front of you, that would kill them easily, as I have added a hitbox that paralyzes them. Also don't make plane experiments on air unless you know what you're doing.
Yet another test version, but I'm not gonna approve this as a version, just take it as a...
Whatever you wanna call it, just don't modify it and post your mods anywhere cause that would wreck havoc/terrorize children's minds/cause chaos and destruction, to our less peaceful world.
WE
NEED
PEACE!!!
Oh and harmony..
And lots of awesome faces. Yeah we do need that lots.

~Shining Ace
 

DarkDragoon

Smash Champion
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LordDarkDragoon
Still waiting on someone who knows how to do a timer thing...or a charge holding thing maybe...in PSA.
T-T
-DD
 

AceSe3don

Smash Ace
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If it's gonna take too long, I advice you'd change stuff.
(Ooh man the FS is amazing..)
Hmm...
Hypnosis? Broken.
Focus Punch is such an epic move in pokemon, how about on Mewtwo, with Darkness effect, and a bit weaker than CF's Falcon Punch?
Will-O-Wisp, but I don't have ideas for that.
Drain Punch, if the attack hits, the user recovers damage.
Half of that damage it deals that is.
So please choose either one of those or Psyshock, gotta go to my Grandma's.
Cya!

~Shining Ace
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
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Rotterdam, The Netherlands
Final Smash looks good, but needs work on (the most damage I got out of it was 22% and without decent knockback).
The WalkSlow animation is weird, since it hiccups at it's looping point.
AttackAirN leaves a graphic effect for a few seconds when you hit someone/something (don't know if this was your intension).
The added momentum with the aerial jumps is also weird, since it goes to much upwards.

That's all for now.
The rest looks awesome.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
Final Smash looks good, but needs work on (the most damage I got out of it was 22% and without decent knockback).
The WalkSlow animation is weird, since it hiccups at it's looping point.
AttackAirN leaves a graphic effect for a few seconds when you hit someone/something (don't know if this was your intension).
The added momentum with the aerial jumps is also weird, since it goes to much upwards.

That's all for now.
The rest looks awesome.
The "hiccup" was fixed by me.
 

AceSe3don

Smash Ace
Joined
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Messages
558
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Final Smash looks good, but needs work on (the most damage I got out of it was 22% and without decent knockback).
The WalkSlow animation is weird, since it hiccups at it's looping point.
AttackAirN leaves a graphic effect for a few seconds when you hit someone/something (don't know if this was your intension).
The added momentum with the aerial jumps is also weird, since it goes to much upwards.

That's all for now.
The rest looks awesome.
AirN was my intention.
The Jump is actually good, but should be reduced a bit.
The FS? I get a LOT of damage out of it, just charge it up and attack.
Also, I might add the "Never Die" While using his FS.
 

ds22

Smash Lord
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Rotterdam, The Netherlands
You mean charging up Neutral-B before getting the Smash Ball?
I think you have to change that, since most of the times, you won't have a charged Shadow Ball in hand.
It should be changed so that it always hit with the power and knockback of fully charged Shadow Ball, even if you don't have fully charged Shadow Ball before getting the Smash Ball.

And as for the jumps, I think that the momentum shouldn't be added, since it will fail to add if you just have been hit (same problem with Naruto's Air Side-B after just been hit).

Also, Air Down-B stops momentum, which can be abused for stalling.
 

DarkDragoon

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Why can we just keep disable!?!?
Because it's broken as hell and requires us to do a lot more work to even get close to being usable.

Can't do a timer. But explain the "charge holding thing"?
>_> Really? Only Wario can do that? ****.
Charge holding thing is really just that.
Hold DownSpecial/Use DownSpecial -> Charging Animation[Cancelable] -> Charge Full -> Use!

I figure doing it that way can add another thing to his FS, like thunder waves or something, if its fully charged.

Also, Air Down-B stops momentum, which can be abused for stalling.
:x Down-B isn't done yet. It'll put them in special fall.
-DD
 

Eldiran

Smash Lord
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You can have a move that charges at all times, actually. It just is a hassle because it requires putting code on almost every subaction.

That code being something like, LA-Float[100] += 1.

And on the special move itself, you'd do something like:
If LA-Float[100] > 200
--do fully charged version.
Else
--do uncharged version.
End If



Note: you may need to tweak how much each subaction increases LA-Float[100], since if you use the way I described above verbatim, the fastest way to charge would likely be crouching and uncrouching repeatedly.
 

DarkDragoon

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You can have a move that charges at all times, actually. It just is a hassle because it requires putting code on almost every subaction.

That code being something like, LA-Float[100] += 1.

And on the special move itself, you'd do something like:
If LA-Float[100] > 200
--do fully charged version.
Else
--do uncharged version.
End If



Note: you may need to tweak how much each subaction increases LA-Float[100], since if you use the way I described above verbatim, the fastest way to charge would likely be crouching and uncrouching repeatedly.
Thanks! This sounds great! I'll do this later today. Get hype!

AceSe3don's latest version however doesn't go into special fall.
I figured out how to cancel the momentum stop though.
But weren't you working on Psyshock for his Down-B?
Yeah. I'm making Psyshock. I'll probably use Eldiran's method, and we'll be done with Mewtwo's specials, if Psycho Cut doesn't need fixing still.
-DD
 

AceSe3don

Smash Ace
Joined
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Messages
558
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Kuwait
You can have a move that charges at all times, actually. It just is a hassle because it requires putting code on almost every subaction.

That code being something like, LA-Float[100] += 1.

And on the special move itself, you'd do something like:
If LA-Float[100] > 200
--do fully charged version.
Else
--do uncharged version.
End If



Note: you may need to tweak how much each subaction increases LA-Float[100], since if you use the way I described above verbatim, the fastest way to charge would likely be crouching and uncrouching repeatedly.
OMG ELDIRAN's HERE!
Awesome man, thanks!

Thanks! This sounds great! I'll do this later today. Get hype!



Yeah. I'm making Psyshock. I'll probably use Eldiran's method, and we'll be done with Mewtwo's specials, if Psycho Cut doesn't need fixing still.
-DD
Yeah don't forget to use the public test version, I haven't modded it yet cause it's just perfect with me.

Psycho Cut is fine, just fine.
And yes, HYPE!
Yeah my Psycho cut kills at 150~% so that's pretty fine and unbroken.
As for The FS, I did what TSON said but it doesn't seem to change anything, maybe he needs to revise his code, or I need to revise my pac.
 

taronmcgee

Smash Apprentice
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i live in the 2D world well me and MrG@W That is
idk what im talking about here

"If: RA-Basic [100] = 0
Set RA-Basic [100] = min charge damage
End If:
Set loop (the difference in percent damage between max and min charge):
If: Button not pressed, IC Basic [1]
change subaction: attack subaction
End If:
Synchronous timer: (depends on how long you want the charge to take)
Basic Variable Add: RA-Basic [100]
Excecute Loop:"

idk if that helps for the charge or not somebody post on kc mm this to reply to sumone asking how to make a move chargeable
 

DarkDragoon

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idk what im talking about here

"If: RA-Basic [100] = 0
Set RA-Basic [100] = min charge damage
End If:
Set loop (the difference in percent damage between max and min charge):
If: Button not pressed, IC Basic [1]
change subaction: attack subaction
End If:
Synchronous timer: (depends on how long you want the charge to take)
Basic Variable Add: RA-Basic [100]
Excecute Loop:"

idk if that helps for the charge or not somebody post on kc mm this to reply to sumone asking how to make a move chargeable
Haha, thanks. I wanted it to charge passively though, with active charging an option if Eldiran hadn't popped in to help. :p
-DD
 

AceSe3don

Smash Ace
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*BIG SIGH OF RELIEF*
Ahhh...
First off, crashboards is history, so study it for the next test! (See what I did?)
Secondly, my whole Mewtwo career is almost over -if it is Allah's willing.-
HOW WHY WHEN WHAT?!
Well basically, I did all that I have to do, except one thing, the final pack.
Now, DD...
I'm planning on making the final pack myself, actually.
So see what you want to do DD, cause I gotta prepare it now.

~Shining Ace
 

DarkDragoon

Smash Champion
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*BIG SIGH OF RELIEF*
Ahhh...
First off, crashboards is history, so study it for the next test! (See what I did?)
Secondly, my whole Mewtwo career is almost over -if it is Allah's willing.-
HOW WHY WHEN WHAT?!
Well basically, I did all that I have to do, except one thing, the final pack.
Now, DD...
I'm planning on making the final pack myself, actually.
So see what you want to do DD, cause I gotta prepare it now.

~Shining Ace
>_> Well, it won't be the FINAL final. I still gotta do all sorts of balancing shenanigans and testing. It'll just be the complete Mewtwo.
-DD
 

AceSe3don

Smash Ace
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>_> Well, it won't be the FINAL final. I still gotta do all sorts of balancing shenanigans and testing. It'll just be the complete Mewtwo.
-DD
I see...
Well, you're da boss.
But I've pretty much done all that I should now, if you guys want anything, just post here :p
I remember when it all started... You know that shadow ball flags thingy I gave you guys? We're using them right now ;)
 

AGFanProduction

Smash Journeyman
Joined
Mar 22, 2010
Messages
359
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Smashboards and KC-MM
Guys look Update.....

Melee Walk Middle: http://www.mediafire.com/?pbza7kuh3nolwf5

Melee Walk Fast: http://www.mediafire.com/?xlzm71vm00lyz1q

....
B-Air Fix (HE HITS YOU WITH HIS TAIL!): http://www.mediafire.com/?8z5fkxzcamlxi4k
New Catch Animation FIXED: http://www.mediafire.com/?bpoda3i5etbj117
...
Working On the Melee Up-Throw FIX
and I will Work on the Ottotto Animation ;)

Guys...look here I have the ''Fixed'' Walk Slow Animation that Needs Fix :p
Test It out In Game and you will see what I mean....(No Freeze!)
I don't Remember how to Fix It.....Walk Trajectory Fix [TransN bone]
Can someone Fix It? I would really appreciate It :)
...
Walk Slow Animation: http://www.mediafire.com/?rqqjv0l9j4a2xva


@AceSe3don
Which Animations you Changed in your Latest Update?
I need to Know before I Start working on New ones.....
....

-AGFanProduction-
 
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